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The Laws of Sacae

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter from The Binding Blade. For the skill appearing in Heroes, see Laws of Sacae.
The Laws of Sacae

Image

Location

Djute Clan Nomadic Land

Boss(es)

Monke

Previous chapter(s)

The Bishop's Teachings

Next chapter(s)

Battle in Bulgar

Lure them into our territory as planned. We shall show them our strength.
— Monke

The Laws of Sacae (Japanese: サカの掟 Law of Sacae) is Chapter 18B of Fire Emblem: The Binding Blade.

Plot

Main article: The Laws of Sacae/Script

After Arcardo's defeat, the Etrurian Army continues its march deeper into Sacae. They come upon planes under control of the Djute clan, led by Monke. Before the battle, Roy confronts Guinivere about rumors saying Zephiel murdered his own father. Guinivere cannot answer, and asks for more time.

According to the laws of Sacae, the different clans gather with the Djute to fend off the Etrurian outsiders, yet some clans are dissatisfied that they've allied with Bern, and joined the leader of the Kutolah, the Silver Wolf Dayan, in resisting Bern's occupation in the city of Bulgar.

Despite Monke's ambush attacks, he and the Djute are defeated by the Etrurian Army. Roy and Merlinus suspect that the Djute have another attack lying in wait, and Merlinus leaves to talk to his spy to find out where. Then, Guinivere returns to continue her previous conversation with Roy.

She admits that Zephiel did kill their father, but rejects Roy's notion that he did so to seize the throne. Instead, she brings up the abuse Zephiel suffered from Desmond, but is interrupted by Merlinus' return before elaborating and leaves. Roy is left to wonder at the truth behind Zephiel's actions, and the Etrurian Army prepares to strike Bern's forces in Bulgar.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–15 {{{partner}}} {{{other}}} 31+93
Image
Map dimensions:
28 columns by 29 rows

Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
Name Obtainment Method
Image Elixir Steal from Monke
Image Elixir Steal from enemy Myrmidon
Image Vulnerary Steal from enemy Myrmidon
Image Vulnerary Steal from enemy Nomad
Image Elixir Steal from enemy Nomad
Image Vulnerary Steal from enemy Nomad
Image Elixir Steal from enemy Nomad
Image Elixir Steal from enemy Wyvern Lord
Image Vulnerary Steal from enemy Nomad (reinforcement; up to six)

Shop data

Shops

Armory Vendor

Name Cost
Image Iron Sword 460
Image Killing Edge 1,300
Image Iron Blade 980
Image Iron Lance 360
Image Killer Lance 1,200
Image Javelin 400
Image Iron Axe 270
Image Killer Axe 1,000
Image Hand Axe 300
Image Iron Bow 540
Image Steel Bow 720

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Image Monke Nomadic Trooper 9 1 42 15 16 20 12 13 13 8 8 Image Brave BowImage Brave SwordImage Elixir
Does not move; stands on the gate, the chapter's seize point.
Image Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Image Steel Sword
Moves to attack units in range.
Image Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Image Steel SwordImage Elixir
Moves to attack units in range.
Image Djute Shaman 18 2 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Image Flux
Moves to attack units in range.
Image Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Image ArmorslayerImage Vulnerary
--
Image Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Image Lancereaver
--
Image Djute Nomad 18 5 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short Bow
The southernmost one begins moving unprovoked when he can attack a unit within two turns.
Image Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short BowImage Vulnerary
The southern one begins moving unprovoked when he can attack a unit within two turns.
Image Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short BowImage Elixir
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Image Djute Nomad 17 2 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short Bow
The western one begins moving unprovoked when he can attack a unit within two turns.
Image Djute Nomadic Trooper 6 6 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Image Short BowImage Steel Sword
• The one near the gate moves to attack units in range.
• The one southwest of the gate begins moving unprovoked when he can attack a unit within two turns.
Image Djute Nomad 19 1 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Image Short Bow
--
Image Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Image Killing Edge
--
Image Djute Myrmidon 16 1 25~28 8~10 14~16 14~16 3~6 3~5 2~3 8 5 Image Lancereaver
Moves to attack units in range.
Image Djute Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Image EclipseImage Physic
Moves to attack units in range.
Image Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Image Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Image Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Image Steel LanceImage Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Image Bern Wyvern Lord 5 1 39~46 16~20 10~14 10~13 3~6 13~16 2~4 11 8 Image AxereaverImage Elixir
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Djute Nomad 17 40 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short Bow
--
Image Djute Nomadic Trooper 6 35 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Image Short Bow
--
Image Djute Nomad 17 6 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Image Short BowImage Vulnerary
--
Image Djute Nomadic Trooper 4 3 31~37 11~14 10~15 12~17 4~7 8~11 4~7 8 8 Image Short Bow
--
Image Djute Nomadic Trooper 5 3 32~37 11~15 11~15 13~17 4~8 8~11 4~7 8 8 Image Short Bow
--
Image Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Image Steel Lance
--
Image Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Image Axereaver
--
Image Sacae Wyvern Rider 15 2 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Image Horseslayer
--

Reinforcements

  • On next enemy phase when a player unit ends their turn inside the circle of yurts surrounding the castle gate (columns 14–22, rows 17–23; and columns 15–21, rows 16 and 24) and the next 4 (Normal Mode) / 9 (Hard Mode) turns thereafter
    • Nomads and Nomadic Troopers randomly appear from the circle of yurts—Nomads appear from the east seven yurts and the left of the top three; level 6 Nomadic Troopers appear from the west five yurts, the middle of the top three, and the left of the bottom two
  • Enemy phase of turns 10, 15, and 20
  • Enemy phase of turns 12, 17, 22
  • Enemy phase of turns 13 and 23

Boss data

Main article: Monke
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Inventory
Image Brave Bow
Image Brave Sword
Image Elixir
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Chapter 18B is the second Sacae chapter, characterized by its many Nomad enemies.

Nomads and their advanced form, Nomad Troopers, are fast, making them hard to hit, but they are not very powerful, especially as they often use the weak Short Bow. Units like Douglas or Melady equipped with a Delphi Shield can effectively block them. However, fighting back against their bow attacks can be tricky due to their speed. Snipers or Anima users deal the most damage to them but are susceptible to their attacks. The challenge on this map is to prevent your weaker units from being overwhelmed.

Your team starts isolated by a river with two bridges. Using strong defense units to block these bridges can keep the Nomad swarm at bay. Be wary of certain enemies like the Myrmidon with an Armorslayer and the river-crossing Nomad Troopers. A good strategy against the Troopers is to hit them with Anima magic and then move the unit to safety.

There is a group of Wyvern Riders to the east that will become aggressive by the second turn. You can avoid them by moving south, but reinforcements will keep coming. So, plan for anti-Wyvern measures when you approach the map's center, where more Nomad reinforcements will also appear.

The main goal is to get Roy, a vulnerable character, to the gate. He is in danger if too many Nomads attack him. Moreover, getting near the yurts triggers more enemy spawns. The continuous wave of enemies means you should defeat the boss quickly to prevent being overrun.

Two strategies include:

  1. Rush a strong unit to take out the boss in one turn, using Larum or Elffin for support. This is risky as the boss, Monke, is elusive and failing leaves your unit vulnerable.
  2. Keep your team at the starting point and send a single strong unit to carry Roy to the gate. This is safer but slow, as that unit has to push through many Nomads and might even risk running out of weapons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Laws of Sacae

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. The skill named after it in Fire Emblem Heroes (Laws of Sacae) also uses a plural name, hence the use of a plural name on this wiki.

English
(unofficial)

The Law of Sacae

--

Japanese

サカの掟

Law of Sacae

Gallery

References

  1. The Laws of Sacae, triangleattack.com, Retrieved: December 24, 2020
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