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Level

| “ | Unit level. The unit becomes stronger as it gains levels. | ” | — In-game help text |
|---|
A level (Japanese: レベル level), often abbreviated Lv, LV, Lv., or Lvl, is a measure of a unit's growth and current relative strength. Levels are directly tied to unit experience, and every time a unit gains a certain amount—typically 100—they level up (Japanese: レベルアップ level up) and gain increased stats.
Overview
All units start at a pre-set level, which tend to get progressively higher when units are recruited later and later in the game. Having units gain experience and increase their level is central to their growth and continued use, as every time a unit levels up, they gain stat increases depending on their personal growth rates. Units who are not given opportunities to gain experience and levels will quickly fall behind and be less useful as the game wears on and begins to set the player against progressively stronger enemies.
Just as levels require experience gain, experience gain is also affected by a unit's level. The lower a unit's level, the more experience they will obtain from performing the same action as a higher-leveled unit. The main effect of this is to encourage using weaker units to fight weaker enemies, as they will benefit much more from the experience than their stronger allies. For most units, defeating a boss with a higher level than themselves will usually be enough to gain a full 100 experience and guarantee a level increase.
In most games in the series, reaching Level 10 allows units in base classes to change class, or promote, into advanced classes by using certain items. When a unit promotes, their current level is reset to Level 1, and they are able to continue gaining even more levels and growing even stronger.
Maximum level
Across most of the series, the highest possible level a unit can reach is 20. As soon as a unit reaches Level 20, experience gain completely ceases. For base units, it is possible to continue to gain experience after this point by promoting, effectively giving units forty levels of potential growth. Once an advanced or special unit reaches their maximum level, though, there is usually no way to grow any further.
There are several games in the series which have applied a different approach, either game-wide or specific to certain class types. In later games in particular, it is common for certain types of classes to have a higher maximum level than ordinary human classes, often as compensation for that class's inability to promote.
- In Genealogy of the Holy War, the maximum level for all units is 30. Levels also do not reset upon class changing.
- In The Sacred Stones, the initial Journeyman, Recruit, and Pupil classes have a maximum level of 10.
- In Radiant Dawn, laguz units have a maximum level of 40.
- In Shadow Dragon, New Mystery of the Emblem, and Awakening, units in special classes have a maximum level of 30.
- In Fates, units in special classes have a maximum level of 40. Units in advanced or special classes can increase their maximum level with Eternal Seals, by 5 per use and up to 99; Felicia and Jakob have the effect of 4 uses (i.e. +20 maximum) and Gunter of 2 (i.e. +10 maximum).
- In Three Houses, all units have a maximum level of 99. Levels do not reset upon class changing.
- In Engage, units in special classes have a maximum level of 40.
Fire Emblem Heroes has a maximum level of 40 for all units. Unlike other games in the series, the experience threshold required for a level up increases each time a unit's level increases. In addition to earning experience in battle, a unit's level can also be increased by spending Shards and Crystals on the Level Up menu equivalent to the amount of experience required. A unit's level is reset to 1 when their rarity is increased by unlocking their potential.
Tokyo Mirage Sessions ♯FE has a maximum level of 99 for all playable characters. The highest leveled character, usually Itsuki, determines the type of Savage Mirage battle encountered in the field at 5 level intervals.
Fire Emblem Warriors had a maximum level of 99 for all units on launch, with this later being increased to 110, 130, and finally 150 as of version 1.5.0. In addition to earning experience in battle, a unit's level can be increased by spending gold in the Training Grounds. Levels gained by this method, however, cannot exceed that of the currently highest-leveled unit.
In Fire Emblem Warriors: Three Hopes, the system remains the same as in Fire Emblem Warriors, but each unit now has a maximum level of 120. However, enemy units are not bound by this limitation, as on Maddening, enemies can reach levels up to 200.
In Fire Emblem Shadows, characters can be leveled up using Crystals as well as character-specific Medals, which increase in amount per level. Leveling up a character also increases the level of their associated magic. A maximum level is set by the player's current rank with the character on either the Light or Shadow side. If a character's level exceeds the level set by the current rank, their level, and the level of all their equipped Magic Skills, is decreased to the maximum during matches.
Internal levels
As the reclassing mechanism of Fire Emblem Awakening, Fire Emblem Fates, and Fire Emblem Engage theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many levels they have gained and penalizes their further experience gain accordingly. Internal level is defined using the formula below.[1]
| Game | Formula | Notes |
|---|---|---|
| Awakening | Displayed level + Promotion bonus + Cumulative level | Promotion bonus is 20 if the unit is in a promoted class, 0 otherwise. Cumulative level is initially 0. Each time the unit uses a Second Seal, [(Displayed level + Promotion bonus − 1) / 2] is added to this value. Cumulative level caps at 20 on Normal mode, 30 on Hard mode, and 50 on Lunatic(+) mode. |
| Fates | Displayed level + Cumulative level | Cumulative level is initially 0. When a unit uses a Master Seal, it is increased by [(Displayed level + 20) / 2], rounded down. |
| Engage | Displayed level + Cumulative level | Cumulative level is initially 0. When a unit uses a Master or Second Seal, it is increased by (displayed level − new level), where new level is the unit's level post-class change. Cumulative level caps at 30 on Normal mode, 40 on Hard mode, and 50 on Maddening mode. |
Items affecting level
| Items affecting level | |||
|---|---|---|---|
| Item | Effect | Games | |
| Juna Fruit | Permanently reduces unit's level by 1–5, without affecting stats. | The Sacred Stones | |
| Eternal Seal | Increases the unit's maximum level by 5. | Fates | |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| The Binding Blade | Unit level.
The level max is 20.* |
ユニットのレベルです
最高20レベルです |
| The Blazing Blade | Unit level.
The level max is 20. |
ユニットのレベルです
最高20レベルです |
| The Sacred Stones | Unit level. The unit becomes
stronger as it gains levels. |
ユニットのレベルです
上がると強くなります |
| Path of Radiance | The unit's current level.
The max unit level is twenty. |
ユニットのレベルです
最高20 |
| Radiant Dawn | The unit's current level.
|
現在のレベル
|
| Awakening | Shows how seasoned a unit is
in his or her current class. |
この兵種になって
どれだけ経験を積んだかの目安 |
| Fates | Shows how seasoned a unit is
in his or her current class. |
この兵種になって
どれだけ経験を積んだかの目安 |
| Echoes: Shadows of Valentia | Shows how seasoned a unit is
in his or her current class. |
この兵種になって
どれだけ経験を積んだかの目安 |
| Three Houses | A representation of the unit's overall
experience gained in battle. |
どれだけ経験を積んだかの目安。
|
| Engage | Indicates the unit's overall strength.
Increases with experience. |
どれだけ強くなったかの目安
経験を積むと上昇する |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Level |
-- |
| Japanese |
レベル |
Level |
| Spanish |
Nivel |
Level |
| French |
Niveau |
Level |
| German |
Level |
As above. |
| Italian |
Livello |
Level |
| Dutch |
Niveau |
Level |
Gallery
-
A level up in Shadow Dragon.
-
A level up in Heroes.