Site News
Warning: This wiki contains spoilers. Read at your own risk!

Western Isles

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Western Isles

Image

Capital

Juteaux

Government

Colonial territory of Etruria

Continent

Elibe

The Western Isles are the numerous islands off the western coast of Elibe. Presently, they are colonies of Etruria. The Western Isles are rich in resources, so mining is a major industry here.
— Opening narration of Chapter 9.

The Western Isles (Japanese: 西方三島 Three Western Islands) are an archipelago of mineral-rich islands situated on the north-western coast of Elibe, comprised of three major islands: the central-north island Fibernia (Japanese: フィベルニア Fibernia), the south-western island Caldonia (Japanese: カレドニア Caledonia), and the north-eastern smallest island Dia (Japanese: ディア Dia). For much of their history, the Isles have been ruled by Etruria as colonies, and have been exploited by a dominating mining industry owing to their mineral-rich landscapes.

History

Human civilization arrived in the Western Isles in the aftermath of the Scouring, with the arrival of Durban of the Eight Legends. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.[1] At some point in the intervening millennium, the Isles were in turn colonized by Etruria, which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry.

In 980, Hector and a small group of his allies ventured to the Western Isles to obtain Armads for use against Nergal. Soon after Nergal's defeat, Armads was brought back to the cavern where Hector had found it.

By the year 999, governance of the Etrurian operation in the Isles was led by Arcardo, an Etrurian nobleman of no political importance other than his role in the Isles.[2] During the Disturbance of Bern, Arcardo arranged an alliance with Bern, the war's antagonists, seeking to benefit from their power and the world's instability. In conjunction with Roartz, an advisor in the Etrurian court, Arcardo arranged for the Lycian army under Roy to be summoned to the Western Isles to assist with combating the bandit problem, in order to keep them away from the mainland while they instigated a coup d'etat against King Mordred.[3] During his tour of the Isles, Roy learned first-hand of the state of the Isles under Etrurian colonialism and ultimately sided with the anti-Etrurian resistance, freeing the archipelago from its corrupt lords before marching on Juteaux, the capital. Upon his arrival at Juteaux, Arcardo abandoned the city and fled back to the mainland, leaving behind Flaer of the Bernese army to fight Roy, who in turn left the capital in the "care" of the War Dragon Ein; following the liberation of Juteaux, Roy left the Isles upon hearing of the coup d'etat in Etruria. Some years after the end of the war, the Western Isles - now free from Etruria - were reformed by the resistance hero Echidna into a new nation, the Western Union.[4]

Notable locations in the Western Isles

In Fibernia

Juteaux

Image
Juteaux

Juteaux is the capital of the Etrurian occupation of the Isles, from which Arcardo ruled. At the climax of his campaign in the Western Isles, Roy launched an attack on Juteaux to bring an end to Etruria's exploitation of the people of the Isles, but instead fought a Bernese unit "led" by the War Dragon Ein.

Armagh

A fortress situated within a coastal valley, guarding the main road to Mount Eburacum. It was ruled by Lord Nord until the arrival of Roy.

Mount Eburacum

A mountain in the north of Fibernia which houses the largest of the Etrurian mining operations, governed by Bishop Orlo on delegation from the Elimine Church. It also houses the hideout of the anti-Etrurian resistance led by Echidna.

Small village

A village situated on the south-eastern coast of Fibernia, governed by Zinque.

Armads cave

Image
The Armads cave

At some point after the Scouring, Durban erected a small shrine deep within a cave near Juteaux and enshrined his axe Armads within it. The cave is lined with geysers of poisonous fumes, providing Armads natural defenses in addition to Bramimond's seal upon it and the lingering spirits of Durban's former Scouring allies, led by Kaim.

In the year 980, under Athos's direction and following Bramimond undoing the seal, Hector fought Kaim's spirits to obtain Armads for use against Nergal, after which Armads was left unguarded. Twenty years later, a bandit group led by Guerrero was delegated by the Bern army to collapse the cave and prevent Roy from gaining access to Armads.

In Caldonia

Eidyna

A castle located along the south-eastern coast of Caldonia, ruled by Lord Morgan until Roy arrived. It runs a prison operation, capturing able-bodied men to be sent to work at Mount Eburacum.

Characters from the Western Isles

Character Description Appears in
Image
Durban
One of the Eight Legends and the original wielder of Armads. The Blazing Blade
Image
Arcardo
The lord of the Etrurian occupation of the Western Isles. The Binding Blade
Image
Orlo
An Elimine Church bishop and overseer of the Mount Eburacum mines. The Binding Blade
Image
Nord
The lord of Armagh Castle. The Binding Blade
Image
Zinque
The landlord of a small village and castle in Fibernia's south-west. The Binding Blade
Image
Morgan
The lord of Eidyna Castle. The Binding Blade
Image
Lot
A warrior from Zinque's village, working under Dieck as a mercenary. The Binding Blade
Image
Ward
A warrior from Zinque's village, working under Dieck as a mercenary. The Binding Blade
Image
Echidna
Leader of the Western Isles resistance forces. The Binding Blade
Image
Bartre
A warrior from the Western Isles. The Binding Blade, The Blazing Blade
Image
Geese
A merchant turned pirate who assists the people of the Isles. The Binding Blade
Image
Larum
A member of the Western Isles resistance; Douglas's adoptive daughter. The Binding Blade
Image
Elffin
A bard, member of the Western Isles resistance, and an advisor to Roy. The Binding Blade
Image
Gonzalez
An unwilling bandit abused and ridiculed for his appearance. The Binding Blade
Image
Scott
A bandit operating on the coast of Fibernia. The Binding Blade
Image
Scollan
A bandit in Zinque's employ. The Binding Blade
Image
Guerrero
A bandit tasked with the destruction of the Armads cave. The Binding Blade
Image
Kaim
The spirit of one of Durban's warriors, guarding the Armads cave. The Blazing Blade

Gameplay

The Western Isles are the subject of Chapters 9 through 12 of Fire Emblem: The Binding Blade, with the addition of Chapter 12x; the vast majority of the action happens on Fibernia, while Dia is not visited at all. Chapters 10 and 11 comprise a pair of branched routes: the "A route" (10A and 11A) has Roy journey north to Mount Eburacum, while the "B route" (10B and 11B) has Roy travel west to Caldonia to liberate Eidyna; both routes rejoin after this at the battle for Juteaux.

Chapter 30 of Fire Emblem: The Blazing Blade also takes place in the Western Isles, as Athos takes Hector to the cave where Armads is hidden so he can claim it for himself.

Etymology and other languages

Western Isles

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Western Isles

--

Japanese

西方三島

Three Western Islands

Spanish

Islas del oeste

Islands of the west

French

Îles Occidentales

Western Isles

German

Inseln im Westen

Isles in the West

Italian

Isole occidentali

Western isles

Portuguese

Ilhas do oeste

Islands of the west; used in the "Unattained Dream" Lost Lore event in Fire Emblem Heroes.

Traditional Chinese

西方三島

Three western islands; used in the "Unattained Dream" Lost Lore event in Heroes.

Fibernia

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fibernia

As of Fire Emblem Awakening. Possibly derived from Hibernia, the name for Ireland used in the Roman Empire.

Japanese

フィベルニア

Officially romanized as Fibernia; as above. The Fire Emblem Museum website curiously romanizes it as "Fibernta".

Spanish

Fibernia

As above.

French

Fibernia

As above.

German

Fibernia

As above.

Italian

Fibernia

As above.

Caldonia

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Caldonia

As of Fire Emblem Awakening. Derived from Caledonia, the name for Scotland used in the Roman Empire.

Japanese

カレドニア

Officially romanized as Caledonia; as above.

Spanish

Caldonia

As above.

French

Caldonia

As above.

German

Caldonia

As above.

Italian

Caldonia

As above.

Dia

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dia

As of Fire Emblem Awakening. From Dia, a Greek island near Crete.

Japanese

ディア

Officially romanized as Dia; as above.

Spanish

Dia

As above.

French

Dia

As above.

German

Dia

As above.

Italian

Dia

As above.

Juteaux

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Juteaux

As of Heroes's Lost Lore event "One of True Sight".

English
(unofficial)

• Juteaux
• Jutes
• Djuto

• Used in the most recent version of the "gringe" fan translation
• Used in an older "gringe" fan translation version
• Used in the "DTN" fan translation.

Japanese

ジュトー

Officially romanized as Jutes. The Jutes were a Germanic tribe who lived in Jutland, and along with the Angles and the Saxons, migrated to Britain during the Migration Period. The name of this location alters the name a little from the Japanese rendition of the Germanic tribe, which is ジュート.

Spanish

Juteaux

From Heroes.

French

Juteaux

From Heroes.

German

Juteaux

From Heroes.

Italian

Juteaux

From Heroes.

Portuguese
(Brazil)

Juteaux

From Heroes.

Simplified Chinese

朱特

Jute; used in the unreleased Chinese localization of The Binding Blade.

Traditional Chinese

裘托

Juto; from Heroes.

Armagh

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Armagh

Used in the "gringe" fan translation

Japanese

アルマー城

Armagh Castle; the アルマー part is officially romanized as Armagh. From Armagh, a city in Ulster.

Mount Eburacum

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Mount Eburacum
Mt Ebrakhm

The former is used in the "gringe" fan translation, while the latter is used in the "DTN" fan translation.

Japanese

エブラクム鉱山

Eburacum Mine(s); the エブラクム part is officially romanized as Eburacum. Derived from Eboracum or Eburacum, the Latin name of the city of York, which is a Latinized form of the Common Brittonic Eburākon, meaning "yew place".

Simplified Chinese

埃布拉坷姆

Eburacum; used in the unreleased Chinese localization of The Binding Blade.

Eidyna

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Eidyna

As of Heroes's Lost Lore event "One of True Sight".

English
(unofficial)

• Eidyna
• Edina

• Used in the most recent "gringe" fan translation version
• Used in older fan translations

Japanese

イディナ城

Edina Castle; Edina is the Latin name of Edinburgh, the capital city of Scotland.

Spanish

Eidyna

From Heroes.

French

Eidyna

From Heroes.

German

Eidyna

From Heroes.

Italian

Eidyna

From Heroes.

Portuguese
(Brazil)

Eidyna

From Heroes.

Simplified Chinese

伊迪那

Edina; used in the unreleased Chinese localization of The Binding Blade.

Traditional Chinese

伊迪那

Edina; from Heroes.

Gallery

References

  1. "The berserker Durban's final glory was to create a warrior's clan in the Western Isles." — Opening narration of Chapter 11E, Fire Emblem: The Blazing Blade
  2. "According to Elffin, Lord Arcardo, who is in charge of overseeing the Western Isles, is an Etrurian of high nobility, but not of importance to the Etrurian court." — Opening narration of Chapter 19, Fire Emblem: The Binding Blade
  3. "Cecilia Even in Etruria people dislike how the high chancellor treats the Lycians as pawns.
    Roy: High chancellor? I thought the king made the decision to send us here.
    Cecilia: Actually, he didn't. High Chancellor Roartz works closely with Lord Arcardo, the noble who heads the mining operations here in the Western Isles. They made the decision without consulting the king." — Cecilia and Roy, Fire Emblem: The Binding Blade
  4. "Echidna returned to her home in the Western Isles, and the people were overjoyed to welcome back their hero. Her hard work united the Isles into a new nation." — Echidna's ending, Fire Emblem: The Binding Blade