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Taking Leave

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Taking Leave

Image

Location

Pherae

New units

Eliwood, Lowen, Marcus, Rebecca, Dorcas, Bartre

Boss(es)

Groznyi

Previous chapter(s)

The Distant Plains

Next chapter(s)

Birds of a Feather

Father is alive, I know it. I vow that I will find him and return him to your side.
— Eliwood to Eleanora

Taking Leave (Japanese: 旅の始まり The Beginning of a Journey) is the eleventh chapter in Fire Emblem: The Blazing Blade, and the first of Eliwood's tale.

Plot

Main article: Taking Leave/Script

A year has passed since Lyn reclaimed Caelin from her granduncle Lundgren. In that time, Marquess Pherae has disappeared along with Pherae's best knights. Eliwood believes his father is still alive and sets out to find him along with two of Pherae's remaining knights, Marcus and Lowen. While Lowen is scouting the nearby village for extra men to accompany Eliwood on his journey, a group of bandits led by Groznyi take over the village. Lowen manages to escape with the daughter of the village magistrate, Rebecca, who pleads with Eliwood to save her village; Eliwood agrees to lend his aid. Rebecca insists that she help as well, given her skill with a bow. If Mark is present, Lowen reveals that he also received an offer of help from a tactician who was staying at a nearby inn. Eliwood is pleased to have a proven strategist by his side and asks that they lend their aid against the bandits. During the battle, Bartre and Dorcas emerge from a nearby village to see Eliwood's efforts to liberate Rebecca's village, and decide to aid him.

After Groznyi is defeated, the village elder thanks Eliwood and his group for their gracious help. The elder also reveals that Darin, the Marquess of Laus, is making preparations for war. Marcus speculates that Darin's war preparations might be related to Elbert's disappearance, and Eliwood decides to head towards Laus to seek out any leads on his father's whereabouts.

Outside of the village, if Mark is present, Eliwood requests that Mark accompany him on the rest of his journey, to which they accept. If Rebecca survived the battle, she begins to follow Eliwood once he leaves, but is stopped by her father; he tries to dissuade her from travelling with Eliwood, but Rebecca insists, both to repay Eliwood for saving her life and for the chance that she may encounter her brother. Her father relents and allows Rebecca to join Eliwood's group.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Eliwood dies 4+2 {{{partner}}} {{{other}}} 10
Image
Map dimensions:
18 columns by 12 rows

Character data

Characters
New units
Eliwood
Image
Lord
HP
18
Inventory
Image Rapier
Image Vulnerary
Level
1
Automatically from turn 1
Marcus
Image
Paladin
HP
32
Inventory
Image Steel sword
Image Steel lance
Level
1
Automatically from turn 1
Lowen
Image
Cavalier
HP
23
Inventory
Image Iron sword
Image Javelin
Level
2
Automatically from turn 1
Rebecca
Image
Archer
HP
17
Inventory
Image Iron bow
Image Vulnerary
Level
1
Automatically from turn 1
Dorcas
Image
Fighter
HP
30
Inventory
Image Steel axe
Image Energy ring
Level
3
Automatically on turn 2
Bartre
Image
Fighter
HP
29
Inventory
Image Iron axe
Image Hand axe
Level
2
Automatically on turn 2
Available characters
None

Item data

Items
Name Obtainment Method
Image Dragonshield Visit village

Shop Data

Shops

Vendor

Name Cost
Image Vulnerary 300

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Image Groznyi Brigand 5 1 25 7 4 4 1 4 2 12 5 Image Iron axe
Does not move; stands on a gate, the chapter's seize point.
Image Bandit Archer 1 1 18 4 3 3 0 3 0 7 5 Image Iron bow
Moves to attack units in range.
Image Bandit Brigand 2 2 20~21 5~6 1~2 5~6 0 3~4 0~1 12 5 Image Iron axe
Moves to attack units in range.
Image Bandit Brigand 1 4 20 5 1 5 0 3 0 12 5 Image Iron axe
The easternmost one and the one four tiles east of Groznyi move to attack units in range.
Image Bandit Brigand 3 1 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Image Iron axe
--
Image Bandit Archer 2 1 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Image Iron bow
--

Boss data

Main article: Groznyi
Inventory
Image Iron axe
Weapon Levels
Swords -- Lances -- Axes D Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The easiest way to clear this chapter is to charge forward with Marcus as he can one round every single enemy with the Steel Sword. By contrast, to secure a kill with your other units often requires that the Brigands be weakened by two other units. If you decide to let Marcus take the majority of the kills, make sure Eliwood keeps pace with the rest of the group by rescuing him with Lowen. Such a strategy may seem like it will deprive your other units of experience, but Marcus will not be able to kill everything as he smashes his way to Groznyi so let your other units pick up experience from those units along the way. Even if you decide to focus on feeding experience and kills to your unpromoted units, do not be afraid to use Marcus. The ability to eliminate any enemy in a single turn is invaluable and can often save your weaker units from facing unnecessary risk.

Groznyi is barely stronger than the other Brigands on the map, meaning Marcus can take him out in one round, and he gains a decent chunk of experience if you let him take the kill. You can give the kill to your weaker units but the non-sword wielders will have somewhat unreliable hit rates; additionally, Eliwood and Lowen cannot double Groznyi, so expect to take at least an additional turn to finish the map.

As long as Eliwood uses his full movement range every turn or is rescue dropped on turns he cannot, Eliwood should be able to seize the gate by turn 5 or 6.

The only difference in hard mode is that there are three extra Brigands. None of them are particularly strong or threatening and can be taken out by Marcus in one round.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Taking Leave

--

Japanese

旅の始まり

The Beginning of a Journey

Spanish

Despedida

Farewell

French

Départ

Departure

German

Der Aufbruch

The Departure

Italian

La partenza

The departure

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Distant Plains • Taking Leave • Birds of a Feather →