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Roy

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Roy

Image
Artwork of Roy from The Binding Blade.


The next heir to Pherae. The protagonist of this story.

Gender

Male

Race
Age

Born: Year 985[1]

  • 10 (in The Blazing Blade's epilogue)
  • 15[2] (in The Binding Blade)
Height

Approx. 160 cm[3]

Family
Nationality

Lycian (Pheraen)

Title(s)
Starting class
Voiced by

Appearance(s)

You have lost faith in humanity and in yourself. I believe in mankind, and I know that your lunacy must be stopped!
— Roy, to Zephiel

Roy (pronounced /⁠rɔɪ⁠/[key][4]; Japanese: ロイ Roy) is the son of Marquess Eliwood of Lycia's House Pherae. In the Disturbance of Bern, he was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of Bern in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of Hector of Ostia, and ultimately assuming command of the Etrurian army. He sought to assist Bern's Princess Guinivere in finding a peaceful resolution to the war, to prevent King Zephiel's ambitions of exterminating humans and returning Elibe to the rule of dragons.

Roy is the main character of Fire Emblem: The Binding Blade, also appearing briefly as a child in the extended epilogue of Fire Emblem: The Blazing Blade and as a bonus character in Fire Emblem Awakening. He is also a playable character in Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS and Wii U as downloadable content, and Super Smash Bros. Ultimate.

Biography

Early life

Image
Roy and Lilina at age ten.

Roy was born in the year 985, five years after his father Eliwood defeated Nergal at the Dragon's Gate; his mother is not canonically identified, but in the gameplay of The Blazing Blade she can potentially be Lyn, Ninian or Fiora. During his upbringing, he was wet-nursed by the Pheraen knight Rebecca, and her son Wolt is considered his milk brother. At the age of ten, he and Eliwood traveled to Ostia to meet with Hector, Eliwood's old friend, and Roy was there introduced to Hector's daughter Lilina, and the two became close friends.

The Disturbance of Bern

Five years afterward, at the onset of the Disturbance of Bern, Roy was in Ostia studying under the tutelage of Cecilia, the Mage General of Etruria. During his studies, he was summoned home by Eliwood, who had fallen ill while Lilina was visiting; when he arrived back in Pherae, the region was under siege by a bandit mob led by Damas, with Eliwood and Lilina barricaded inside the castle. With the assistance of his retinue of Pheraen knights, Roy subdued the bandits and reclaimed Pherae. Once there, he was tasked with leading the Pheraen army to join with the rest of the Lycian armies to oppose Bern's impending threat, owing to Eliwood being too ill to do it himself.

Before heading to Araphen to join with the rest of the armies, on Eliwood's instruction Roy headed to the Lycia/Bern border to meet with a mercenary band led by Dieck, hired by Eliwood to bolster Roy's ranks. During this meeting, he was approached by Elen, who implored him to save her mistress from captivity in the nearby Bern fortress. Roy challenged the Bern unit stationed at the castle and its master Ruud and won, rescuing the noblewoman. The noblewoman revealed to Roy her identity as Guinivere, the princess of Bern and younger sister of King Zephiel. Guinivere had fled Bern in the hopes of meeting a Lycian representative in a bid to bring the war to a peaceful end. Roy agreed to assist her in this goal and allowed her to join his army.

En route to Araphen, news reached Roy that Araphen had already been attacked by a Bern army led by Brunnya and Narcian, decimating the League's army. By the time he arrived, the bulk of Bern's army had already pulled out, leaving an occupational guard in Araphen; Roy defeated the occupation force, only to find a severely wounded Hector. Even a warrior of Hector's talent had been overwhelmed by the raw power of dragons, Bern's secret weapon, and with his last words Hector warned Roy of the dragons in Bern's service and entrusted him with the leadership of the Lycian army in his stead, then died from his wounds.

Roy's next destination was Ostia, to recover a weapon capable of fighting dragons and protect Lilina. On his way, he was forced to fight against traitorous Lycian forces who sought an alliance with Bern in light of the imminent collapse of the League. After defeating Lord Erik of Laus and the Thrian advisor Wagner, Roy arrived in Ostia only to find it in the midst of a coup d'etat. A rebellion led by the Ostian knights Debias and Legance had seized control of Ostia, allied with Bern and taken Lilina hostage, opposed only by an Ilian mercenary band under Hector's employ. With the assistance of the Ilian mercenaries – Zelot, Trec and Noah – Roy challenged the rebellion and, for the first time in the city's history, successfully invaded Castle Ostia to defeat Legance. If Lilina is successfully rescued, she showed Roy the hiding place of Durandal, a sword once used by Roy's father. His victory was short-lived, however, with the arrival of a Bern unit headed by Narcian, saved at the last minute only by the arrival of Cecilia and Perceval from Etruria, who placed Lycia under Etrurian protection and drove Narcian out.

The Western Isles expedition

The Etrurian assistance came with a cost, with the Lycian army – now headed by Roy – indebted to them for their protection. On Etruria's orders, Roy's army was sent away from Lycia to the Western Isles, an Etrurian colony, to fight the encroaching bandit infestation. Cecilia informed him that the decision to deploy Roy came not from the Etrurian king or military, but from the Isles' governor Arcardo and royal advisor Roartz, without anyone else's involvement; Guinivere was left in Cecilia's care during Roy's campaign. While initially determined to complete his set task as quickly as possible, as he progressed Roy instead learned of the abuse and enslavement of the people of the Isles at the hands of corrupt Etrurian governors, including Arcardo, all to fuel the Etrurian mining industry in the region. Roy elected to lead the army on a different mission in the Isles: to defeat the Etrurian occupation and free its people, earning the support and aid of mercenaries and the resistance movement led by Echidna along the way, and receiving another advisor: Elffin of the resistance. At the Isles' capital, Juteaux, Roy's army fought a Bernese unit as Arcardo fled the Isles, defeating a dragon left behind to defend the capital by the Bernese commander Flaer.

Upon capturing Juteaux, Roy received news that a coup d'état had broken out in Etruria, under the leadership of Roartz and Arcardo. Of the Etrurian army, only Cecilia has escaped being forced to serve the Revolutionaries and even she was now cornered with Guinivere in a castle in Missur. When Roy arrived to rescue her, she was confronting King Zephiel himself, who quickly overpowered and defeated her, seizing her castle for himself and finding Guinivere. After Zephiel's departure, Guinivere was to be taken back to Bern by Melady, her bodyguard, but instead the two rejoined Roy's army at Guinivere's insistence. Roy led his army to recapture the castle and save Cecilia, defeating its defender Flaer; at the castle after the battle, he found Cecilia and Sophia, who had been tending to Cecilia's injuries. On Sophia's advice, Roy led his army into the Nabata desert to find Arcadia, which was under attack by Bern. Afterward, Roy led a march on Aquileia, the Etrurian capital, and defeated Bern's General Narcian and freed Etruria from the Revolutionaries' grasp with the assistance of the Elimine Church's influence.

Etrurian general

Image
Roy receiving the Binding Blade.

The collapse of their coup d'état forced Roartz and Arcardo to flee Etruria to find shelter with Bern's army. With King Mordred and the three Etrurian generals now in support of him, the Lycian and Etrurian armies merged into the single "Etrurian Army" with Roy as its commander. The united army's first mission was to liberate Ilia and Sacae, other nations already conquered by Bern. During the campaign, Roy confronted Roartz and Arcardo – now reluctantly commanding small Bern armies – and challenged traitorous forces within both nations, the Djute tribe of Sacae and a faction of Ilian mercenaries; along the way, Guinivere related to him stories of Zephiel's history, his conflict with their father Desmond and how those events ultimately twisted him into deep-seated distrust of mankind.

With the rest of Elibe free, all that remained was Bern itself. Roy led the Etrurian army in an attack on the Shrine of Seals, defeating Murdock and Galle of the Wyvern Generals. There, he used the Fire Emblem entrusted to him by Guinivere to unlock the Binding Blade, and was "chosen" by the blade as its new wielder to finish the war. With the Binding Blade in hand, the Etrurian army stormed the Bern palace, defended by Zephiel himself. Upon unlocking the throne room with the Fire Emblem, Roy confronted Zephiel, making one last bid to reason with Zephiel and convince him to end the war. His efforts at negotiation proved useless with Zephiel determined to stay his course, and in a final battle Zephiel was defeated by Roy and the Etrurian army.

When all the legendary weapons of Elibe came together in the Bern throne room after Zephiel's defeat, Zephiel's former sword, Eckesachs, reacted to their presence in Roy's army and emitted a light beam pointing to the Dragon Sanctuary, the last bastion of Bern's army and the hiding place of the Demon Dragon, Idunn. Roy led a final charge on the Dragon Sanctuary, first defeating the final Wyvern General, Brunnya, then invading its interior and learning the true history of the Scouring from Jahn, the sole surviving true Manakete. Between Jahn's tale and the concerns of Fae, Roy realized he could not kill Idunn; instead, Hartmut's sword in hand, he resolved to restore Idunn's lost heart.

With the war over at last, Roy attended the coronation of Guinivere as the new Queen of Bern, then returned to Pherae to rebuild the war-ravaged region, and eventually succeds his father as the new Marquess Pherae. However, if Lilina is killed in battle, Pherae remains the greatest power of Lycia and therefore, Roy becomes the new marquess and leader of the entire Lycian League.[citation needed]

If he reaches an A support with Shanna, Sue, Larum, Cecilia, or Sophia while any of them survived, he married her and the couple rules together over Pherae as the Marquess and Marchioness. If he reaches an A support with Lilina and the true ending is reached, an alternate version of the crowning ceremony scene will play and have the two discuss in a room as to what the two will do now that the war has ended, as well as making comments regarding Guinivere herself. And some time after that, the two marry, with Roy becoming the consort King of Lycia.

Fire Emblem: The Binding Blade

Role

Roy is the main character for The Binding Blade, and in every chapter except the Endgame he is required to seize the throne to clear the chapter. His death means an automatic Game Over. If Roy has an A-support with Lilina by the end of the final chapter, and Fae is dead or Idunn was slain with anything except the Binding Blade, the funds ranking becomes more stringent.

Starting stats and growth rates

Main story Tutorial

Recruitment: Chapter 1, automatically on turn 1

Stats Growth Rates

Inventory
Image Rapier
Image Vulnerary
Weapon Levels
Swords D Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Promotion stat gains

Roy will promote automatically in the ending of Chapter 21 or 21x.


Class HP Str Skill Spd Luck Def Res Con Move Weapon level
Great Lord +4 +2 +3 +2 +0 +2 +5 +2 +1 Swords +150 WEXP

Analysis

This character analysis section may not be accurate to every player's experience.

Roy is the main character of Fire Emblem: The Binding Blade. He will be force deployed in every chapter, and his death means an instant Game Over.

Roy is not the best unit right off the bat: Lance, Alen, and Marcus are more durable and have higher mobility. Roy does have a D rank in swords, which is more than Alen and Lance have, but he cannot use it to his advantage: the Armorslayer is a D rank sword obtainable in Chapter 2, but it's too heavy for him to wield without significantly slowing him down due to his poor constitution. Also, in Chapter 2, Dieck joins the army. Dieck is more proficient with swords and has higher stats and better constitution, generally outclassing him. Roy's growths are decent for the game's standards, including a surprising 30% resistance growth and above average growths in HP, skill and luck, but apart from that, they are not outstanding either.

The Rapier is Roy's exclusive sword, effective against cavalry and armored units (except Nomads, Troubadours and their respective promotions), which grants Roy a niche. Chapters 3 and 4 are filled with armored and mounted units, and later chapters also tend to have several suitable targets for the weapon's attacks. Using the Rapier sparingly is unnecessary; another Rapier is inside a chest in Chapter 7. The downside is that Roy can only use swords throughout the game. While the Rapier is useful in the first half of the game, it is less useful later on when enemies begin wielding lances more often, and cavaliers and armored units usually use lances, not to mention that it has low might, only differing from an Iron Sword due to its +10 critical bonus, which is useful but not always reliable, meaning that after a few chapters, it is often better to leave them to others.

While Roy can somewhat hold his own during Normal Mode, where he shines more in early game, Hard Mode is particularly problematic for him due to his low base stats and the high quality of enemies. Due to this, he's not safe from enemies in the early game of Hard Mode, as he can barely take a hit from axe-wielders. Although he has a weapon triangle advantage against them for bonus avoid, fighting them still presents a risk because of axes' high might. Roy's damage output is also lacking; he will not be fast enough to double enemies for a while, as his base speed of 7 is just low enough to prevent him from doubling reliably, and the Rapier and Iron Sword both have a low might of 5. Roy's base strength is only 5, resulting in 10 damage per hit—it takes him a long time to kill even one enemy, assuming he does not die in the process. While you could get around this by using stronger weapons, more powerful early game swords also weigh more, hindering his speed and ability to dodge. Roy has a flimsy constitution of 6, so heavier weapons really weigh him down, to the point of getting him doubled by some enemies. Since he barely survives one hit from most foes, he will not survive two. Therefore, if Roy wants to deal more damage, he also risks death if the enemy has a chance to counterattack. With a defense growth of only 25%, combat will not be any less risky for Roy later on.

Even with a lot of investment and experience, Roy will run into a wall after the Western Isles. Chapter 13 is a huge change of pace, especially in Hard Mode, as Roy will have a tough time keeping up with it. He will reach level 20 sooner or later if used frequently in combat, but he cannot be promoted until Chapter 21. This limits Roy's growth potential and usefulness, as he could really use some midgame promotion bonuses. He cannot promote until late in the game, so he is stuck as a 5-move unpromoted unit with underwhelming stats. The player can use stat boosters on Roy, but they're competitive resources that don't transform him into a powerful unit by themselves. He does make good use of an Angelic Robe, however, as it prevents him from dying against siege tomes, and makes him less of a liability in general. Even on Normal Mode, midgame is a hard part for Roy overall, as even when he reaches level 20, he can still have some trouble in pulling his weight by himself.

After the challenging start of The Binding Blade Hard Mode, Roy's offense is still lacking. He might have a chance against slow or axe-wielding units like Pirates or Brigands, fighting better against them. However, he will struggle against faster and/or stronger enemies like Swordmasters, Nomad Troopers, and Wyvern Riders due to them either having 2-range options, weapon triangle advantage over him, more speed or a combination of them, especially since his lacking constitution makes him unfit to handle heavier weapons, affecting his speed, accuracy and avoidance. He also cannot wield Durandal while unpromoted because his sword rank caps at A. A Roy who has reached level 20 is generally better off avoiding combat, unless he has to get out of a jam. Roy can also be left untrained, since he does not contribute much to the army throughout the game, but this will be a huge problem in endgame.

Since Roy has no good 2-range options (with his only 1–2 range option being Light Brands, which are scarcely available and only deal 10 damage at 2-range), he will suffer in the Sacae route. Those chapters have plenty of Nomads and Nomadic Troopers that can attack him from a distance and will often have the speed to double him. Roy will never be able to counterattack – and since his durability is lacking, getting worn down by ranged enemies is dangerous for him, leaving him in situations when he can be easily killed if he's not protected. While not as bad as the Sacae route, the Ilia route is also hard for him, but for different reasons: the obstacles that Roy has to deal in the Ilia route include lance-wielding Pegasus Knights with weapon triangle advantage over him, and while they have such low constitution that they are noticeably weighened down by their lances, fighting them will still be risky because of the weapon triangle advantage, and on Hard Mode, he may be at risk of getting doubled by them if his speed isn't high enough. It also has plenty of difficult terrain in mountains or rivers that Roy has trouble navigating on his own.

Roy's job for most of the game is to seize thrones. Even then, his low movement of 5 spaces will make it difficult for him to reach the objective by himself. He often needs help getting to the finish line from mounted or flying units. This is important because all sidequests in the game (except those for Durandal and Aureola) need a map to be completed within a time frame. Roy is not good at reaching the seize point by himself, so using other units to bring him there faster is advisable.

When Roy gets his promotion at the end of Chapter 21 or Chapter 21x, he will be strong enough to hold his own in combat unless he has not been trained before then. Roy's promotion gives him significant stat bonuses across the board, and he gets a sword rank bonus that lets him wield most swords. With the Binding Blade, he can attack at 1–2 range as well as fight Manaketes and kill them reliably. With a +2 bonus in constitution after promotion, he will also have just enough constitution to wield the Binding Blade without losing speed. The downside is that the promotion comes late. By the time Roy gets it, the player will have trained more capable combat units to use Divine Weapons. He also does not gain access to any new weapon types, limiting his reliable ranged options outside of the aforementioned Binding Blade and still does not give him control over the weapon triangle. Roy's promotion makes him a decent unit at worst, but does not make him exceptional.

Roy cannot do much by himself. His combat is mostly lacking on Hard Mode, and he cannot promote until the lategame. It is easy to lose him if the player is not careful, and while he can typically survive a single hit, surviving two can be a tall order. At the very least, his promotion makes him a decent unit. However, it only increases his movement by 1, so he still falls behind compared to other units. Many players avoid using Roy because of his limitations and only ever use him for seizing thrones, leaving all other objectives to different, more capable units, though this also makes the endgame harder.

In terms of elemental affinities, Roy has the fire affinity, one of the best of the game; it boosts his and his partner's attack, accuracy, avoid and critical, all bonuses that, aside from accuracy, he and other characters might need. Alen is an excellent support, as both of them have the fire affinity, granting both of them a large bonus in attack, dodge and critical. Lilina is also a very good support and the easisest to get for Roy due to both having the same movement and gaining most support points per turn, as her light affinity has the same bonuses apart from avoid, in exchange for a bonus in defense, something that he might need during combat. Both Marcus and Wolt have the Ice affinity, which grants bonuses in hit, avoid and dodge, increasing his accuracy and heavily decreasing enemy's hit rate due to Fire Emblem: The Binding Blade being infamous for the lowest hit rates. Both Sue and Shanna have the wind affinity, which grants almost same bonuses as the Ice affinity, with the difference that the crit is increased instead of avoid. Cecilia and Lance both have the anima affinity, which gives bonuses in attack, defense, avoid and dodge, allowing him to deal more critical hits and increasing his survivability. Larum has the Thunder affinity, which increases avoid, crit and dodge, allowing Roy to dodge attacks easier. Finally, Sophia's affinity is dark, which grants bonus accuracy, avoid, critical and dodge.

Fire Emblem: The Blazing Blade

Role

Roy appears briefly in the extended epilogue of The Blazing Blade, which takes place five years before the events of The Binding Blade; here, his first meeting with Lilina is depicted. This epilogue is not present in the European version of the game. He is also mentioned by name in Eliwood's A-rank endings with Ninian, Lyn and Fiora and referenced together with Lilina in his supports with Hector[5].

Fire Emblem Awakening

Role

Two versions of Roy are playable as bonus units in Awakening: a free one through SpotPass as part of the Binding Blade character set, and a paid one from the DLC chapter package Champions of Yore 2.

Roy also appears as an enemy in six DLC chapters, and as a neutral unit in the first installments of the Smash Brethren and Rogues & Redeemers packs.

As with several other legacy characters in Awakening, there is a unique weapon named for Roy available through the Barracks or event tiles: Roy's Blade.

Starting stats and growth rates

Playable

SpotPass DLC

Recruitment: SpotPass, hire him for 17,600 G or defeat him in a skirmish

Stats Growth Rates Cap Modifiers

Inventory Skills
Image Brave Sword*
Image Roy's Blade*
Image Armsthrift
Image Patience
Image Aegis
Image Axebreaker
Image Sol
Weapon Levels
Swords A Lances -- Axes D
Bows -- Tomes -- Staves --

Enemy/Neutral

Champions of Yore 3 Smash Brethren 1 Rogues & Redeemers 1

Stats
Max HP 28 Speed 13
Strength 12 Luck 6
Magic 2 Defense 8
Skill 13 Resistance 1
Inventory Skills
Image Roy's Blade Image Patience
Weapon Levels
Swords A Lances -- Axes --
Bows -- Tomes -- Staves --

Reclassing options

DLC SpotPass

Image
Roy
Base classes:*
Mercenary Hero
Bow Knight
Reclass options:
This unit can reclass to any male class available through reclassing.
See reclass for more details on the reclassing system.

Growth rates when reclassed

Tactician/Grandmaster Cavalier Paladin Knight Great Knight General Barbarian/Berserker Fighter/Warrior Mercenary/Hero Bow Knight Archer Sniper

Class HP Str Mag Skill Spd Lck Def Res
Tactician/Grandmaster 80% 50% 50% 60% 50% 55% 40% 30%

Myrmidon Swordmaster Assassin Thief Trickster Wyvern Rider/Wyvern Lord Griffon Rider Priest War Monk Mage/Sage Dark Mage Dark Knight Sorcerer Dread Fighter

Class HP Str Mag Skill Spd Lck Def Res
Myrmidon 80% 55% 35% 70% 60% 55% 35% 25%

Promotion stat gains

Archer Barbarian Cavalier Dark Mage Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief Wyvern Rider

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Sniper +4 +2 +1 +4 +3 +0 +5 +3 +0 +1 --
Bow Knight +8 +3 +0 +2 +4 +0 +1 +2 +0 +3 Swords E

Skill set

Like all male bonus units in Awakening, Roy has access to all base class and advanced class skills available to standard male units. In addition, the DLC version of Roy also has a personal skill.

Skill set
Skill Learned at
Image Dual Strike+ Personal skill (DLC Roy)
Image Veteran Tactician, Level 1
Image Solidarity Tactician, Level 10
Image Ignis Grandmaster, Level 5
Image Rally Spectrum Grandmaster, Level 15
Image Discipline Cavalier, Level 1
Image Outdoor Fighter Cavalier, Level 10
Image Defender Paladin, Level 5
Image Aegis Paladin, Level 15
Image Luna Great Knight, Level 5
Image Dual Guard+ Great Knight, Level 15
Image Defense +2 Knight, Level 1
Image Indoor Fighter Knight, Level 10
Image Rally Defense General, Level 5
Image Pavise General, Level 15
Image Avoid +10 Myrmidon, Level 1
Image Vantage Myrmidon, Level 10
Image Astra Swordmaster, Level 5
Image Swordfaire Swordmaster, Level 15
Image Armsthrift Mercenary, Level 1
Image Patience Mercenary, Level 10
Image Sol Hero, Level 5
Image Axebreaker Hero, Level 15
Image HP +5 Fighter, Level 1
Image Zeal Fighter, Level 10
Image Rally Strength Warrior, Level 5
Image Counter Warrior, Level 15
Image Despoil Barbarian, Level 1
Image Gamble Barbarian, Level 10
Image Wrath Berserker, Level 5
Image Axefaire Berserker, Level 15
Image Skill +2 Archer, Level 1
Image Prescience Archer, Level 10
Image Hit Rate +20 Sniper, Level 5
Image Bowfaire Sniper, Level 15
Image Rally Skill Bow Knight, Level 5
Image Bowbreaker Bow Knight, Level 15
Image Locktouch Thief, Level 1
Image Movement +1 Thief, Level 10
Image Lethality Assassin, Level 5
Image Pass Assassin, Level 15
Image Lucky Seven Trickster, Level 5
Image Acrobat Trickster, Level 15
Image Strength +2 Wyvern Rider, Level 1
Image Tantivy Wyvern Rider, Level 10
Image Quick Burn Wyvern Lord, Level 5
Image Swordbreaker Wyvern Lord, Level 15
Image Deliverer Griffon Rider, Level 5
Image Lancebreaker Griffon Rider, Level 15
Image Magic +2 Mage, Level 1
Image Focus Mage, Level 10
Image Rally Magic Sage, Level 5
Image Tomefaire Sage, Level 15
Image Hex Dark Mage, Level 1
Image Anathema Dark Mage, Level 10
Image Vengeance Sorcerer, Level 5
Image Tomebreaker Sorcerer, Level 15
Image Slow Burn Dark Knight, Level 5
Image Lifetaker Dark Knight, Level 15
Image Miracle Priest, Level 1
Image Healtouch Priest, Level 10
Image Rally Luck War Monk, Level 5
Image Renewal War Monk, Level 15
The above skill list does not include skills obtained exclusively via DLC.

Fire Emblem Echoes: Shadows of Valentia

Role

If the player scans the Roy amiibo from the Super Smash Bros. series into the game when prompted, Roy will appear as an NPC Illusory Hero on the battlefield for one turn.

Starting stats and growth rates

Recruitment: Appears as an NPC for one turn upon using the amiibo command

Base Stats Growth Rates Max Stats

Item Skills
Image Binding Blade* Image Deicide*
Weapons
Swords Lances Axes
Bows Black magic White magic

Fire Emblem Engage

Role

Roy, known as the Emblem of Binding, appears as an Emblem in Fire Emblem Engage. He resides in the Ring of the Young Lion.

Roy becomes available in Chapter 8, where he is automatically synced with Diamant. After Chapter 10, his ring is taken away from the player. He reappears as an enemy Dark Emblem synced with Marni in Chapters 17 and 19, after which he rejoins the party. Roy is the boss of the paralogue The Young Lion.

Roy also appears as an enemy in the Fell Xenologue.[clarification needed]

Emblem Ring data

Stat modifiers

Image
Stat modifiers
Bond level HP Str Res
1 +5 +1 +1
2–3 +5 +2 +1
4–6 +7 +2 +1
7–8 +7 +2 +2
9–11 +7 +3 +2
12–13 +10 +3 +2
14–15 +10 +4 +2
16 +10 +4 +3
17–18 +10 +5 +3
19–20 +10 +6 +3

Bond effects

Image
Bond effects
Bond level Effect Type
1 Image Strength +1 Inheritable skill
1 Image Hold Out Sync skill
1 Image Rise Above Engage skill
1 Image Blazing Lion Engage attack
1 Image Lancereaver Engage weapon
2 Image Strength +2 Inheritable skill
3 Image Advance Sync skill
4 Image Sword Power 1 Inheritable skill
5 Image Unit can inherit this Emblem's skills.
6 Image Adds Sword proficiency to unit.
7 Image Sword Power 2 Inheritable skill
8 Image Hold Out+ Sync skill
9 Image Strength +3 Inheritable skill
9 Image Sword Power 3 Inheritable skill
10 Image Wyrmslayer Engage weapon
11 Image Unit stays engaged 1 additional turn.
12 Image Sword Power 4 Inheritable skill
13 Image Hold Out++ Sync skill
14 Image Strength +4 Inheritable skill
15 Image Binding Blade Engage weapon
16 Image Sword Power 5 Inheritable skill
17 Image Strength +5 Inheritable skill
18 Image Hold Out+++ Sync skill
19 Image Strength +6 Inheritable skill
20 Image Unit's engage meter is shortened one step.

Stats

Enemy - Paralogue 12

See also: The Young Lion

Normal Hard Maddening

Stats
Max HP 36+4
Revival Stone
Defense 5+8
Strength 20+4 Resistance 4+7
Magic 2+1 Luck 19+3
Dexterity 16+2 Build 12
Speed 26+2
Inventory Skills
Image Binding Blade
Image Lancereaver
Image Wyrmslayer
Image Hold Out+++
Image Advance
Image Rise Above
Image Blazing Lion
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Enemy - Fell Xenologue 6

See also: Seven Bracelets
Dark Emblem Roy appears only Hard and Maddening Mode with the same stats and skills across both difficulties.
Stats
Max HP 50+? Defense 19+?
Strength 34+? Resistance 11+?
Magic 6+? Luck 21+?
Dexterity 18+? Build 12
Speed 20+?
Inventory Skills
Image Lancereaver
Image Wyrmslayer
Image Binding Blade
Image Hold Out+++
Image Advance
Image Rise Above
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Fire Emblem Heroes

Main article: Roy/Heroes

There are six different variations of Roy available in Heroes. In addition, Ike: Zealous Inheritors features him as a Harmonized Hero alongside Ike.

Fire Emblem Shadows

Role

Roy was released as part of the "Young Lion" season pass on August 28th, 2026. The season pass ran until September 25th, 2026. His associated weapon is the Binding Blade.

Starting stats

Roy, Young Lion
Weapon type Sword (Red)
Unit type Infantry
HP 80
Attack 42

Level up gains

Level 1 2 3 4 5 6 7 8 9 10 11
HP 80 88 96 104 112 120 128 136 144 152 160
Atk 42 46 50 54 58 63 67 71 75 79 84

Personality

Roy is a competent leader and warrior. Despite his young age, he manages to lead an ever growing army and gain people's trust wherever he goes. He is even often very cunning, managing to "fool" an apparent "vassal" into exposing himself. [6]. Idealistic and loyal, he is committed to protect those in need and fight for the right causes, even if this means fighting against old bonds. He is also understanding of people's desires and reasons, and feels that a victory obtained by sacrificing people is not a true victory.[7] Although his knights try to keep him away from the front lines, Roy refuses to, stating that the only way he can understand people and fight for them is to experience their hardships.[8]

Through Lilina and Wolt's conversations about Roy, though, a different side of Roy can be shown. According to Lilina, Roy is somewhat clumsy.[9] He tends to doubt his competence,[8] heavily relying in Marcus and Merlinus' experience and support, and from what it is seen in Shanna's supports, he has trouble keeping himself in good spirits.[10]

Roy values friendship and family greatly. He does not particularly care about the social status of others, and in particular he views Wolt as a brother and not as a vassal.[11] He maintains a close relationship with Cecilia, his former teacher, and Lilina, his childhood friend, but is also friendly towards new people, such as Sue and Sophia. He is also not very good at handling women[12], and he is especially flustered by Larum's forwardness.[13]. Though Lilina has romantic feelings for Roy[14], this is still unnoticed by him[15] unless he decides to spend the rest of his time with her.[16].

Supports

The Binding Blade

Main article: Roy/Supports
Image
Roy
Lord
Image
Image
Lilina
Mage Image
Initial: 56
Per turn:+4
Image
Wolt
Archer Image
Initial: 30
Per turn:+2
Image
Sophia
Shaman Image
Initial: 1
Per turn:+1
Image
Shanna
Pegasus Knight Image
Initial: 1
Per turn:+1
Image
Alen
Cavalier Image
Initial: 20
Per turn:+2
Image
Marcus
Paladin Image
Initial: 30
Per turn:+2
Image
Cecilia
Valkyrie Image
Initial: 20
Per turn:+2
Image
Sue
Nomad Image
Initial: 1
Per turn:+1
Image
Larum
Dancer Image
Initial: 1
Per turn:+1
Image
Lance
Cavalier Image
Initial: 20
Per turn:+2
See Support § GBA games for more details on supports.

Engage

Main article: Roy/Bond conversations

As an Emblem, Roy does not have any support conversations. However, upon reaching bond level 5, 10, and 20 with any character, he has short bond conversations with them instead, which unlock the next bond level. Increasing bond level provides a variety of bonuses, such as raising the stat bonus Roy provides to synchronized units, inheriting weapon proficiencies, unlocking new sync skills and engage weapons, or extending the duration of each engagement.

Shadows

Main article: Roy/Supports (Shadows)

Endings

Roy, Young Lion
Short: Worked to rebuild Pherae.

Long: Roy returned home to rebuild the lands in Lycia that were ravaged by the war. He was always popular with the people and was well-remembered long after his tenure as Marquess Pherae.

Quotes

Battle quotes

Now is the time of truth! I have the blade of Hartmut, who took pity on you and spared your life! Everyone, leave the final blow to me!!
— Roy, in the Final Chapter of The Binding Blade.

Awakening

DLC
I have to believe in our cause. I cannot let doubt weaken me!
— Roy, as an enemy in Champions of Yore 2 in Awakening.
Vaike: Well, don't you look tough for a scrawny little kid! Surrender now and the Vaike might just take ya under his wing.
Roy: Why would I surrender, even if I have my doubts? And more importantly... Who in the world is "the Vaike"?

— Roy, when fighting Vaike, as an enemy in Champions of Yore 2 in Awakening.
I have to end this for Lilina's sake.
— Roy, as an enemy in Champions of Yore 3 in Awakening.
Roy: Why would you pick a fight with me? You have no chance of winning.
Vaike: Don't be so modest. Teach is very selective about his pupils.

— Roy, when fighting Vaike, as an enemy in Champions of Yore 3 in Awakening.
I don't care how strong you are. It's not strong enough!
— Roy, as an enemy in Smash Brethren 2 in Awakening.
Roy: This land is ours! Return to your own world, invader!
Robin: Not until peace is restored. I don't care how strong you look. I must prevail!

— Roy, when fighting male Robin, as an enemy in Smash Brethren 2 in Awakening.
Where did you COME from?
— Roy, as an enemy in Smash Brethren 3 in Awakening.
Roy: Why do you trouble this land? You have your own realm!
Robin: Actually, I'm fairly certain it's you who— Ugh, what's the point. Only force will sort this mess out!

— Roy, when fighting male Robin, as an enemy in Smash Brethren 3 in Awakening.
I will prevail—for those who guided me here, and for all who fight with me today!
— Roy, as an enemy in Rogues & Redeemers 2 in Awakening.
Gregor: Oy. You look like tough guy, yes?
Roy: I don't know about that, but I want this victory more than you do.
Gregor: Oh really? Ha! Is news to Gregor.

— Roy, when fighting Gregor, as an enemy in Rogues & Redeemers 2 in Awakening.
This is our realm. I won't let you just do as you please with it!
— Roy, as an enemy in Rogues & Redeemers 3 in Awakening.
Roy: This is our realm. I won't let you just do as you please with it!
Gregor: Oy! Why so tense? Stress make it hard to achieve peak battle performance!

— Roy, when fighting Gregor, as an enemy in Rogues & Redeemers 3 in Awakening.
SpotPass
I am Marquess Pherae's son.
— SpotPass parley
I'll pick up that gauntlet!
— SpotPass battle
Very well. You've convinced me.
— SpotPass recruitment

Death quotes

I'm sorry... I let you all down...
— Roy in The Binding Blade.
Roy...! Nooo! ...That's what I would be saying if this was a real battle. This battle is lost. Don't be discouraged... We'll try again tomorrow. Let's go back and get some rest.
— Cecilia to Roy in the Tutorial, The Binding Blade.

Awakening

I should have...believed harder...
— Roy, as an enemy in Champions of Yore 2 in Awakening.
Agh... Lilina deserves...better...
— Roy, as an enemy in Champions of Yore 3 in Awakening.
The rest...is in the visitors' hands...
— Roy, as a NPC in Smash Brethren 1 in Awakening.
Nngh...I thought I had more...in me...
— Roy, as an enemy in Smash Brethren 2 in Awakening.
I underestimated your valor, outsiders...
— Roy, as an enemy in Smash Brethren 3 in Awakening.
I'm sorry I couldn't...see us through this...
— Roy, as a NPC in Rogues & Redeemers 1 in Awakening.
Nngh... The others deserved...better from me...
— Roy, as an enemy in Rogues & Redeemers 2 in Awakening.
You will be stopped...if not by my hand...then by another's...
— Roy, as an enemy in Rogues & Redeemers 3 in Awakening.

Engage quotes

Main article: Roy/Quotes (Engage)

Heroes quotes

Main article: Roy/Quotes (Heroes)

Shadows quotes

Main article: Roy/Quotes (Shadows)

Other appearances

Super Smash Bros. series

Image
Main article: Roy/Super Smash Bros. series

Roy is a recurring playable character in Nintendo's Super Smash Bros. fighting game series. He first joined the series in Super Smash Bros. Melee for Nintendo GameCube and, along with Marth, was one of the Fire Emblem series' first representatives in the games. He did not return for the sequel, Super Smash Bros. Brawl likely due to time constraints, but was reintroduced as a downloadable character in Super Smash Bros. for Nintendo 3DS and Wii U and as an unlockable in Super Smash Bros. Ultimate.

Roy is a moveset clone of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications. He is designed as a sort of inverted take on Marth: while Marth's attacks are strongest when landed at the tip of his sword, the strongest point of Roy's Binding Blade is the base of the blade at its hilt (in Super Smash Bros. Melee, it is instead the very center of the blade). He has lower jump height and faster falling speed, and in all games except for Melee, he also has faster running and air speed. This makes him an overall speedier fighter that is more capable while grounded, but also significantly less versatile in the air with a weaker recovery. While Marth's play revolves around kiting around his foes, properly spacing him at a certain distance from them in order to land his very powerful "tippers", Roy's different sweet spot and stats makes him better suited to an aggressive close-quarters, rushdown style of play. His moveset was partially reworked in Super Smash Bros. for Nintendo 3DS and Wii U to separate him from Marth with new and unique attacks, as well as grant him faster speed to help assist in his rushdown strategy, but the majority of his attacks are still taken from Marth.

Fire Emblem Characters: The Binding Blade & The Blazing Blade

Roy's artwork from The Binding Blade is featured in a file in the Fire Emblem Characters book, alongside details regarding himself and his role in the game's story. He is the first character listed in this book. His younger self from The Blazing Blade is not given a file. Roy scored first place in the online The Binding Blade popularity poll whose results were included in the book.

Fire Emblem Character File 001: Roy
Image Gender: Male Estimated Age: 15 Title: Young Lion Origin: Lycia
Status: Leader of the Pheraen Army Weapon: Sword (Exclusive: Rapier, Binding Blade)

The young leader who carries the next generation of Lycia on his shoulders.

The son of Eliwood, who is the head of Pherae, a kingdom in the eastern area of the Lycian League. When Bern invaded, he took the place of his sickly father as leader of the Pherae Army. Although young, he lead the army with excellent judgement and leadership to quell the rebellion against Pherae. Afterwards, he completely devoted himself to the restoration of Lycia.

Roy lacks combat experience, as he is still young. He leads the Pherae army against the rebellion and succeeds despite that, using nothing more than his sword and arm. Not only did he surprass a leader's quick thinking and judgement, but also skill with a sword arm.

Roy's way of thinking is neither like a noble or soldier. He gives hope and empathy to not just nobles or soldiers, but to everyone alike. With that skill as a driving force, Roy was able to gather talent from all over and build up a great army.

Profile translation by Kantopia

Fire Emblem: Path of Radiance

Image

Roy's official artwork from The Binding Blade can be viewed in Path of Radiance's extras menu if a copy of The Binding Blade is connected to a Japanese copy of Path of Radiance. This illustration, along with all other The Binding Blade-related artwork, is inaccessible in the international versions of the game, owing to the fact that The Binding Blade was not released in those regions.

Fire Emblem: Hasha no Tsurugi

Stats

Chapter 18 Chapter 39

Stats given in: Chapter 18
Image
Lord
Level 9
Affinity Image
Stats
Max HP 23 Luck 12
Strength 10 Defense 8
Skill 10 Resistance 2
Speed 11 Constitution 6
Movement 6 Aid --

Fire Emblem Cipher

Roy is featured on sixteen cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Roy

Normal SR+

Image

Inheritor of the Sealed Flame, Roy
Elibe

Male

Sword
"Hartmut posed a question when he bound the demon dragon. And I intend to answer it!"
"I know of a village where dragons and humans live in peace! I know a greater peace is possible with effort!
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 5
Class: Great Lord Tier: Advanced Class Change Cost: 4
Immortal Flame: [Activate] [Flip three bond cards] [Send 1 "Roy" from your hand to the Retreat Area] Choose up to 1 card in your Retreat Area other than "Roy" and place it on top of your Deck. Until the end of this turn, all allies gain +30 attack.
Binding Blade: [Always] While this unit is attacking a Dragon, this unit gains +20 attack.
Card #B05-001SR(+) • Artist: Eiji Kaneda
Image Son of Flames, Roy
Elibe

Male

Sword
"We can't simply ignore people in need of help!"
Attack: 50 Support: 20 Range: 1 Deploy Cost: 2
Class: Lord Tier: Base Class Change Cost: --
Flame Tactics: [Activate] [Tap this unit] [Flip one bond card] Choose 1 card from your Retreat Area other than "Roy", and place it on top of your Deck.
Card #B05-002N • Artist: Mayo

Normal P04 Box Promo

Image

Lordling of House Pherae, Roy
Elibe

Male

Sword
"Now, let's go, everyone!"
"Now, let's go, everyone. We must rescue our fathers!
"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Lord Tier: Base Class Change Cost: --
Attack Support Hero Emblem: [Support] If the unit this card is supporting is Elibe, the orbs destroyed in that unit's attack are increased to 2.
Defend Support Hope Emblem: [Support] If the unit this card is supporting is Elibe, choose 1 of your orbs and look at it.
Card #B05-003HN, B05-003ST, P04-001PR • Artist: Eiji Kaneda
Image Young Lion, Roy
Elibe

Male

Sword
"This is... the blade the hero Hartmut used... the Binding Blade!"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Great Lord Tier: Advanced Class Change Cost: 3
Allied Standard [Trigger] When a unit with a Support Skill is deployed and this unit is in the front, this unit's range becomes 1–2 until the end of this turn.
Binding Blade: [Always] When this unit attacks a Dragon type unit, this unit gains +30 attack.
Card #S07-001ST+ • Artist: Kotaro Yamada
Image Leader of the Pherae Army, Roy
Elibe

Male

Sword
"If there is any possibility to avoid further bloodshed, we must try. It matters not how small the chance."
Attack: 50 Support: 20 Range: 1 Deploy Cost: 2
Class: Lord Tier: Base Class Change Cost: --
Tactics of Unity: [Trigger] During your turn, when this unit is supported by a card with a Support Skill, Choose 1 Back Line enemy, and you may move them. (This skills activates before the Support Skill).
Rapier: [Always] While this unit is attacking Mounted or Armor, this unit gains +10 attack.
Card #P05-013PR • Artist: mattsun!

Normal R+X

Image

Foretold Flame, Roy
Elibe

Male

Sword
"The enemy may be powerful, but we're not exactly slouches, either. I know we're up for the challenge! Victory will be ours!"
"You have lost faith in humanity and in yourself. I believe in mankind, and I know that your lunacy must be stopped!
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Great Lord Tier: Advanced Class Change Cost: 3
Courage: [Activate] [Once per turn] [Flip one bond card] Draw 1 card. Choose 1 card in your hand, and place it on top of your Deck.
Hope: [Activate] [Once per turn] [Flip one bond card] Choose 1 ally. Until the end of this turn, that ally gains +10 attack.
Friendship: [Activate] [Once per turn] [Flip one bond card] Choose 1 ally, and move them.
Class Change Skill Challenge: [Activate] [Once per turn] [Flip one bond card] Choose 1 enemy, and move them. (Class Change Skill: This ability is not active unless this unit was Class Changed.)
Card #B09-054R(+X) • Artist: Sachiko Wada (B09-054R), Senri Kita (B09-054R+X)
Image General of the Lycian League, Roy
Elibe

Male

Sword
"Nice to meet you too, Al!"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Lord Tier: Base Class Change Cost: --
Will of Fire: [Trigger] When this unit's attack destroys an enemy, draw 1 card. Choose 1 card from your hand and place it on top of your deck.
Attack Support Fate Emblem: [Support] If the attacking unit is Elibe, draw 1 card. If you do, choose 1 card in your hand, and place it on top of your deck.
Card #B09-055N • Artist: Kotaro Yamada

Normal SR+

Image

Creator of the Future of Man and Dragon, Roy
Elibe

Male

Sword
"I'll never give up! After all, when I claimed this blade, with it came all the experience of the Hero Hartmut!"
"We can't go back to the past, but we're the ones who will build the future. And we'll build one every bit as good as what once was – no, even better.
"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 5
Class: Great Lord Tier: Advanced Class Change Cost: 4
Supreme Binding Blade: [Activate] [Tap 1 other Elibe ally] Until the end of the turn, this unit gains +10 attack.
Legendary Item Skill The Blade that Binds the Demon Dragon: [Activate] [Once per turn] Reveal the topmost card of your opponent's deck. If that card is Dragonstone, destroy all enemies. This skill may only be used if Supreme Binding Blade has already been used 2 or more times in this turn.
Hope for the Future: [Trigger] [Once per turn] When an ally uses a Legendary Item Skill, reveal the topmost card of your deck. You may deploy that card.
Card #B16-001SR(+) • Artist: Eiji Kaneda (B16-001SR), Kotaro Yamada (B16-001SR+)
Image Lycia's Hope, Roy
Elibe

Male

Sword
"We fight! Our purpose is just! Make Lycia proud!"
Attack: 60 Support: 20 Range: 1 Deploy Cost: 3
Class: Great Lord Tier: Advanced Class Change Cost: 2
Holy Flame Sword: [Activate] [Flip one bond card] Until the end of the turn, this unit gains range 1–2.
Dragonslaying Radiance: [Always] If this unit is attacking a Dragon, this unit gains +20 attack.
Card #B16-002N • Artist: Kyo Uda

Normal B15 Box Promo Promo Pack 16

Image

Successor to House Pherae, Roy
Elibe

Male

Sword
"I'm to take my father's place and lead the soldiers of Pherae. We must join the rest of the Lycian Army to defend our people."
"Lilina? Let's be friends. We can play over there.
"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Lord Tier: Base Class Change Cost: --
Breath of Destiny: [Always] During your turn, if the card supporting this unit is Elibe, this unit gains +10 attack.
Attack Support Hero Emblem: [Support] Until the end of this battle, the number of your orbs your Elibe attacking unit's attack would destroy becomes 2.
Card #B16-003HN, P15-001PR, P16-005PR • Artist: Eiji Kaneda (B16-003HN, P15-001PR), mattsun! (P16-005PR)
Image Young Flame Commander, Roy
Elibe

Male

Sword
"I have no right to order others if I prioritize my safety above all else."
Attack: 50 Support: 20 Range: 1 Deploy Cost: 2
Class: Lord Tier: Base Class Change Cost: --
Shades of a Renowned General: [Activate] [Once per turn] [Flip one bond card] Choose 1 enemy with a Deployment Cost of 2 or lower in the Back Line, and move them.
Attack/Defend Support Courage Emblem: [Support] If your unit in combat is Elibe, draw 1 card. Once you do, choose 1 card from your hand, and place it on top of your deck.
Card #P16-011PR • Artist: mattsun!
Image Noble of Binding Flame, Roy
None

Male

Sword
"I am Roy, son of the Marquess of Pherae!"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Lord Tier: Base Class Change Cost: --
Battle for Tomorrow: [Trigger] When this unit's attack destroys an enemy, you may choose 1 non-Main Character enemy in the Back Line, and move them.
Attack Support Tandem Emblem: [Support] Until the end of this combat, your Symbol-less attacking unit gains +10 attack.
Card #B17-076HN • Artist: Sachiko Wada
Image Young Lion of Flames, Roy
None

Male

Sword
"This is it...the great Hartmut's sword...the Binding Blade!"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Great Lord Tier: Advanced Class Change Cost: 3
Leader of Fire: [Activate] [Once per turn] [Flip one bond card] Choose 1 other ally with a Deployment Cost of 3 or higher. Until the end of the turn, that ally gains +30 attack.
Binding Blade: [Always] If this unit is attacking a Dragon, this unit gains +20 attack.
Card #S11-006ST(+) • Artist: Eiji Kaneda
Image Flames That Challenge the Darkness, Roy
Elibe

Male

Sword
"We've no reason to fight each other!"
Attack: 70 Support: 20 Range: 1 Deploy Cost: 4
Class: Great Lord Tier: Advanced Class Change Cost: 3
Future-Illuminating Blade: [Activate] [Once per turn] Reveal the 3 topmost cards of your Deck. Choose 1 Elibe card from among the revealed cards, place it at the top of your Deck, and send the rest to the Retreat Area.
The Hope of Elibe: [Always] If this unit is in the Front Line, all Elibe allies cannot be destroyed by a skill's cost or effect.
Card #B21-102HR • Artist: Kotaro Yamada

Normal SR+

Image

Evil Star-Scorching Binding Flame, Roy
Elibe

Male

Sword
"We humans can overcome any hardship!"
"Leave the final blow to me!
"
Attack: 70 Support: X Range: 1 Deploy Cost: 5
Class: Great Lord Tier: Advanced Class Change Cost: 4
Binding Blade, Vessel of Fire: [Activate] [Once per turn] [Place 1 card from your hand at the top of your Deck] Until the end of your opponent's next turn, this unit gains +10 attack and acquires range 1–2.
Light-Guiding Blade: [Trigger] At the end of your turn, if this unit has used Binding Blade, Vessel of Fire in this turn, you may draw 1 card.
Attack/Defend Support Bravely Charging Lion: [Support] Until the end of this combat, this card's Support Value is equal to the Deployment Cost of your opponent's unit in combat × 10.
Card #B22-005SR(+) • Artist: Eiji Kaneda (B22-005SR), Kotaro Yamada (B22-005SR+)
Image Abundantly Clever Lordling, Roy
Elibe

Male

Sword
"If you ask me, a victory won with sacrifices is no victory at all. Let me think it over...There must be a way that everyone can make it through this alive!"
Attack: 40 Support: 20 Range: 1 Deploy Cost: 1
Class: Lord Tier: Base Class Change Cost: --
"Let's fight together!": [Trigger] When this unit's attack destroys an enemy, you may choose 1 other Elibe ally, and move them.
Attack Support Hero Emblem: [Support] Until the end of this combat, the number of that your Elibe unit's attack will destroy becomes 2.
Card #B22-039N • Artist: Hatori Kyoka
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Roy .

Miitomo

Image

As part of a collaboration coinciding with the release of Fire Emblem Heroes, a T-shirt featuring Roy as he appears in Heroes was made available in Miitomo. Between February 3rd and March 2nd, 2017, users had the opportunity to purchase the shirt in several colors from the Miitomo Shop.[17]

Nintendo Today!

On the Fire Emblem theme, a calendar animation featuring Roy will always play on the twenty-first day of every month.

Notable merchandise

Image Information Price Release date
Image Roy received an amiibo figurine in the Super Smash Bros. for Nintendo 3DS and Wii U line of amiibo. ¥1,200JP
$12.99US
March 18, 2016NA
March 18, 2016EU
March 19, 2016AUS
April 28, 2016JP
Image Roy appears in volume 5 of the Fire Emblem Heroes: Mini Acrylic Figure Collection. His volume 5 appearance is based on his Young Lion appearance in Heroes. ¥350 July 2018JP
Image Roy received a plush in the first batch of the Fire Emblem All-Star Collection toyline. ¥2,750 July 2019JP
Image A 1/7th Scale Figure of Roy was released in conjunction with an identically-scaled Lilina statuette in the Japanese and US markets by Intelligent Systems and Good Smile Company in October 2023. The product page for the Roy statuette can be found on Good Smile's website. It is based on a special illustration done by Eiji Kaneda, based on Roy's The Binding Blade incarnation, specifically for this product. Due to the design of the base, this statuette is intended to be paired together with the Lilina figure. ¥29,700JP
$204.99US
October 2023JPUS

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
The next heir to Pherae.
The protagonist of this story.*
リキア地方の諸侯
フェレ家のあとつぎ
本作品の主人公
Engage
(In battle)
Known as the Emblem of Binding.
Endures enemy attacks and cuts a
path through with his sword.
通称『封印の紋章士』。
勇敢で才知に長けた、将の器を持つ公子。
敵の攻撃に耐え、剣で血路を斬りひらく。
Engage
(Ring reference)
Known as the Emblem of Binding.
A nobleman who excels as a general,
brave and intelligent.

A noble of Pherae in the Lycia region
of Elibe, a land in another world.

He stood up to Bern and confronted
the revived Demon Dragon Idunn.
通称『封印の紋章士』。
勇敢で才知に長けた、将の器を持つ公子。

異界の大陸エレブにある
リキア地方フェレ侯爵家の公子。

他国を侵略するベルン王国に立ち向かい
彼らが復活させた魔竜イドゥンと戦った。
Shadows
A decisive yet humble light disciple.
People are drawn to his character.
His many hardships fuel his growth.
優れた判断力を持つ、謙虚な光の使徒。
人々の共感を呼ぶ人柄で、
様々な困難を成長の糧とする。

Trivia

Image
Roy's old design featured in a Japanese magazine.
  • Roy and Claude are the only Fire Emblem series main characters whose fathers survive the entire course of their starring game. In contrast, all other main characters either witness their father's death or their father is already dead before the game begins.
  • Roy and Leif are the youngest main characters in the series; in their main games, both of them are fifteen years old. In the Japanese version of The Blazing Blade, Lyn is also fifteen in Lyn's tale, but the western versions changed this to eighteen.
  • Roy is the only Fire Emblem character to appear in non-Fire Emblem media before his own Fire Emblem game debuted, as Super Smash Bros. Melee was released four months prior to The Binding Blade.
  • At an earlier stage in the development of The Binding Blade, Roy had a significantly different and more youthful design. Although his current design replaced this one by the time Super Smash Bros. Melee was released, remnants of the old design can still be seen in his battle and map sprites in the finished version of The Binding Blade, both of which sport his old design's large and distinct hair style. His design change was decided in August of 2001.[18]
  • In Super Smash Bros. Melee, unlike every other character, Roy's files and debug menu listings do not reference him specifically: he is instead referred to generically as "EMBLEM" in many places, most prominently the debug menu[19] and his texture files refer to him with the two-letter codename "Fe", an obvious abbreviation of "Fire Emblem".[20] This suggests that Roy was chosen as the Marth clone relatively late in development.
  • One of Brave Roy's quotes in Fire Emblem Heroes, "Roy's our boy!" could be a reference to his crowd cheer in the Super Smash Bros. series.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Roy

A masculine given name of Scottish origin, derived from the Irish and Scottish Gaelic ruadh, "red". It is often connected to the French roi, "king".[21]

Japanese

ロイ

Officially romanized as Roy.

Spanish

Roy

--

French

Roy

--

German

Roy

--

Italian

Roy

--

Dutch

Roy

--

Portuguese

Roy

--

Russian

Рой

Roy; used in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, as no Fire Emblem game has ever been released in Russian.

Korean

로이

Officially romanized as Roy.[22] Used in Shadows and the Super Smash Bros. series.

Simplified Chinese

罗伊

Roy

Traditional Chinese

羅伊

Roy; used in Heroes, Shadows, and the Super Smash Bros. series.

Gallery

Main article: Roy/Gallery

References

  1. Inferred based on Roy's age in the extended epilogue of Fire Emblem: The Blazing Blade, set 15 years after the main game.
  2. "15歳です。ピチピチなのです。" — Q&A / page02, The Binding Blade official website
  3. "ロイの身長は160cmぐらいじゃないかな~。" — Q&A / page08, The Binding Blade official website
  4. Super Smash Bros. announcer
  5. "Hector: Ah... It's nothing. Just, my dreams lately... [...] There was this man--a giant with a great beard--carrying a girl on his shoulders. The girl called to him "Father", and she was smiling, happy. [...]
    Eliwood: Then it is a vision of your own future! A great moustache, eh? [...]
    Hector: If that is my future I'm not sure I like it. [...] The girl that would be my daughter... She gets taken away by this boy that appears later. ...A boy with red hair! Yes, it was red, I'm sure of it.
    Eliwood: Don't get ahead of yourself! There are plenty of people with red hair...
    Hector: Quiet! Now I'm sure--the boy was a Pheraen." — Eliwood and Hector's B support, Fire Emblem: The Blazing Blade
  6. "Wagner: Surely you would appreciate a warm bed after being in the field for so long. Lord Orun would be furious with me if you left without accepting our hospitality.
    Roy: Don't worry, I shall tell Lord Orun myself that you are not to blame. I ought to at least offer him a greeting anyway. Please show us to his room. [...] If we cannot see him, then we must be off.
    Wagner: There's nothing I can offer to make you stay? [...] You leave me no choice then! Guards! Attack!" — Roy and Wagner, Chapter 6, Fire Emblem: The Binding Blade
  7. "Roy: I'm not rushing, but we must move as quickly as possible.
    Cecilia: Why?
    Roy: The quicker we move, the more lives will be saved.
    Cecilia: ...Yes, that's true.
    Roy: We fight to win this war. But how can we call it a victory with the deaths of so many innocents?" — Roy and Cecilia, Fire Emblem: The Binding Blade
  8. 8.0 8.1 "Roy: Wait. I have no right to order others if I prioritize my safety above all else.
    Lance: That's not true!
    Roy: I'm not exactly a genius, and I'm not especially charismatic, either. I have to gain everyone's trust by experiencing the same hardships.
    Lance: Lord Roy...
    Roy: I don't have that special something that makes someone a leader. That's why I need to fight up front along with everyone else." — Roy and Lance, Fire Emblem: The Binding Blade
  9. "Lilina: It's about Roy... What do you think about him?
    Bors: I think he has grown splendidly into a wise and caring leader to us all.
    Lilina: But the Roy I know had mismatched buttons on his suit, and he couldn't do even one step of a dance... I always thought I had to take care of him." — Lilina and Bors, Fire Emblem: The Binding Blade
  10. "Roy: No, I just noticed that you seem so...carefree.
    Shanna: Hey! Are you making fun of me?
    Roy: Not at all. I'm envious, actually.
    Shanna: ...I still think I'm being made fun of.
    Roy: Trust me, I'm not making fun of you. You see, as the leader, I must always appear confident and optimistic. I worry and despair like everyone else, though." — Roy and Shanna, Fire Emblem: The Binding Blade
  11. "Roy: Wolt!
    Wolt: Lord Roy, is something wrong?
    Roy: ...Just call me Roy. ...Just call me Roy. I've known you all my life." — Roy and Wolt's C support, Fire Emblem: The Binding Blade
  12. "Lilina: Hahaha... [..] Roy, you're showing off...
    Roy: D-Do you think so? [...]
    Lilina: B-But...
    Roy: W-What?" — Roy and Lilina's A support, Fire Emblem: The Binding Blade
  13. "Larum: Lord Roy...? Are you... avoiding me?
    Roy: Ah... N-no! Not at all.
    Larum: You are so. I saw you step back when I came. You're bracing yourself so you can dodge me.
    Roy: Y-you're imagining things.
    Larum: Don't look away when you talk to me...
    Roy: B-but..." — Roy and Larum's A support, Fire Emblem: The Binding Blade
  14. "Marcus... What does...what does Roy think of me? I...I'm not so sure anymore. [...] Roy... He's... I've always...liked him..." — Lilina and Marcus's A support, Fire Emblem: The Binding Blade
  15. "Roy: I'm just glad you're all right, Lilina.
    Lilina: Only because you're with me, Roy...
    Roy: What? Did you say something?" — Roy and Lilina, Fire Emblem: The Binding Blade
  16. "Roy: Some things will never change. [...] Like us. We'll always be together. [...]
    Lilina: Ha ha ha... [..] It's you. Talking like that. Are you trying to charm me? [...] And you're right, we'll be together forever." — Roy and Lilina's A support, Fire Emblem: The Binding Blade
  17. Miitomo, Nintendo.com (archived by the Wayback Machine), Retrieved: February 24, 2017
  18. "よりエムブレムらしく、というところかな? 実際、昨年のスペースワールド(2001年8月)の直後には、既に変更が決定していまして…。すぐに差し替えられれば良かったんですが、色々と手間取って遅くなってしまいました。ごめんなさい。" — Q&A / page02, The Binding Blade official website
  19. Super Smash Bros. Melee/Master Debug Menu, The Cutting Room Floor, Published: March 9, 2015, Retrieved: March 16, 2015
  20. Steelia, Guide - Melee, Hacks, and You -- *UPDATED 1/7/11*, Smashboards, Published: September 3, 2009, Retrieved: March 16, 2015
  21. Meaning, Origin and History of the Name Roy, Behind the Name, Retrieved: March 16, 2015
  22. Nintendo Korea, SUPER SMASH BROS. for NINTENDO 3DS, Nintendo.co.kr, Retrieved: August 24, 2015
Image This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.