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White Flames

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White Flames

Image

Location

Lava Fields

New units

Ryoma, Hinoka, Azama, Setsuna, Scarlet

Boss(es)

Hans

Previous chapter(s)

Rainbow Sage

Next chapter(s)

Black Flames

Corrin... After all this time, I'm finally with you. I'm happy that the two of us can fight side by side again.
— Hinoka

White Flames (Japanese: 白き炎 White Flames) is the sixteenth chapter of the Revelation campaign of Fire Emblem Fates. In this chapter, Corrin heads off to the Bottomless Canyon, only to be stopped by more Nohrian forces along the way.

After completing this chapter, the player is immediately sent into the next. Although the game can be saved during battle preparations, it is not possible to save the game, read supports, or return to My Castle during the next chapter; both chapters must be completed consecutively.

Plot

Main article: White Flames/Script

Yukimura is seen defending Castle Shirasagi with Hinoka in it from Nohrian invaders. As things seem to go sour, Ryoma comes to his aid alongside Scarlet. After the attack is over, he introduces Yukimura to Scarlet, stating that her fighters would help defend Castle Shirasagi. He then informs Yukimura of Corrin's request to join their efforts to end the war, to which Yukimura replies that he had heard their request as well. Ryoma remarks on Corrin's leadership ability, saying that they displayed the qualities of a ruler even at a young age, and that he was once jealous of them. He tells that he was there when Nohrians kidnapped Corrin, and that he regrets not being strong enough to keep them safe. Yukimura reassures him, saying that he was too young to make a difference anyway. Ryoma then replies that he needs to come in terms with that and he trusts in Corrin and that he will go to the Bottomless Canyon to join their cause, with Scarlet resolving to join him. Hinoka arrives and resolves to go as well, feeling that she was also partly responsible for Corrin's kidnapping by not being strong enough to stop it. Ryoma leaves Yukimura to defend the castle, and he, Hinoka and Scarlet head off.

Meanwhile, Corrin's group arrives at the Lava Fields near the canyon. Elise and Takumi worry that they could not convince the other royals, though Camilla reassures them, stating that the skies haven't completely changed yet. Azura tells her there isn't much time left and says it's getting more difficult to see the difference between noon and night. Suddenly, Hans and the Nohrian army arrive, and Corrin begins to think that they have been betrayed by Xander. Camilla and Takumi take out several troops, but a couple of more arrive. When their situation seems dire, Ryoma and Hinoka arrive to help the group, alongside Scarlet, Azama and Setsuna, with the latter two introducing themselves to Corrin. Corrin thanks everyone for coming, and they begin their fight against Hans and the Nohrians.

After Hans and his troops are defeated, Corrin is relieved to have finally reached their destination, until they notice another Nohrian force, this time led by Iago, on the horizon. Iago realizes that Hans fell in battle and he would have been made a good pawn, but that he at least softened up Corrin's army for him and prepares to fight them.

Summary

Learning that the Seal of Flames is the key to ending the war, the group returns to the Bottomless Canyon. The skies begin to change above Hoshido and Nohr.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Hans Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 6–15 {{{partner}}} {{{other}}} 31+12
Image
Map dimensions:
26 columns by 20 rows

The flamewalls in this chapter are subject to randomization; whether they are up or down will vary with each playthrough.

Character data

Characters
New units
Ryoma
Image
Swordmaster
HP
36
Inventory
Image Raijinto
Image Master Seal
Level
4
Automatically from turn 1
Hinoka
Image
Sky Knight
HP
24
Inventory
Image Guard Naginata
Level
17
Automatically from turn 1
Azama
Image
Monk
HP
28
Inventory
Image Bloom Festal
Image Sun Festal
Level
13
Automatically from turn 1
Setsuna
Image
Archer
HP
25
Inventory
Image Steel Yumi
Level
11
Automatically from turn 1
Scarlet
Image
Wyvern Lord
HP
32
Inventory
Image Killer Axe
Image Hand Axe
Level
3
Automatically from turn 1
Forcibly deployed characters
Corrin f ​Ryoma ​Hinoka ​Azama ​Setsuna ​Scarlet ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Image Tomahawk Dropped by Hans
Image Killer Bow Dropped by enemy Adventurer
Image Mend Dropped by enemy Adventurer

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 8, row 2: Three squares east of the western of the two northernmost canyon tiles
  • Column 19, row 20: Below the sixth square, going eastward, of the southernmost horizontal line of canyon tiles

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Make flames erupt or die down". They are as follows:

  • Column 1, row 10: One square north, one square west of a Fighter
  • Column 1, row 15: Two squares north of the furthest northwestern ally starting position
  • Column 2, row 3: One square south of Scarlet's initial position
  • Column 3, row 6: Five squares south of Azama's initial position
  • Column 4, row 14: Three squares south of a Fighter
  • Column 5, row 1: Two squares east of Azama's initial position
  • Column 6, row 8: One square north of a Dark Mage
  • Column 8, row 8: Two squares east of the aforementioned Dragon Vein
  • Column 10, row 10: One square north, one square west of the Adventurer that drops a Mend
  • Column 12, row 4: In between two Fighters
  • Column 12, row 14: Two squares west of an Adventurer
  • Column 13, row 5: In between a Fighter and a General
  • Column 13, row 19: Five squares south, one square west of an Adventurer
  • Column 16, row 6: In between a General and a Sorcerer
  • Column 16, row 15: One square south, two squares east of an Adventurer
  • Column 19, row 11: Five squares south of a Sorcerer
  • Column 21, row 1: Five squares west of Hans
  • Column 22, row 12: In between a Knight and a General
  • Column 24, row 6: Three squares south of the Adventurer that drops his Killer Bow

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Hans Berserker 6 1 38+5 19 0 18 9 10 14 9 - Image TomahawkThis item is dropped upon this unit's defeat.Image Steel Axe
Image HP +5Image Gamble
--
Image Nohrian Dark Mage 15 4 24 0 12 7 8 3 9 11 5 Image Thunder
• The furthest eastern two and the center one immediately begin moving unprovoked.
• The southwestern one begins moving if a nearby Fighter is provoked.
Image Nohrian Sorcerer 3 2 29 0 16 11 13 7 12 18 6 Image Thunder
The northwestern one immediately begins moving unprovoked.
Image Nohrian Fighter 15 6 30 15 0 14 12 4 10 5 5 Image Steel Axe
• The center-northern one and the left southwestern one immediately begin moving unprovoked.
• The outer northern two both begin moving if either of them or a nearby General is provoked.
• The right southwestern two both begin moving if either of them or the nearby Dark Mage is provoked.
Image Nohrian Adventurer 3 1 31 12 14 14 18 6 9 18 6 Image Killer BowThis item is dropped upon this unit's defeat.Image Mend
Begins moving if a Berserker south of him is provoked.
Image Nohrian Berserker 3 4 37 17 0 15 15 3 12 5 6 Image Steel Axe
The eastern three all begin moving if any of them or the nearby Adventurer is provoked.
Image Nohrian General 3 2 36 19 0 17 8 10 21 10 5 Image Steel LanceImage Iron Axe
• The southeastern one begins moving if a nearby General or Knight is provoked.
• The northern one begins moving if a nearby General or Fighter is provoked.
Image Nohrian General 3 2 36 19 0 17 8 10 21 10 5 Image Steel LanceImage Hand Axe
• The southeastern one begins moving if a nearby General or Knight is provoked.
• The northern one begins moving if a nearby General or Fighter is provoked.
Image Nohrian Knight 16 4 31 15 0 12 7 8 16 6 4 Image Steel Lance
• The southeastern two both begin moving if either of them or a nearby General is provoked.
• The northwestern two both begin moving if either is provoked.
Image Nohrian Outlaw 16 2 25 10 1 11 16 4 7 12 5 Image Steel Bow
Both begin moving if either is provoked.
Image Nohrian Adventurer 3 2 31 12 14 14 18 6 9 18 6 Image Steel BowImage Mend
--
Image Nohrian Adventurer 3 1 31 12 14 14 18 6 9 18 6 Image Steel BowImage MendThis item is dropped upon this unit's defeat.
Cannot use the Mend as his staff level is Staves/Rods E, too low to use it.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Nohrian Berserker 3 1 37 17 0 15 15 3 12 5 6 Image Steel Axe
--
Image Nohrian Fighter 15 2 30 15 0 14 12 4 10 5 5 Image Steel Axe
--
Image Nohrian Sorcerer 3 1 29 0 16 11 13 7 12 18 6 Image Thunder
--
Image Nohrian Dark Mage 15 2 24 0 12 7 8 3 9 11 5 Image Thunder
--
Image Nohrian Adventurer 3 1 31 12 14 14 18 6 9 18 6 Image Steel BowImage Mend
--
Image Nohrian Outlaw 16 2 25 10 1 11 16 4 7 12 5 Image Steel Bow
--
Image Nohrian General 3 1 36 19 0 17 8 10 21 10 5 Image Steel LanceImage Hand Axe
--
Image Nohrian Knight 16 2 31 15 0 12 7 8 16 6 4 Image Steel Lance
--

Reinforcements

  • Turn 10
    • 1 Berserker from the northern border of the map, west of Hans
    • 2 Fighters from the northern border of the map, west of Hans
  • Turn 15
    • 1 Sorcerer from the southern border of the map, east of ally starting positions
    • 2 Dark Mages from the southern border of the map, east of ally starting positions
  • Turn 20
    • 1 Adventurer from the northern border of the map, east of the new units' starting positions
    • 2 Outlaws from the northern border of the map, east of the new units' starting positions
  • Turn 25
    • 1 General from the eastern border of the map
    • 2 Knights from the eastern border of the map

Boss data

Main article: Hans

Normal Hard Lunatic

Stats
Max HP 38+5 Speed 9
Strength 19 Luck 10
Magic 0 Defense 14
Skill 18 Resistance 9
Inventory Skills
Image TomahawkThis item is dropped upon this unit's defeat.
Image Steel Axe
Image HP +5
Image Gamble
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only instance in Fates outside final chapters where the next chapter follows this chapter's end with no break in between.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

White Flames

--

Japanese

白き炎

White Flames

Spanish

Llamas blancas

White flames

French

Flammes blanches

White Flames

German

Weiße Flammen

White Flames

Italian

Fiamme bianche

White flames

Korean

하얀 불꽃

Pure-white flames

Gallery

References

← Rainbow Sage • White Flames • Black Flames →