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The Baron in Black

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Baron in Black

Image

Location

Munster

New units

Galzus

Boss(es)

Raydrik

Previous chapter(s)

The Fiend's Lair

Next chapter(s)
Side quest conditions

Kia was obtained and Sara is recruited and alive

We don't have enough men... August, why did you divide our troops into three squads?
— Leif to August

The Baron in Black (Japanese: 黒衣の男爵 The Black-Clad Baron) is the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, the player must obtain the Kia Staff in this chapter and Sara must have been recruited, uncaptured, and alive.

Plot

Main article: The Baron in Black/Script

Leif storms Castle Munster in a final confrontation with Raydrik. During the battle, he also fights Galzus, but if Mareeta is on the battlefield, she recognizes Galzus as someone who rescued her in the past and he joins Leif's army to help save Eyvel, Mareeta's other caretaker.

After the battle ends, if Sara is in Leif's army, Leif heads toward the petrified Eyvel's location in order to undo the spell affecting her with the Kia staff. If Sara is not present, Leif's forces instead move into the Loptian temple underneath the castle in order to eliminate Veld, the man responsible for Eyvel's petrification and for the child hunts around Munster.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 10–18+2 {{{partner}}} 8 40+42+∞
Image
All mounted units start this chapter dismounted.

Units are arranged based on their position in deployment order after Leif. If Saias or Ced were recruited, they appear in a fixed position above Leif.

The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of the Civilians; which one can open it is determined randomly from the four boys on turn 5.

Character data

Characters
New units
Galzus
Image
Mercenary
HP
54
Inventory
Image Meisterschwert
Image Flame Sword
Image Vulnerary
Image Vulnerary
Image Master Axe
Level
20
Enemy, talk to with Mareeta
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​

If they were recruited, Saias or Ced are not available in the preparations menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.

Item data

Items
Name Obtainment Method
Image Kia Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

The secret shop is located in the isolated top-right chamber; requires Warp or Rewarp and unlocking the door.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Loptrian Dark Mage 18 14 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image Jormungand
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image SilenceImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image RestoreImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image RescueImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image Magic UpImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image FortifyImage Heal
Capable of using Thief.
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image FenrirImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image BerserkImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image HelImage Heal
--
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image SleepImage Heal
--
Image Mercenary Mercenary 14 1 24~40 6~20 1~17 7~20 8~20 0~16 5~20 8~20 6~7 Image Sleep Sword
Authority: Raydrik
Action: ★★★*
Moves to attack units in range.
Image Mercenary Mercenary 15 1 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7 Image Berserk Sword
Authority: Raydrik
Action: ★★★
Moves to attack units in range.
Image Loptrian Dark Mage 18 4 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image JormungandImage Hel
--
Image Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Image Master AxeImage Killing Edge
Authority: Raydrik
Image Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Image Flame SwordImage Armorslayer
Authority: Raydrik
Image Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Image MeisterschwertImage Hammer
Authority: Raydrik
Image Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Image Lightning SwordImage Poison Axe
Authority: Raydrik
Image Sniper Sniper 18 2 22~42 5~20 1~20 6~20 7~20 0~20 3~20 7~20 7~8 Image MeisterbogenImage Poison Bow
Authority: Raydrik
Image Raydrik Baron 20 1 56 16 8+20 12 9 6 16 20 6 Image Loptr Sword
Image Pavise
Authority: ★★★★
Action:
Does not move; stands on a throne, the chapter's seize point.
Image Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image JormungandImage Door Key
--
Image Munster Bishop 20 2 20~42 0~20 5~20 2~20 2~20 0~20 1~20 4~20 5~6 Image RestoreImage PhysicImage Pure Water
Authority: Raydrik
Image Galzus Mercenary 20 1 54 20 9 20 20 17 14 18 7 Image MeisterschwertImage Flame SwordImage VulneraryImage VulneraryImage Master Axe
Image LunaImage Astra
Authority: Raydrik
Action: ★★★★★
• Not present during preparations. Not present if he was killed or captured in Chapters 5 or 6.
• Does retaliate against Mareeta; Mareeta does not retaliate against him.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Munster Soldier 20 8 20~42 3~20 0~20 0~20 0~20 0~20 1~20 6~20 5~6 Image Great Lance
Authority: Raydrik
Image Loptrian Dark Mage 20 1 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image JormungandImage Unlock
--
Image Loptrian Dark Mage 16 22 24~42 0~18 5~20 4~20 3~20 0~18 4~20 5~20 6~7 Image Jormungand
--
Image Thief Thief 20 1 16~38 1~20 0~3 1~20 6~20 0~20 0~20 5~20 7~8 Image Killing EdgeImage Lockpick
Image Steal
Authority: Raydrik
Ignores combat; moves to open chests, then moves to escape via the northeast stairs.
Image Loptrian Dark Mage 20 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Image JormungandImage Hel
Moves to attack units in range.

Reinforcements

  • Turns 2–5
    • Two Soldiers appear from the eastern corridor, south of the northeast player group's starting location
  • Turn 8
  • Turns 10–20
    • Two Dark Mages with only Jormungand from left and right of Raydrik
  • Turn 20
    • One Thief from the northeast stairs
  • Every turn after the center-north door is opened
    • Two Dark Mages appear in the upper-most room

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
Image Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point they begin moving to escape northwest.

Boss data

Main article: Raydrik
Image
Image Baron
Level 20
Action
Authority ★★★★
Stats
Max HP 56 Speed 9
Strength 16 Luck 6
Magic 8+20 Defense 16
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
Image Loptr Sword Image Pavise
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A Image C Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The player's army is split into three groups for the chapter:

  • The middle group must defeat Raydrik and seize the throne
  • The left group can protect the 8 NPC units and obtain the Kia Staff
  • The right group can neutralize the group of Dark Mages in the bottom-right room

The middle group needs 1 Door Key. Galzus can only be recruited by the middle group, and only by Mareeta. If Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with Ced he is best incapacitated with a Sleep staff. The Bragi Sword is incredibly useful for defeating Raydrik, as it deals bonus damage to him and negates the attack-halving effect of his Loptr Sword. Alternatively, a unit with the Steal command can use it to forcibly give Raydrik a 2-range weapon, as to force him to unequip his Loptr Sword and become vulnerable to attack by leaving a unit for him to attack at 2-range. With brave weapons, Mareeta and Galzus can also power through by proccing Astra then getting Luna-criticals to break through Raydrik's defense with raw damage. The unarmed Bishops can be easily captured for staves.

The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.

The door in the upper center of the map that leads to the room with the Kia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who goes to open the door is randomly chosen from one of the four boys, and as such it is imperative to keep all four boys alive as it is impossible to tell which one of them can open the door. However, the girls are expendable and can be safely sacrificed to distract the enemies. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.

The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to sleep, silenced, or thieved on turn 1 – specifically, the Dark Mages with Sleep, Fenrir, Berserk, Restore, and Silence (the latter can be skipped if all magic users have enough magic to not be targetable with a Magic Up boost). The Mercenary on the outside of the door must be taken handled carefully, as he wields a Berserk Sword, though the one on the other side of the door can be killed safely. The reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the Hel Dark Mage, which cannot kill on its own, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.

Trivia

  • This chapter holds the only secret shop in the entirety of Thracia 776.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Baron in Black

--

Japanese

黒衣の男爵

The black-clad baron

Gallery

← The Fiend's Lair • The Baron in Black • Sworn Upon a Sword →
• The Loptrian Altar (side quest) →