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New Resolve

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
New Resolve

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Location

Badon

Weather

Fog of war

Required units

Eliwood, Hector

New units

Ninian

Boss(es)

Oleg

Previous chapter(s)

Dragon's Gate

Next chapter(s)

Kinship's Bond

Oh, Fa- ...Father... ......
— Eliwood

New Resolve (Japanese: 新たなる決意 New Resolve) is the twentieth chapter of Eliwood's tale and twenty-first of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: New Resolve/Script (Eliwood) and New Resolve/Script (Hector)

Eliwood and the others leave the Dread Isle and return to Badon. Lyn, Ninian, and Nils talk about the last time they were together, and Hector asks that the conversation change, as he was not present for their first meeting. Nils begins to describe his and Ninian's time on the Dread Isle; Elbert set them free when they were captured and they escaped by boat, but Nils was thrown overboard in a storm and Ninian lost herself without him. Nils explains that Nergal wants the twins as they can open the Dragon's Gate, and that Nergal can use quintessence—"the essence of life itself"—to call dragons; Nergal was attempting to orchestrate a war in Lycia to generate a great amount of quintessence, but instead gained what he needed from Elbert and his Pheraean knights. Nils continues to recount his with Elbert, who kept their spirits up in captivity. Eliwood breaks down again at the conversation, and the others, sans Ninian, leave him some time alone. Eliwood and Ninian mourn their troubles together, but this is interrupted by Ninian sensing enemies nearby.

Outside, Lyn, Hector, and Nils discuss the current status of Nergal. Nils states that the wound Elbert gave Nergal will not be fatal, as Nergal can use quintessence to heal wounds quickly and prevent aging. Nils then senses enemies nearby; Eliwood exits the nearby tavern and prepares to end the fight quickly to avoid endangering the villagers.

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Nils sharing his power with Ninian.

At the start of the battle, Ninian attempts to leave the tavern and assist Eliwood. Nils tries to stop her but Ninian insists as she still feels responsible for Elbert's death. Nils relents and transferrs his power to her so she can aid Eliwood. Ninian leaves the tavern and finds Eliwood; Eliwood is reluctant to allow her to fight, but Ninian demonstrates her dancing which convinces Eliwood to allow her to join the battle.

Once the Black Fang are routed, Eliwood begins determining their next course of action. Eliwood comes to the conclusion that they should meet with Hector's older brother, Uther; Hector is slightly worried about this, as he has neglected to send Uther correspondence during their travels to Valor. Eliwood lightens up and teases Hector, and Lyn finds their shenanigans amusing.

Marcus takes Eliwood aside for a moment to mention he has contacted Eleanora about the death of her husband at his own discretion due to Eliwoods distress. Eliwood thanks Marcus for this. Eleanora's guard, Isadora, then arrives to tell them that Eleanora has received word of Elbert's death. Isadora delivers the message "Obey your father's dying wish" and agrees to travel with Eliwood.

Elsewhere, Nergal is still recovering from the wound Elbert inflicted. Nergal commands Sonia to mobilize the Four Fangs to kill Eliwood as "compensation", and commands Limstella to gather quintessence to heal his wound.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Oleg Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–10+1 {{{partner}}} {{{other}}} 18+11
Image
Map dimensions:
26 columns by 15 rows

Character data

Characters
New units
Ninian
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Dancer
HP
14
Inventory
Image Ninis's Grace
Image Elixir
Level
1
Automatically from turn 1
Forcibly deployed characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​
Note: Hector is only required if his tale was chosen.
If Lyn's tale was played and Nils was not defeated in it, Ninian's stats (other than Constitution and Aid) will match Nils's at the end of Chapter 10.
In Eliwood's tale, Eliwood starts with a boost from Ninis's Grace.

Item data

Items
Name Obtainment Method
Image Hero crest Steal from Oleg
Image Torch Dropped by enemy Cavalier (Eliwood's tale) or Wyvern Rider (Hector's tale) (Normal Mode only)
Image Antitoxin Dropped by enemy Archer
Image Lightning Dropped by enemy Monk (Hard Mode only)
Image Shine Dropped by enemy Monk
Image Antitoxin Steal from enemy Brigand (Normal Mode) or Archer (Hard Mode)
Image Restore Visit top western village
Image Light rune Visit bottom western village
Image Elysian whip Visit northeastern village
Image Wyrmslayer Visit southeastern village

Shop data

Shops

Northern armory Southern armory Northern vendor Southern vendor

Name Cost
Image Steel sword 600
Image Steel lance 480
Image Steel axe 360
Image Steel bow 720

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Image Oleg Warrior 5 1 42 16 9 7 3 12 7 13 6 Image Silver axeImage Steel bowImage Hero crest
Does not move until a unit passes the eastern wall (enters columns 22–26), then moves unprovoked.
Image Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Image Steel swordImage TorchThis item is dropped upon this unit's defeat.
--
Image Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Image Poison bowImage AntitoxinThis item is dropped upon this unit's defeat.
--
Image Black Fang Monk 7 1 20~22 2~4 2~4 3~5 0 1~2 7~8 6 5 Image ShineThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Image Black Fang Brigand 7 1 24~26 7~9 2~4 6~7 0 3~4 0~1 12 5 Image Poison axeImage Antitoxin
--
Image Black Fang Brigand 7 1 24~26 7~9 2~4 6~7 0 3~4 0~1 12 5 Image Hand axe
Moves to raid villages, then moves to attack units unprovoked.
Image Black Fang Brigand 7 1 24~26 7~9 2~4 6~7 0 3~4 0~1 12 5 Image Hammer
Moves to attack units in range; begins moving unprovoked when a unit passes the eastern wall (enters columns 22–26).
Image Black Fang Monk 7 2 20~22 2~4 2~4 3~5 0 1~2 7~8 6 5 Image Shine
The northeast one moves to attack units in range.
Image Black Fang Monk 7 5 20~22 2~4 2~4 3~5 0 1~2 7~8 6 5 Image Lightning
The eastern-, northern-, and western-most ones move to attack units in range.
Image Black Fang Wyvern Rider 6 1 23~25 8~10 4~5 6~7 0 9~10 0~1 10 7 Image Steel lance
--
Image Black Fang Wyvern Rider 6 1 23~25 8~10 4~5 6~7 0 9~10 0~1 10 7 Image Poison lance
--
Image Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7 Image Steel lance
--
Image Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Image Steel bow
Moves to attack units in range; begins moving unprovoked when a unit passes the eastern wall (enters columns 22–26).
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Black Fang Brigand 9 1 25~28 8~10 3~4 6~7 0 3~4 0~2 12 5 Image Poison axe
--
Image Black Fang Monk 6 1 20~21 2~3 2~3 3~4 0 1~2 6~8 6 5 Image Shine
--
Image Black Fang Monk 6 1 20~21 2~3 2~3 3~4 0 1~2 6~8 6 5 Image Lightning
--
Image Black Fang Wyvern Rider 5 2 22~24 8~10 4~5 6~7 0 8~10 0~1 10 7 Image Poison lance
--
Image Black Fang Nomad 6 2 18~20 6~7 5~7 6~8 0 4~5 0~1 7 7 Image Steel bow
--
Image Black Fang Cavalier 6 2 23~25 6~7 3~5 6~7 0 6~7 0~1 9 7 Image Steel sword
--
Image Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Image Poison lance
--
Image Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4 Image Steel lance
--

Reinforcements

Eliwood's tale
  • Turns 4 and 5 (Hard Mode)
    • 1 Brigand from the northeast corner of the map
  • Turn 5
  • Turns 6 and 7 (Hard Mode)
  • Turns 6 (Hard Mode) and 7
    • 1 Nomad from the northeastern corner of the map
    • 1 Cavalier from the southeastern corner of the map
  • Turns 9 (Hard Mode) and 10
  • Turns 11 (Hard Mode) and 12
    • 1 Nomad from the southeastern corner of the map
    • 1 Cavalier from the northeastern corner of the map
Hector's tale

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Oleg

Normal/Eliwood Hard Hector Hard

Inventory
Image Silver axe (Eliwood's tale)
Image Killer axe (Hector's tale)
Image Steel bow (Normal Mode)
Image Hand axe (Eliwood Hard Mode)
Image Hero crest
Weapon Levels
Swords -- Lances -- Axes A Bows D
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
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Price: Image60
Intro: This place, it makes my bones ache... You need to care for your elders, not take them to horrible places! What's that? Speak up! Oh, yes... The augury.
Augury: This battle will be fought in darkness, so thieves are good. Torches or light-bringing staves are also good. Bow wielders... Archers or snipers should come along. Antitoxin...the Sleep staff. These are heartening items. I can tell you nothing more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

New Resolve

--

Japanese

新たなる決意

New Resolve

French

Nouvelle Résolution

New Resolve

German

Neue Entschlossenheit

New Resolve

Italian

Nuovi risvolti

New implications

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← Dragon's Gate • New Resolve • Kinship's Bond →