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Shura

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Shura

Image
Artwork of Shura from Fire Emblem Fates 4koma Comic & Character Guide Book.


A thief from Kohga now in Nohr. While not honorable, he is surprisingly thoughtful.

Gender

Male

Race

Human

Birthday

December 21

Nationality

Hoshidan-born (Kohga)

Starting class

Adventurer

Voiced by

Appearance(s)

The day Kohga fell to Mokushu, almost all of my people were slaughtered. I was a child... Chased from my homeland and separated from the other survivors. Even as a refugee, I was denied entry to Hoshido. So I wound up in Nohr. I was exiled and alone. My only choice was to steal or die. You can guess what I chose. I've been here ever since, searching for others like me and trying to stay afloat...
— Shura

Shura (Japanese: アシュラ Asyura) is a character in Fire Emblem Fates. The Hoshidan-born leader of a Nohrian band of thieves, having formerly lived in the now-ruined Duchy of Kohga and formerly served royalty, Shura keeps low by disguising himself as a common crook.

Biography

Shura was born in the small nation of Kohga to a clan of ninja that served the Hoshidan royal family.[2] When he was a child, the neighboring kingdom Mokushu, invaded Kohga, massacring its people and burning the nation to the ground so that they could claim the land for Mokushu. After Kohga fell, Shura was chased from his home, leading to him being separated from the other survivors and left to fend for himself. He attempted to flee to Hoshido, but was denied entry despite being a refugee who was born in service to the Hoshidian royals.[3][4] This meant that his only remaining option was Nohr, so he moved to Windmire[5] where had no choice but to steal and kill in order to survive.[6]

Shura's life as an outlaw eventually led to him leading a group of like minded thieves and becoming a well known criminal to many of Nohr's residents.[3][7] After Hoshido repeatedly failed to rescue the kidnapped royal child Corrin, Yukimura, a strategist of the kingdom, commissioned Shura to assist him in kidnapping the Nohrian Princess Azura as revenge. Shura accepted the job and led Yukimaru through a secret tunnel that exists beneath Castle Krakenburg, both out of a desire to honor the relationship his clan once had with the Hoshidan royals and a hope to take advantage of the eventual war that might break out as a result of the kidnapping.[8] Despite giving up on his honor, Shura continuously chased his dream to one day take revenge against Kotaro, the daimyo of Mokushu, and rebuild Kohga.[9]

Regardless of which route was chosen, after the conclusion of the war Shura leaves behind his life as an outlaw and dedicates the rest of his life to rebuilding Kohga. With help from the Hoshidan royal family, he succeeds in reestablishing the nation and is elected as the new governor of Kohga.[10]

Birthright

When Corrin and their companions arrived in Windmire, they were surrounded by Shura and his gang of thieves, who believed the group were mere travelers.[11] Shura demanded that they hand over their valuables, which left Corrin no choice but to engage in battle with the criminals.

After Shura was defeated by Corrin's army, Azura asked him if he knew about the secret passageway to Castle Krakenburg that was used during her kidnapping. Shura refused to tell them the information without being promised a large sum of money in return, which made Ryoma reveal himself as the heir to the Hoshidan throne so that he could promise Shura unlimited wealth if he cooperated. Upon learning that he was speaking to Hoshian royalty, Shura immediately apologized for his prior behavior and explained his past as a ninja of Kohga who was meant to serve Ryoma and his family. Ryoma in turn offered his support in rebuilding Kohga after the war on the condition that Shura joined their cause and gave them the information they sought. Shura agreed to this, thankful to have hope for the future of his homeland, and led them to the underground passages that exist below Windmire.

Conquest

After Corrin and their army departed on a ship to invade to Hoshido, they soon discovered that their war chest had fallen prey to pirates that had snuck on board before they set sail. These pirates were being led by Shura, who had used his ninja training to disguise himself as one of Nohr's soldiers. The Nohrian army, suspecting a Hoshidan ninja was behind this, carefully checked their soldiers looking for a fake amongst them until they eventually found Shura and defeated him.

As the royals discussed what to do with Shura now that he was caught, he recognized Azura as the girl he had helped kidnap many years ago and confessed to his crime. Azura was shocked at this information and asked why a Nohrian would kidnap a princess of the kingdom. Shura revealed his past as a ninja of Kohga and that his true reasoning for boarding their ship was not merely to steal the gold, but also as a way to return to Hoshido so he could exact his revenge.[12] He asked to be allowed to join their army to make up for his past mistakes in kidnapping Azura and stealing from them, but Leo and Camilla are convinced that he would surely betray them if he was allowed to live.

Corrin has the choice to either kill Shura or spare him and recruit him to their army. If they spare his life, Shura is grateful and swears his life to Corrin. If Corrin chooses to kill him, Shura accepts his fate as something he deserved due to his life of crime.

Revelation

Shura traveled to Sevenfold Sanctuary with the hope that the Rainbow Sage could give him the strength to rebuild Kohga.[13] At the sanctuary, he met Corrin, who was on their own journey to the Sage to seek answers that could help end the war, and learned that their army had defeated Kotaro. In gratitude for killing the man that had destroyed his home and believing Corrin could help him accomplish other goals, Shura decided to pledge his loyalty to them and joined their cause.

Fire Emblem Fates

Role

Shura is a playable character in all three routes and appears as the boss in Chapter 22 of the Birthright route and Chapter 16 of the Conquest route.

Starting stats and growth rates

Playable

Birthright Conquest Revelation

Recruitment: Chapter 22, automatically at the end of the chapter

Stats Growths Mods Pair Up

Max HP 34 Speed 27
Strength 20 Luck 15
Magic 11 Defense 14
Skill 23 Resistance 24+2
Inventory Skills
Image Spy's Yumi
Image Beaststone+
Image Highwayman
Image Locktouch
Image Movement +1
Image Lucky Seven
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi A
Tomes/Scrolls -- Staves/Rods C Daggers/Shuriken -- Dragonstones --

Enemy - Birthright Chapter 22

See also: Hidden Capital

Normal Hard Lunatic

Stats
Max HP 35 Speed 29
Strength 17 Luck 14
Magic 16 Defense 13
Skill 23 Resistance 28+2
Inventory Skills
Image Spy's Yumi Image Highwayman
Image Lucky Seven
Image Locktouch
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi A
Tomes/Scrolls -- Staves/Rods C Daggers/Shuriken -- Dragonstones --

Enemy - Conquest Chapter 16

See also: Invasion

Normal Hard/Lunatic

Stats
Max HP 38 Speed 22
Strength 16 Luck 13
Magic 9 Defense 12
Skill 19 Resistance 19
Inventory Skills
Image Mini Bow
Image Killer Bow
Image Highwayman
Image Underdog
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi C
Tomes/Scrolls -- Staves/Rods D Daggers/Shuriken -- Dragonstones --

Reclassing options

Image
Shura
Base classes:*
Outlaw Bow Knight
Adventurer
Reclass options:
Ninja Mechanist
Master Ninja
Fighter Berserker
Hero
This unit can also reclass to the base classes of a unit with whom they have an S or A+ support.
See reclass for more details on the reclassing system.

Growth rates when reclassed

Bow Knight Mechanist Master Ninja Berserker Hero

Class HP Str Mag Skill Spd Lck Def Res
Bow Knight 40% 35% 10% 35% 50% 40% 15% 45%

Skill set

Skill set
Skill Learned at
Image Highwayman Personal skill, innate and unremovable
Image Locktouch Innate
Image Movement +1 Innate
Image Lucky Seven Adventurer, level 5 or later
(Innate in the Birthright and Revelation campaigns)
Image Pass Adventurer, level 15 or later
Image Rally Skill Bow Knight, level 5 or later
Image Shurikenbreaker Bow Knight, level 15 or later
Image Poison Strike Master Ninja/Mechanist, starting from level 3
Image Lethality Master Ninja, starting from level 5
Image Shurikenfaire Master Ninja, starting from level 15
Image Golembane Mechanist, starting from level 5
Image Replicate Mechanist, starting from level 15
Image HP +5 Berserker/Hero, starting from level 3
Image Gamble Berserker/Hero, starting from level 3
Image Rally Strength Berserker, starting from level 5
Image Axefaire Berserker, starting from level 15
Image Sol Hero, starting from level 5
Image Axebreaker Hero, starting from level 15
The above skill list does not include skills obtained via Supports and DLC.

Analysis

This character analysis section may not be accurate to every player's experience.

Shura is a prepromoted Adventurer that varies on the different routes. On Birthright, he comes at level 10 starting in Chapter 23. Statwise, he has decent HP, great strength, poor magic, amazing speed and skill, middling luck and defense, and great resistance. In his inventory, he comes with a Spy's Yumi and Beaststone+. For weapon ranks, Birthright gives him the highest overall, with C staves for access to many useful staves, and A bows to use all bows and yumi except the S ranks ones. On Conquest, he starts at level 2 in Chapter 17, but only if the player does not kill him in the previous chapter to obtain a pair of Boots, one of the best stat boosters in the game. He is slightly reduced in all stats, and has a Killer Bow and Mend staff in his inventory. He is reduced on weapon ranks as well, only having a D in staves and a C in bows. On Revelation, he has the same lineup as Birthright, but has a Steel Bow and Mend staff in his inventory, and his previous A bows is instead B. On all routes, his growths are the same, being that all of them are awful except speed and resistance. His personal skill, Highwayman, inflicts -3 in both strength and speed if the foe Shura is attacking cannot attack back. Also on all routes, he has Outlaw's skills, the useful Locktouch, and the amazing Movement +1. On all routes except Conquest, he starts with Adventurer's first skill of Lucky 7, gives him a hit and avoid boost for the first seven turns of the map. At a level 15 Adventurer, he gets Pass, which in combination with a high amount of movement, can make Shura an incredibly mobile fighter.

Shura can stay in Adventurer and perform well, but he will want skills from other classes as a way to make him even better. Starting with the other promotion of Outlaw, being Bow Knight. This class increases his HP, strength, skill, and luck growths, but reduces his magic, speed, and resistance growths. The first skill of Rally Skill is useful for when his combat gets worse, and his best option is to be a support unit, and the second skill of Shurikenbreaker is amazing for giving a massive fifty hit and avoid against shurikens/daggers. The first main reclass option is the Ninja class tree. He already has Locktouch, but he can only get Poison Strike from its promoted classes. As an ability, Poison Strike is okay for when Shura's strength is lacking enough that he only deals chip damage, and then after combat, the skill activates and non-lethally chips again. For the first promoted class, Master Ninja increases HP, skill, and defense growths, and only reduces the magic growth. For this classes main skills, Lethality is an unreliable skill made worse with Shura's skill growth not being particularly high, meaning he is mostly going to be stuck with the same proc rate for a while, and Shurikenfaire is great to deal some extra damage with shurikens being more weak. For the other promotion choice, Mechanist increases his HP, strength, skill, luck, and defense growths, but reduces magic, speed, and resistance growths. For skills, Golembane will only have niche uses when the map has a large amount of Automaton, Stoneborn, and other Mechanists. The other skill of Replicate is very useful to get extra attacks in, but can have the downside of an increased risk of dying due to the mechanic where, if one gets damaged, the other does too.

The Fighter class line is also great to get skills from, but not so much the Fighter class, as he gets that classes skills in the promoted classes. The first promoted class of Berserker increases his HP, strength, and skill growths, and reduces his magic, speed, and resistance growths. Rally Strength is one of the best rally skills, and Axefaire is great for extra damage with axes, but only if he is in a class that can use axes. Hero is the other promotion, and it increases growths in HP, strength, skill, luck, and defense, but reduces growths in magic, speed, and resistance. The first skill Sol is an okay skill that has a decent proc rate, and Axebreaker is another great skill for a boost of fifty to hit and avoid when fighting axes/clubs.

As a side note, Shura is best to not be used as a father to Kana due to having awful growths, and there being much better options out there.

Fire Emblem Heroes

Main article: Shura/Heroes

There is one variation of Shura present in Heroes.

Personality

Shura is a thoughtful man[14] who has dedicated his life to following his dream of rebuilding the nation that was his home, even at the cost of abandoning the honor he once had.[15] He holds a deep love for Kohga, even knowing that nostalgia likely clouds his memories of the nation, and often reminiscences on its beauty.[16] Despite his clear passion for this dream, at times he doubts himself and his cause, as he knows deep down that even if he rebuilds Kohga, its people will still be dead.[17] This lack of faith in himself is overcome by the hope given to him by Corrin and the second chance they gave him,[18] and he comes to accept with their help that the spirit of Kohga lives on within him and restoring Kohga is still possible through his efforts.[19]

Shura is ashamed of the terrible things he did for money,[20] and strongly believes that a good, decent person would have chosen death if given the choices he had.[21] While he has a strong desire to survive so that he can fulfill his dreams, Shura also believes that his death would be a deserved one due to the life he lived.[22][23] After joining Corrin's army, he has a difficult time getting accustomed to being treated with kindness and generosity, as he considers getting to know him to be a waste of time.[24][25] Shura is concerned by the fact his reputation could negatively effect others,[7] and isolates himself to prevent causing trouble for others.[26] Once he opens up to others, however, Shura proves himself to be a deeply loyal person[18] that values companionship and is inspired how others continue moving forward despite having their own fair share of struggles.[27]

Supports

Main article: Shura/Supports

Endings

Shura, Righteous Rebel (single ending)
With help from the Hoshidan royal family, Shura began the difficult task of rebuilding the kingdom of Kohga. Putting his outlaw past behind him, he eventually ran for office and was elected governor.

Shura, Righteous Rebel & Corrin, Crux of Fate (Birthright and Conquest)
With cooperation from Hoshido, Shura dedicated his life to rebuilding the kingdom of Kohga. Corrin was hailed as a hero, working alongside her spouse to spread peace worldwide.

Corrin, Queen of Valla & Shura, Righteous Rebel (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise Queen of Valla. With his wife's support, Shura successfully continued to rebuild the kingdom of Kohga.

Quotes

Main article: Shura/Quotes (Fates)

Heroes quotes

Main article: Shura/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Shura is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Shura
Image Fighter of a Lost Kingdom, Shura
Nohr

Male

Bow
"I need power to defeat that self-proclaimed daimyo of Mokushu. That scum destroyed my homeland—I have to defeat him and rebuild..."
Attack: 50 Support: 10 Range: 2 Deploy Cost: 3
Class: Adventurer Tier: Advanced Class Change Cost: 2
Union Skill Kohga's Secret Art: [Activate] [Flip two bond cards] If you have at least one Hoshido card in your Bond Area and you paid the cost: You may add one card other than "Shura" from your Retreat Area to your hand.
Anti-Fliers: [Always] While this unit is attacking a Flight unit, its attack increases by 30.
Card #B06-078HN • Artist: Haru Miyajima
Image Thief Who Cast Away His Name, Shura
Nohr

Male

Bow
"Bah! I must be getting sloppy if you were able to see through my disguise."
Attack: 30 Support: 10 Range: 2 Deploy Cost: 1
Class: Outlaw Tier: Base Class Change Cost: --
Highwayman: [Always] While this unit is attacking a unit in the Frontline, its attack increases by 10.
Anti-Fliers: [Always] While this unit is attacking a Flight unit, its attack increases by 30.
Attack Support Thief's Emblem: [Support] Reveal the top card of your opponent's deck. You may then place that card in their Retreat Area.
Card #B06-079N • Artist: Haru Miyajima
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Shura .

Flavor text

Game Text
(English)
Text
(Japanese)
Fates
A thief from Kohga now in Nohr. While not
honorable, he is surprisingly thoughtful.
暗夜王国の盗賊。生まれはコウガ公国。
善人とは言い難いが、根は優しく面倒見もよい。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Shura

From 修羅, a shortened form of 阿修羅, Japanese for Asura.

Japanese

アシュラ

Romanized in the internal game files as Asyura; listed in the official character book as "Ashura". From 阿修羅 (アシュラ, Japanese for Asura (Sanskrit: असुर ásura; lit. "non-sura"). A race in Buddhism skilled in warfare and fighting who are related to the Devas (or "Suras").

Spanish

Shura

--

French

Shura

--

German

Shura

--

Italian

Shura

--

Portuguese

Shura

--

Korean

슈라

Shura

Traditional Chinese

阿修羅

Asura

Gallery

Official artwork

Portraits

Heroes artwork

Character artwork

Meet some of the Heroes artwork

Cipher artwork

References

  1. Fire Emblem: Fates (2016 Video Game), Behind the Voice Actors, Retrieved: April 4, 2016
  2. "I am no Nohrian, but a ninja from Kohga, a land that exists only in memory now. Long ago, my clan proudly served the Hoshidan royalty." — Shura, Chapter 16, Fire Emblem Fates: Conquest
  3. 3.0 3.1 "The day Kohga fell to Mokushu, almost all of my people were slaughtered. I was a child... Chased from my homeland and separated from the other survivors. Even as a refugee, I was denied entry to Hoshido. So I wound up in Nohr. I was exiled and alone. My only choice was to steal or die. You can guess what I chose. I've been here ever since, searching for others like me and trying to stay afloat..." — Shura, Chapter 22, Fire Emblem Fates: Birthright
  4. "Yeah, Kohga was a small kingdom that bordered Mokushu. The place was known for its ninja dojos... until Mokushu burned it to the ground. Now that territory belongs to Mokushu, and nothing remains of Kohga." — Takumi, Chapter 22, Fire Emblem Fates: Birthright
  5. "I like working hard to acquire ore in the mine. It reminds me of living in Windmire." — Shura, giving out ore at a mine., Fire Emblem Fates
  6. "After Kohga fell, I was chased from home and separated from the other survivors. I...had no choice. I was a child at the time. It was either steal or die. I chose to steal. I eventually found myself in Nohr, where I carved out a life for myself as a pirate." — Shura, Chapter 16, Fire Emblem Fates: Conquest
  7. 7.0 7.1 "My face is not unknown. Many people recognize me as an outlaw. If it became widely known I was part of your group, it would damage your good names. Even if the mess hall is not exactly public, it is still large, and rumors spread. A soldier may write to their family, who would then tell their village, and so on." — Shura to Corrin, C Support, Fire Emblem Fates
  8. "Azura: No more games. Tell me what you know, or we shall kill you and be done with it. How do you know who I am?
    Shura: ... I know...because... I was one of the people responsible for kidnapping you all those years ago.
    Azura: Wh-what?!
    Shura: I was commissioned by a Hoshidan strategist named Yukimura. I led him through the secret tunnel that runs beneath Castle Krakenburg.
    Azura: But you're a Nohrian yourself, aren't you? How could you do such a thing?
    Shura: I am no Nohrian, but a ninja from Kohga, a land that exists only in memory now. Long ago, my clan proudly served the Hoshidan royalty. Those days were long past, but I still felt I should help avenge their loss. Besides, I figured if war broke out, I could use the chaos to take down Mokushu. Heh, I don't think Yukimura even realized he had enlisted a genuine ninja of Kohga." — Shura and Azura, Chapter 16, Fire Emblem Fates: Conquest
  9. "Shura: Killing you will be no bother at all. In fact, I'm looking forward to it. And one day I will rebuild Kohga and undo the damage you caused!
    Kotaro: HA! That's rich. I killed all your people. Burned your village to the ground. All of your ninja combined weren't enough to stop me. Yet you think you alone can kill me?! HAHAHAHA!
    Shura: We'll see how funny it is when you're begging for mercy. You took everything from me. Before I rebuild, allow me to return the favor." — Shura fighting Kotaro, Chapter 17, Fire Emblem Fates: Conquest
  10. "With help from the Hoshidan royal family, Shura began the difficult task of rebuilding the kingdom of Kohga. Putting his outlaw past behind him, he eventually ran for office and was elected governor." — Shura's solo ending., Fire Emblem Fates
  11. "You guys...aren't mere travelers...are you?" — Shura's defeat quote, Chapter 22, Fire Emblem Fates: Birthright
  12. "Azura: And now that war is upon us, you wish to return home to exact your revenge?
    Shura: Yep, spot on." — Azura and Shura, Chapter 16, Fire Emblem Fates: Conquest
  13. "That Rainbow Sage definitely didn't make this easy... I have to keep going, though. I can't give up now. I need to make it. I know he can give me the strength to rebuild Kohga. I'll do whatever it takes to earn that strength—killing, stealing... It's not like I haven't had to do such things already." — Shura, Chapter 15, Fire Emblem Fates: Revelation
  14. "A thief from Kohga now in Nohr. While not honorable, he is surprisingly thoughtful." — Shura's flavor text., Fire Emblem Fates
  15. "Corrin: I believe it. I had a question for you, though. You don't have to answer it if you don't want to. Why did you become an outlaw? You seem an honorable enough type now...
    Shura: ...
    Corrin: ...I understand. Well, if you ever feel comfortable sharing, I'm all ears.
    Shura: No, wait. The reason is...I needed money. There is a dream I must make a reality.
    Corrin: A dream?
    Shura: Yes. I dream of someday rebuilding Kohga, my home." — Shura and Corrin, C Support, Fire Emblem Fates
  16. "Corrin: I see. It must have been marvelous, to inspire such ardor.
    Shura: It was. It was a beautiful, mountainous land, lush with greenery. And our people...they were so joyous—so cheerful. The laughter never truly ceased. In truth, it may not have been too different from other small countries... Nostalgia could easily have clouded my judgment in such matters. But for me it will always be an earthly paradise... one that must be restored at all costs." — Shura and Corrin, C Support, Fire Emblem Fates
  17. "Shura: Nothing. Just thinking... Suppose we do win this war. Even if we reclaim our territory, the people of Kohga are no more. Perhaps what made Kohga beautiful was not the lands but the spirit of the people. And perhaps others, living in the same way, in the same homes, will be...different.
    Corrin: I see.
    Shura: I could rebuild a Kohga a thousand times as grand, and it would not change this. Perhaps I am simply a child at his mother's wake, wailing for her to return.
    Corrin: Shura...
    Shura: On some level, I must have always known this. Perhaps I never became an outlaw for my dream. Perhaps it was to escape reality. Outlaws only have to think about how they are going to survive each day. That life has a way of pushing aside one's larger doubts. It makes them irrelevant. But now they return to me. And they will not go back to sleep." — Shura and Corrin, B Support, Fire Emblem Fates
  18. 18.0 18.1 "That it was. And maybe someday you will see it, once it has been rebuilt. It would only be fitting; it was you, after all, that made me dare to hope once more. If Kohga stands tall once again, it will only be because this outlaw met so noble a man. Which is why I vow to serve you until my dream might be realized." — Shura to Corrin, C Support, Fire Emblem Fates
  19. "Corrin: It's true that Kohga is no longer the land it once was. And it is also true that many of its people no longer draw breath...
    Shura: Yes, yes. And?
    Corrin: However, the spirit of Kohga—the spirit you prize so highly—lives on inside you.
    Shura: Hmph. Kohga's spirit, eh?
    Corrin: Yes. As long as you believe in it, its fire will continue to blaze. However, if you give up, then there is nothing in this world that can restore it.
    Shura: Heh. You sure know how to make a sappy speech, boy. But you're not wrong. Thank you. I will never allow myself to waver again. I WILL see Kohga restored." — Shura and Corrin, A Support, Fire Emblem Fates
  20. "Corrin: Do you really feel so much shame about your past as an outlaw?
    Shura: Of course I do. You would feel the same. It's still strange to me...that I would wind up serving royalty after all I've done." — Shura and Corrin, B Support, Fire Emblem Fates
  21. "Do you think that excuses me? I murdered people for their coin. People who had done no wrong at all. A decent person would have chosen death over this." — Shura to Corrin, B Support, Fire Emblem Fates
  22. "I suppose I'm getting what I deserve. Just make it quick." — Shura when Corrin chooses to kill him, Chapter 16, Fire Emblem Fates: Conquest
  23. "Seems about right...about what I deserve..." — Shura's death quote in Classic Mode, Fire Emblem Fates
  24. "Buying accessories for someone like me would be a waste, but it's your choice." — Shura asking for an accessory., Fire Emblem Fates
  25. "You're wasting your time with someone like me. You deserve better company." — Shura bonding in the private quarters., Fire Emblem Fates
  26. "Shura: That's very kind of you. Regardless, I would prefer to remain alone.
    Corrin: Why?
    Shura: It is best I remain in the shadows as much as possible." — Shura and Corrin, C Support, Fire Emblem Fates
  27. "Yes. I feel like I have learned anew the value of companionship. It helps you see things from other perspectives. You learn things. Seeing our comrades work through their struggles, I realized I could do the same. And that I in fact should do the same. I should not worry about damaging your honor or that of your comrades. I should be focusing upon what I can do to help." — Shura to Corrin, A Support, Fire Emblem Fates
Image This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.