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Rival Bands

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Rival Bands


Location

Law's End

New units

Yarne

Boss(es)

Gyral, Dalen

Greetings, traveler. We're backers of the Stonewall Knights. Try this lance out. It'll put those dastard riders in their place!
— A backer of the Stonewall Knights in the northwestern village
Welcome, friend. We're supporters of the Riders of Dawn here. Take this hammer. It'll send those pesky knights running for the hills!
— A backer of the Riders of Dawn in the southeastern village

Rival Bands (Japanese: 傭兵戦争 Mercenary war) is the thirteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Panne be married. There are no additional requirements to reach the chapter, as the chapter connects to the area Chapter 10 took place at.

Two rival mercenary bands are fighting over one piece of real estate in this chapter, and it's up to the player to decide which band to support en route to ending a needless skirmish—if they even wish to support one of the mercenary bands. One of the mercenary bands has recruited a taguel boy into their ranks; as it turns out, the taguel happens to be the son of a Shepherd of like species.

Plot

Main article: Rival Bands/Script

Near villages in Plegia, two mercenaries leading opposing groups—Gyral leading the Stonewall Knights, and Dalen leading the Riders of Dawn—argue over territory as the Shepherds arrive. Frederick notes that any fighting will be harmful to the villages, and that, as the groups are too hostile to negotiate, it would be best if they backed one side to expedite the fighting. As the battle starts, the player may chose to back the Stonewall Knights, the Riders of Dawn, or to fight both at once.

During the battle, if Chrom talks to Yarne, Chrom startles Yarne, and Yarne eagerly surrenders when prompted. If Panne talks to Yarne, Panne identifies Yarne as a taguel, and Yarne identifies her as his mother. Panne concludes he came from the future with Lucina, but is upset that her son has no "taguel pride" and is "consort[ing] with common thugs".

After the battle, Chrom wonders why the two mercenary groups fought, and Frederick informs him that they fight to dominate the limited sources of gold, and they become mercenaries as farmers' and merchants' profits are limited by banditry. If the player supported either group, the group will send thanks and a reward; if the player supported neither group, a villager will thank the Shepherds for driving off the mercenaries and give them a reward. If Yarne survived, Panne confronts him, asking his name; Panne states that Yarne is "living proof that man and taguel can coexist", but Yarne insists that Panne is the one who proved that by marrying a human.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 11 11+(12/24)
Image
Map dimensions:
24 columns by 20 rows

Character data

Characters
New units
Yarne
Image
Taguel
HP
Varies
Inventory
Image Beaststone
Image Elixir
Level
10
Enemy or NPC, talk to with Chrom or Panne
(Enemy/NPC status depends on whether or not the player is backing the Stonewall Knights)
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Image Bullion (M) Dropped by Gyral
(Not obtainable if Gyral is allied)
Image Bullion (M) Dropped by Dalen
(Not obtainable if Dalen is allied)
Image Beast Killer Visit northwest village
(Not obtainable if backing the Riders of Dawn)
Image Dracoshield Visit northeast village
(Not obtainable if backing the Riders of Dawn)
Image Energy Drop Visit southwest village
(Not obtainable if backing the Stonewall Knights)
Image Hammer Visit southeast village
(Not obtainable if backing the Stonewall Knights)
Image 500G Automatically at end of chapter for each NPC that survived
Image 10,000G Automatically at end of chapter if player backed neither side

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Image Beaststone 2,000
Image Concoction 600
Image Skill Tonic 150
Image Speed Tonic 150
Image Master Seal 2,500

Event tiles

  • Column 8, row 7: In Stonewall Knights territory; adjacent to the northernmost initial Swordmaster
  • Column 21, row 8: In Riders of Dawn territory; two squares north of the northernmost initial Bow Knight

Stonewall Knights data

The Stonewall Knights are by default shown as a red enemy faction. They become a green NPC faction should the player choose to back them. Stonewall Knights reinforcements emerge only if the player chooses to oppose them.
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Gyral General 13 1 58 28 0 21 15 20 30 13 5 Image TomahawkImage Bullion (M)This item is dropped upon this unit's defeat.
Image Indoor Fighter
Begins moving unprovoked on turn 4.
Image Yarne Taguel 10 1 Varies Varies+3 Varies Varies+5 Varies+5 Varies+4 Varies+1 Varies 6 Image BeaststoneImage Elixir
Image Even RhythmImage VariesImage Varies
• See Yarne/Stats for more information on Yarne's stats.
• Begins moving unprovoked on turn 2.
Image Mercenary General 6 2 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Silver Axe
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
Image Mercenary General 6 3 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Silver Lance
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
• The western one immediately begins moving unprovoked.
• The eastern two begin moving unprovoked on turn 2.
Image Mercenary Swordmaster 6 2 39~40 16~17 2 22 24 17 12 11~12 6 Image Silver Sword
Image Avoid +10Image Vantage
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Image Arcfire
Image Magic +2Image FocusImage Rally Magic
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Image Arcthunder
Image Magic +2Image FocusImage Rally Magic
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Mercenary Swordmaster 6 3 39~40 16~17 2 22 24 17 12 11~12 6 Image Silver Sword
Image Avoid +10Image Vantage
Can have 0–1 skill(s) at random
--
Image Mercenary General 6 2 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Silver Axe
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
--
Image Mercenary General 6 2 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Spear
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
--
Image Mercenary General 6 1 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Tomahawk
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
--
Image Mercenary General 6 1 52 24 0 16~17 10 13~14 23~24 8~9 5 Image Silver Lance
Image Defense +2Image Indoor FighterImage Rally Defense
Can have 0–1 skill(s) at random
--
Image Mercenary Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Image Arcwind
Image Magic +2Image FocusImage Rally Magic
Can have 0–1 skill(s) at random
--
Image Mercenary Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Image Arcfire
Image Magic +2Image FocusImage Rally Magic
Can have 0–1 skill(s) at random
--
Image Mercenary Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Image Arcthunder
Image Magic +2Image FocusImage Rally Magic
Can have 0–1 skill(s) at random
--

Riders of Dawn data

The Riders of Dawn are by default shown as a green NPC faction. They become a red enemy faction should the player choose not to back them. Riders of Dawn reinforcements emerge only if the player chooses to oppose them.
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Dalen Paladin 13 1 52 25 1 23 24 21 23 18 8 Image SpearImage Bullion (M)This item is dropped upon this unit's defeat.
Image Outdoor Fighter
Begins moving unprovoked on turn 4.
Image Mercenary Paladin 6 2 45~46 19~20 1 16~17 17~18 14~15 17~18 12~13 8 Image Silver Sword
Image Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Paladin 6 2 45~46 19~20 1 16~17 17~18 14~15 17~18 12~13 8 Image Silver Lance
Image Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Valkyrie 6 1 35~36 0 15~16 11~12 21 17 7~8 17~18 8 Image Arcfire
Image Resistance +2Image DemoiselleImage Rally Resistance
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Bow Knight 6 3 45~46 16~17 0 19~20 18~19 11~12 12 5~6 8 Image Steel BowImage Steel Sword
Image PatienceImage Skill +2Image PrescienceImage Rally Skill
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Valkyrie 6 1 35~36 0 15~16 11~12 21 17 7~8 17~18 8 Image Arcwind
Image Resistance +2Image DemoiselleImage Rally Resistance
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Image Mercenary Paladin 6 1 45~46 19~20 1 16~17 17~18 14~15 17~18 12~13 8 Image Spear
Image Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Mercenary Valkyrie 6 2 35~36 0 15~16 11~12 21 17 7~8 17~18 8 Image Arcthunder
Image Resistance +2Image DemoiselleImage Rally Resistance
Can have 0–1 skill(s) at random
--
Image Mercenary Valkyrie 6 1 35~36 0 15~16 11~12 21 17 7~8 17~18 8 Image Arcwind
Image Resistance +2Image DemoiselleImage Rally Resistance
Can have 0–1 skill(s) at random
--
Image Mercenary Valkyrie 6 1 35~36 0 15~16 11~12 21 17 7~8 17~18 8 Image Arcfire
Image Resistance +2Image DemoiselleImage Rally Resistance
Can have 0–1 skill(s) at random
--
Image Mercenary Bow Knight 6 3 45~46 16~17 0 19~20 18~19 11~12 12 5~6 8 Image Steel BowImage Steel Sword
Image PatienceImage Skill +2Image PrescienceImage Rally Skill
Can have 0–1 skill(s) at random
--
Image Mercenary Paladin 6 4 45~46 19~20 1 16~17 17~18 14~15 17~18 12~13 8 Image Silver Lance
Image Outdoor Fighter
Can have 0–1 skill(s) at random
--
Image Mercenary Paladin 6 1 45~46 19~20 1 16~17 17~18 14~15 17~18 12~13 8 Image Silver Sword
Image Outdoor Fighter
Can have 0–1 skill(s) at random
--

Boss data

Main articles: Gyral and Dalen

Gyral

Normal Hard Lunatic

Stats
Max HP 58 Speed 15
Strength 28 Luck 20
Magic 0 Defense 30
Skill 21 Resistance 13
Inventory Skills
Image Tomahawk
Image Bullion (M)This item is dropped upon this unit's defeat.
Image Indoor Fighter
Weapon Levels
Swords -- Lances E Axes B
Bows -- Tomes -- Staves --

Dalen

Normal Hard Lunatic

Stats
Max HP 52 Speed 24
Strength 25 Luck 21
Magic 1 Defense 23
Skill 23 Resistance 18
Inventory Skills
Image Spear
Image Bullion (M)This item is dropped upon this unit's defeat.
Image Outdoor Fighter
Weapon Levels
Swords E Lances B Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rival Bands

--

Japanese

傭兵戦争

Mercenary war

Spanish

Bandas rivales

Rival bands

French

Pris dans l'étau

Caught in the vice

German

Krieg der Söldner

War of the mercenaries

Italian

Bande rivali

Rival bands

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


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