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Two Paths

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Two Paths

Image

New units

Linoan*, Ralf

Boss(es)

Zyle

Previous chapter(s)
Next chapter(s)
I can teleport you to one of two places: The first is Millefeuille Forest, which is to the south of Leonster. [...] The second is Norden, the coastline that runs east all the way to Leonster.
—  A bishop, to Leif

Two Paths (Japanese: 二つの道 Two Paths) is the fifteenth chapter of Fire Emblem: Thracia 776.

Which set of the next two chapters is played after this one depends on which of the arrive points Leif uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.

Plot

Main article: Two Paths/Script

Leif's forces reach Solwood Pass, and they find themselves at an impasse, as they can either go west to Norden or east to Millefeuille Forest. Dryas advocates for going west, as they will face more difficult battles there and they need the glory from winning those battles to succeed. August advocates for going east, as the casualties will be lower and the Empire will be taken off-guard. Ultimately, both of them leave the final decision up to Leif.

In the meantime, Zyle commands his group of bandits to raid the nearby village and kidnap its women. At the same time, inside that village, Amalda leaves some children she saved from the child hunts under a bishop's care. She questions her servitude to House Friege and beats herself up for not being able to convince the Emperor to stop the child hunts, but Sleuf, who is also present, tells her that her position allows her to save at least some children. Amalda then leaves, and Sleuf mentions that he had received a vision in the Tower of Bragi that told him to go on a journey. The bishop bids him farewell, and Sleuf leaves.

Ralf then enters the building and warns the bishop that bandits are attacking the village and Amalda is helping to hold them off. He volunteers to help for free despite being a sellsword, but orders the bishop to escape the village alongside the women and children.

Eventually, Leif's army makes it to the village, and Leif talks to Ralf. Ralf readily joins Leif's army, because he wants to see the Empire fall. Mareeta can also talk to Shannam, who appears on a fort near the village. While posing as Prince Shannan, Shannam accidentally teaches Mareeta Astra.

Once the battle ends, the village's bishop offers to Warp Leif's army toward the west or east, depending on where he wishes to go. When Leif makes his decision, the army marches off in the respective direction.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Leif reaches one of the two arrive points or visits the church Player Partner Other Enemy
Defeat: Leif dies 6–12+2 {{{partner}}} 0+2−1 20+63
Image
Map dimensions:
30 columns by 26 rows

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Linoan
Image
Cleric
HP
16
Inventory
Image Torch
Image Heal
Image Magic Up
Image Restore
Level
3
Automatically from turn 1
(if Chapter 14x was not played)
Ralf
Image
Mercenary
HP
38
Inventory
Image Hand Axe
Image Iron Blade
Level
3
Talk with Leif
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​

Item data

Items
Name Obtainment Method
Image Skill Ring Visit middle house in the center
Image Armorslayer Visit right house in the center
Image Killer Lance Visit left house in the center
Image Ullr Scroll Visit lone western house
Image Astra Granted to Mareeta if she talks to Shannam
Image Restore Automatically at the end of the chapter if Leif visited the church

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Mercenary Sword Fighter 7 2 20~29 3~12 0~3 5~14 6~15 0~9 2~11 6~15 6~7 Image Iron Blade
Authority: Zyle
Image Zyle Warrior 18 1 54 20 3 15 16 9 13 20 6 Image Silver AxeImage PoleaxImage Poison BowImage Vulnerary
Authority:
Moves to attack units in range.
Image Brigand Brigand 3 8 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Image Steel Axe
Authority: Zyle
Image Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Image Steel Bow
Authority: Zyle
Image Brigand Brigand 3 2 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Image Steel AxeImage Vulnerary
Authority: Zyle
Image Brigand Hunter 7 2 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Image Steel Bow
Authority: Zyle
Image Brigand Brigand 8 3 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7 Image Hammer
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Brigand Brigand 10 20 22~34 5~17 0~3 0~12 0~12 0~12 3~15 9~20 6~7 Image Iron Axe
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then move to attack units once nothing can be raided.
Image Brigand Hunter 7 10 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Image Iron Bow
Authority: Zyle
Image Brigand Brigand 6 3 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Image Iron Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Image Shannam Swordmaster 1 1 24 5 1 8 9 1 4 6 7 Image Iron Blade
Image BargainImage Adept
Authority: Zyle
• Ignores combat; moves away from units until turn 40.
Mareeta can talk to him, and will receive Astra for doing so. Afterwards, he moves to escape north.
Image Thief Thief 7 10 16~25 1~10 0~3 1~10 6~15 0~9 0~9 5~14 7~8 Image Venin Sword
Image Steal
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Image Mercenary Sword Fighter 10 4 20~32 3~15 0~3 5~17 6~18 0~12 2~14 6~18 6~7 Image Killing Edge
Authority: Zyle
Image Brigand Warrior 5 6 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Image Hand Axe
Authority: Zyle
The ones from the middle fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Image Brigand Warrior 5 3 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Image Poison Axe
Authority: Zyle
Image Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Image Silver Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Image Thief Thief 5 2 16~23 1~8 0~3 1~8 6~13 0~7 0~7 5~12 7~8 Image Silver Sword
Image Steal
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Image Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Image Silver Bow
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Amalda Paladin 6 1 34 8 13 11 15 11 9 8 10 Image MeisterschwertImage HealImage Vulnerary
Image AdeptImage Immortal*
Action:
• Moves to attack units in range.
• Once Ralf is recruited, ignores combat and begins moving to escape north.
Image Ralf Mercenary 3 1 38 12 1 12 14 6 9 14 6 Image Iron BladeImage Hand Axe
Moves to attack units in range.

Reinforcements

  • Turn 1
    • Amalda from right of the right house in the center
    • Ralf from just north of the middle house in the center

Boss data

Main article: Zyle
Stats
Max HP 54 Speed 16
Strength 20 Luck 9
Magic 3 Defense 13
Skill 15 Constitution 20
Movement 6 FCM 0
Inventory Skills
Image Silver Axe
Image Poleax
Image Poison Bow
Image Vulnerary
--
Weapon Levels
Swords -- Lances -- Axes A Bows C Staves --
Fire magic -- Thunder magic -- Image -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is Thracia's split route chapter. You can head left for the Norden Line in the west, or Millefeuille Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a Restore staff, and required to recruit Sleuf if the A route is chosen). Be sure to recruit Ralf, a pre-promoted mercenary. The enemy brigands will make their way to destroy the houses containing various goodies, including the church (though an NPC Amalda and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting Sleuf (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop Leif across the mountains instead of taking the long way around from the east to reach the church quickly. Be mindful of the boss: not only does he hit very hard and have a lot of HP and decent defense, but he has 16 speed, enough to make magic units incapable of doubling him, and moves.

Shannam will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a talk conversation with Mareeta that allows him to "teach" her Astra. Getting to him however can be quite annoying, since he tends to run away when approached, and the reinforcement thieves that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest terrain slowing down everyone's movement.

Each path has its own benefits and drawbacks:

  • Heading west grants the bulky thunder specialist-Mage Knight Ilios (at the cost of Olwen needing to be dead/unrecruited), the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight Misha, and the staff-wielding Paladin Amalda. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk. The chapters also give out two Warp staves, a Rescue staff, up to two Fortify staves, and the Sol and Nihil manuals, amongst others, which cannot be obtained on the B route.
  • Heading east grants the frail mage Miranda, the impostor low bases Swordmaster Shannam, as well as the solid bases Paladin Conomor. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of Vouge, a Restore staff, a Berserk staff, two Silence staves, and Luna Manual.

Regardless of your chosen route, you will be able to recruit Sara, albeit via different recruitment methods depending on the route.

Trivia

  • This chapter's layout bears a significant resemblance to Chapter 15 of The Binding Blade. Both are also the fifteenth chapters of their respective titles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Two Paths
• Two Paths

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

二つの道

Two Paths

Gallery

← The Onslaught •
← Yearning to Breathe Free (side quest) •
Two Paths • Norden Line →
• Dark Forest →