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Nohr

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This article is about the country from Fates. For the chapter, see Nohr (chapter).
Nohr

Image
Nohr (left) and Hoshido (right).

Capital

Windmire

Demonym

Nohrian

Government

Monarchy

Continent

Unknown

Food, resources, and even light are limited. That's why our kingdom learned to fight and conquer other countries to prosper. We're like those trees, searching for the sun and trying to survive as best we can.
— Silas

Nohr (pronounced /⁠nɔr⁠/[key][1]; Japanese: 暗夜王国 Kingdom of Anya) is a powerful expansionist kingdom present in Fire Emblem Fates. Under the leadership of King Garon, Nohr is in constant conflict with its neighbor, Hoshido. All land west of the Bottomless Canyon is colloquially referred to as "Nohrian territory", which includes the neutral nation of Nestra.

All members of the Nohrian royal family possess the power of Dragon Vein, the ability to alter the environment around them.

History

Background

Nohr was founded by a royal line granted dragon blood by the Dusk Dragon, during a time in which the dragons waged war on one another, eventually either leaving for the astral plane or becoming beasts.[2]

A hundred years prior to the events of Fire Emblem Fates, Nohr lived through a prosperous age defined by a cultural explosion across the arts.[3] However, Nohrian culture shifted, most notably with the reign of King Garon. In his youth, Garon was known to charm many different women.[4] Despite the royal family of Nohr practicing monogamy, he took these women as mistresses, resulting in the births of Camilla, Leo, and Elise.[5] The mistresses would use their children as pawns in an attempt to better their own social positions, as their children had a claim to the throne,[5] often resulting in violence between them.[4] Only Xander, the crown prince, was the child of Garon's actual wife, Queen Katerina. Garon encouraged and provoked this competitive behavior from his mistresses.[6] More than those four children were born, but all other royal children died in the power struggle between one another.[7]

Following the death of Queen Katerina, Garon took the singer Arete as his second wife. However, Arete and her daughter Azura were shunned by royal servants and Garon's mistresses out of loyalty to the late Katerina, and potentially because Azura was Arete's child from a previous marriage. This lead to the other royal children distancing themselves from associating with Azura.[8] With time, Garon's mistresses passed one by one. Arete also eventually perished for reasons unknown to most, though she was in actuality afflicted by the curse of Valla, dying because she told Azura tales of her homeland.[9] Relations between the royal siblings improved sometime after the birth of Elise,[10] as they stopped competing with one another and grew closer as family, with the exception of Azura, who remained distant.[8]

After Arete's death,[11] Garon was possessed by a beast from Valla, making him a thrall of the mad dragon Anankos. Garon became obsessed with power and expansion, because of which Nohr conquered surrounding territories and made vassals of their people. Since many of the outer territories are dissatisfied with Nohrian rule, rebellions occur, particularly among the Ice Tribe[12] and in Cheve.[13]

Conflict with Hoshido

Eventually, Nohr set its sights on the kingdom of Hoshido, a fertile land east of the Bottomless Canyon that is the opposite of Nohr in many ways. Tensions reigned between Hoshido and Nohr that escalated into conflict when Garon invited Hoshido's king Sumeragi to Cheve under the pretense of peace talks. However, Garon had actually set a trap. A Nohrian ambush killed Sumeragi, and Garon kidnapped Corrin, the king's young stepchild, whom Sumeragi had taken with him to the supposed peace talks.[14] All-out war was prevented through a magical barrier cast by Queen Mikoto of Hoshido. Because this barrier removes the will to fight from all who cross the border, Nohr's forces instead began sending the mindless Faceless into Hoshido to attack.[15] As revenge for the kidnapping of Corrin, the Hoshidan tactician Yukimura, retainer to Mikoto, commissioned the bandit Shura to infiltrate Castle Krakenburg.[16] The two kidnapped Princess Azura, after which Yukimura took her to Hoshido, where she was accepted into the royal family.

The stalemate between nations remained until Corrin came of age. They had been raised in isolation inside the Northern Fortess since they had lost their memory following their kidnapping, and had been accepted into the Nohrian royal family under the pretense that they were Garon's own child. During their first mission on Garon's orders, he sent them to the Bottomless Canyon with the sword Ganglari he had gifted them. Once there, they were kidnapped by Rinkah, a member of the Flame Tribe, and Kaze, a Hoshidan ninja. The two took Corrin to the Hoshidan capital, where they were reunited with their original family. A festival was held by Mikoto in order to celebrate their safe return, but a trap was sprung. Ganglari served as a means to summon enemy forces from Valla, and the sword itself exploded, killing Mikoto in the blast. With Mikoto dead, the barrier surrounding Hoshido had fallen, and war became possible.

A first Nohrian incursion into Hoshido immediately followed with a skirmish on the plains of Hoshido, during which Corrin was forced to decide which country they would side with in the imminent war.

Birthright

Corrin sided with their family in Hoshido against Nohr. During Nohr's attempt to defeat the rebels in Cheve once and for all, Hoshidan forces lead by Corrin managed to infiltrate Nohr through a secret passage. With support from the Ice Tribe, the Hoshidan forces made it into the capital city. Xander and Elise both perished during Hoshido's charge on Castle Krakenburg; Xander through a duel with Corrin, and Elise upon being caught in the crossfire. Finally, Corrin's group reached the center of the castle and killed Garon.

Following the war's end, Nohr and Hoshido officially declared peace. Prince Leo was crowned king, since his elder sister Camilla had relinquished her claim to the throne.

Conquest

Corrin sided with their family in Nohr against Hoshido. Nohr's invasion of Hoshido proceeded apace, and the rebellions of the Ice Tribe and Cheve were stamped out along the way. The Ice Tribe agreed to halt their rebellion because Corrin's peaceful intervention, whereas Cheve's rebels were summarily executed. Throughout the battles in Hoshido, Princess Sakura was taken prisoner, princes Takumi and Ryoma both took their own lives following their defeats, and Princess Hinoka escaped her own death thanks to Corrin faking her execution.

However, Corrin's group had come to realize that Garon had long since become a husk only obeying Anankos' commands. Using the throne of Castle Shirasagi, which has the ability to unveil the true form of any who sit upon it, Garon's monstrous nature was unmasked, and he was slain by his own children. After Garon's death, Xander assumed the throne, declaring peace with Hoshido and autonomy for the peoples subjugated by Nohr. Sakura was released from captivity, and Hinoka assumed the throne of Hoshido.

Revelation

After Corrin sided with neither party, skirmishes between Nohr and Hoshido escalated. Invisible Vallite soldiers attacked both sides, leading them to assume the other party had struck first and retaliate, thus causing a real conflict. These battles came to a head during a clash between Xander and Ryoma following the destruction of Cyrkensia by the Vallites. However, the conflict was broken up by Corrin's forces, and both sides realized another culprit was pulling their strings.

Xander and Ryoma agreed to a truce, and both parties followed Corrin down the Bottomless Canyon into Valla to defeat Anankos. During the journey, Garon was summoned to Valla and subsequently killed by Anankos. After Anankos' defeat, peace between both nations was declared, and Xander assumed the throne of Nohr.

Culture

Nohrian people are perceived as driven and passionate, following their desires without a second thought.[17] They prize instinct, vigilance, and might,[18] and are generally hostile to outsiders.[19] Due to the conflict between Nohr and Hoshido, particularly King Garon's ambush on Sumeragi, Nohrians are seen as backstabbers in Hoshido, and generally derided.[20] Nohrian fashion heavily favors black, or generally dark color-schemes.[21] As practictioners of dark magic, Nohrians are also associated with hexes and witchery.[22]

Image
Artwork of the Nohrian landscape.

Due to the climate, food and other resources are sparse in Nohr. Banditry is common, and many citizens live in poverty in slums.[23] Besides the climate, the Nohrian people also live in fear due to their government, and the common folk prefer to move out of sight of nobility.[24] "Betraying Nohr" awards capital punishment,[25] as does daring to lie to royalty.[26] Furthermore, the Nohrian military sometimes loses control of the Faceless it employs, which causes them to attack citizens.[23] Even if one is not killed themselves, disappointing royalty still comes at a grave cost, such as with the case of Gunter, a Nohrian knight whose family, and later entire hometown, were killed because he refused the offer to become Garon's retainer.[27]

Nohr's climate is first and foremost characterized by a lack of sunlight, leading to the belief that the sun never shines in Nohr.[28] Though this is untrue, Nohr's westernmost territories, such as Windmire, Macarath, or the lands of the Ice Tribe, are never depicted in daytime, suggesting that Nohr may be affected by polar night. As a result, Nohrians possess superior night vision when compared to people of sunnier lands.[29] The land consists primarily of mountains or tundra with sparse vegetation, trending colder and more barren the further west one travels, which makes it ill-suited for agriculture.[30] Though Nohr has four seasons,[31] winters are long, and spring passes in the blink of an eye.[32] Even in spring, it is cold and dark.[33] As a result, Nohr is frequently associated with darkness and night. A recurring motif is Nohr's "eternal darkness",[34] with the people of Nohr hoping to one day exit the long night and finding light.[35] Nohr is also associated with black roses.[36]

Image
Forrest, wearing a hairstyle popular in Nohr a hundred years ago.[3]

The Nohrian staple crop is wheat, and Nohrians prefer game over fish.[37] Nohr also has a greater dairy industry than Hoshido, since some Hoshidan citizens appear to be entirely unfamiliar with the concept of consuming animal milk.[38] Other typically Nohrian foods include chocolate[39] and coffee.[40] In return, Nohrians are less familiar with Hoshidan rice[41] or soybeans.[42] For long trips, sandwiches are the food of choice for their versatility,[43] and Nohrians prefer to eat their meals with forks and knives as opposed to chopsticks.[44] Another known Nohrian recipie is apple-cardamom pie.[45]

The arts are greatly valued in Nohr. Members of nobility study arts such as painting from a young age,[46] and noblewomen are expected to learn sewing[47] as well as participate in flower arrangement as a hobby.[48] String instruments, such as the violin, are also popular, and music is included in any noblewoman's education, including that of royalty.[49]

Traditional Nohrian games practice the art of war. Chess is used as a way to develop strategic thinking,[50] and the game of Predator, analogous to the common game of tag favored by Princess Elise, is considered a war game, wherein one person deemed the predator chases the prey, switching roles when the prey is caught.[51] A way for two warriors in Nohr to bond is the so-called Warrior's Oath. In this ritual, two people make shallow cuts on themselves with the other person's weapon, then recite an oath of loyalty while pressing their wounds together.[52]

Fire Emblem Heroes describes a Nohrian spring festival in which people decorate their homes in bright colors using flowers, depictions of rabbits, and painted eggs.[53] People dress as rabbits and hide the painted eggs to host an egg-hunt later on.[54] Additionally, egg-based dishes are popular during this time.[55] There is also mention of a Nohrian summer festival, though it is not depicted,[56] as well as a festival in autumn resembling Askr's harvest festival during which different costumes are worn.[57]

Gameplay

In Fire Emblem Fates, many aspects, such as weapons, classes, or My Castle resources, are associated with either Nohr or Hoshido. This primarily reflects the availability of affected aspects between campaigns, with Nohr-associated resources appearing more abundantly in Conquest and Hoshido-associated resources in Birthright. In Revelation, all resources can be accessed equally.

Classes

Nohr-associated classes are defined by having the word "Nohr" in their Japanese help texts. Classes not associated with the current story campaign can still be accessed through select characters, like Kaze with the Hoshidan Ninja class, who is recruitable in Conquest, or through Corrin's talent. Only the Nohr Enmity skill takes effect based on a class' association, dealing extra damage to any character currently in a Nohrian class or with a Nohrian starting class.

The following classes are considered Nohrian:

Class Icon Help text
Nohr Noble Image A member of the Nohr royal family. Uses swords, tomes, and dragonstones.
Nohr Prince Image A prince of Nohr. His blood pulses with the power of the dragons.
Nohr Princess Image A princess of Nohr. Her blood pulses with the power of the dragons.
Paladin Image Nohrian. A brave, honorable knight. More experienced than a cavalier.
Cavalier Image Nohrian. A knight who fights on horseback. Wields swords and lances.
Great Knight Image Nohrian. An armored, mounted knight. Wields swords, lances, and axes.
Knight Image Nohrian. A heavily armored knight. Moves slowly, but has high Def.
General Image Nohrian. A seasoned, armored commander of troops. Exceptional Def.
Berserker Image Nohrian. A seasoned fighter. Great at getting in critical hits.
Fighter Image Nohrian. A soldier trained in axe fighting. High HP, but low Def.
Hero Image Nohrian. A soldier with a record of bravery. Wields swords and axes.
Mercenary Image A soldier whose main loyalty is to gold. Their stats are balanced, with high Skill.
Bow Knight Image Nohrian. An archer trained to shoot from horseback. Also wields swords.
Outlaw Image Nohrian. A rogue able to pick any lock. Uses bows and has high Spd and Res.
Adventurer Image Nohrian. A skilled treasure seeker. Wields bows and staves in the field.
Wyvern Lord Image Nohrian. A mighty knight mounted on a wyvern. Uses axes and lances.
Wyvern Rider Image Nohrian. A cavalry rider who rides a wyvern. Has high Str and Def.
Malig Knight Image Nohrian. A tamer of evil dragons. Crushes foes with axes and tomes.
Sorcerer Image Nohrian. A mage who delves deeply into dark lore. Their Mag is fearsome.
Dark Mage Image Nohrian. A wizard who practices the forbidden techniques of dark magic.
Dark Knight Image Nohrian. An eldritch knight trained in both swordsmanship and magic.
Strategist Image Nohrian. A planner who directs battles atop a horse. Uses tomes and staves.
Troubadour Image A mounted healer who uses staves. Cannot attack.
Butler Image Nohrian. A servant who defends his master with shuriken and staves.
Maid Image Nohrian. A servant who defends her master with shuriken and staves.
Wolfskin Image Nohrian. A human/beast hybrid said to feed on humans. High Str and Spd.
Wolfssegner Image Nohrian. A mighty wolfskin who surpasses peers in skill and savagery.
Lancer Image Nohrian. A common soldier. They follow orders and fight with lances.
Nohrian King Image Hereditary ruler of Nohr. Empowered by his great bloodline.
Dark Falcon Image An elite Nohrian pegasus rider trained to use tomes and lances in the air.

Weapons

Each Nohrian weapon type has a Hoshidan equivalent, which share a singular weapon rank. Only Nohrian weapons can be forged in Conquest, whereas only Hoshidan weapons can be forged in Birthright, despite the ability to obtain another campaign's resources through visiting another player's castle. Both types can be forged in Revelation. Skills affecting one weapon type also affect its equivalent, such as Tomefaire affecting both tomes and scrolls.

Nohrian Hoshidan
Image Sword Image Katana
Image Lance Image Naginata
Image Axe Image Club
Image Dagger Image Shuriken
Image Bow Image Yumi
Image Tome Image Scroll
Image Staff Image Rod

My Castle

Main article: My Castle § Version differences

Nohrian resources and buildings are available in Conquest and unavailable in Birthright, excluding visits to another player's castle. Both types of buildings and resources are available in Revelation. Some buildings, such as the Records Hall or Private Quarters, have no associated campaign, being freely available in all.

The current campaign also decides the castle's available styles. In Conquest, the available styles are Nohrian Style, Chevois Style, and Nestrian Style.

Facilities in Conquest award no experience.

Resources

Food
Nohrian Hoshidan Stat Boosted
Image Meat Image Beans Strength
Image Milk Image Fish Speed
Image Cabbage Image Daikon Resistance
Image Berries Image Peaches Magic
Image Wheat Image Rice Defense
Ore
Nohrian Weapon Hoshidan Weapon
Image Crystal Swords Image Pearl Katana
Image Ruby Lances Image Coral Naginata
Image Sapphire Axes Image Lapis Clubs
Image Onyx Daggers Image Quartz Shuriken
Image Emerald Bows Image Jade Yumi
Image Topaz Tomes Image Amber Scrolls

Facilities

Facility type Conquest version Birthright version
Armory Dusk Armory Dawn Armory
Vendor Staff Store Rod Shop
Gathering spot
(food)
Hunting Forest Bean Fields
Dairy Fishing Hole
Cabbage Patch Daikon Garden
Berry Garden Peach Orchard
Wheat Field Rice Paddy
Gathering spot
(ore)
Crystal Mine Pearl Spring
Ruby Mine Coral Spring
Sapphire Mine Lapis Spring
Onyx Mine Jade Spring
Emerald Mine Amber Spring
Topaz Mine Quartz Spring
Dragon statue Dusk Dragon Dawn Dragon
Battle assists Golem Puppet
Turrets Fire Orb Launcher
Ballista
Terrain Nohrian Glade Hoshidan Glade
Nohrian Square Hoshidan Square
Caltrops Healing Tile
Pillars Fort
Grave Ice Sculpture

Notable locations within Nohr

Windmire

See also: Hidden Capital
Image
Windmire's underground market.

Windmire (Japanese: 暗夜王都市街 Dark Night King's City) is the capital city of Nohr. Located in Nohr's west, Windmire is never portrayed in daylight.

Windmire's surface is quiet, as most citizens remain indoors for fear of being beset by bandits or Faceless.[23] Instead, unbeknownst to the military and the royal family, the common people of Windmire take to the many passages winding through the city's underground.[24] Inside the passages, there exists a vibrant market also frequently visited by Princess Elise, disguised as a flower girl.

In addition to being a safe haven for citizens, the underground passages also connect to the inside of Castle Krakenburg. Considering that the passages are filled with canals, they may have originally served as the city's sewers. A passage leading from Windmire to Demon's Fall also exist, though it was considered a rumor.[58]

In Birthright, the Hoshidan army makes use of the passage from Demon's Fall to infiltrate Windmire, then use the underground in order to infiltrate Castle Krakenburg, during which they battle against Princess Camilla.

Castle Krakenburg

Image
Concept artwork of Castle Krakenburg.

Castle Krakenburg (Japanese: クラーケンシュタイン Krakenstein) is a castle at the center of Windmire and home of the Nohrian royal family. Inside the towering walls ringing the castle, most of it is set into a gigantic pit of unknown depth.

The most frequently seen location is the throne room. Set into the ceiling is a statue of Anankos, which King Garon worships. The area leading to the throne room is known as the Grand Staircase, fittingly a long and wide set of ornate stairs. Underground passages extend from the castle into the city proper, leading from Windmire's underground to the inside of a statue of the Dusk Dragon in a training facility for soldiers.

In all campaigns, Castle Krakenburg frequently appears as the place of Garon and Iago's plotting against Corrin. In Birthright, Corrin's group infiltrate the castle through a secret passage, killing Hans, Iago, and Garon, thus ending Nohr's invasion of Hoshido.

Macarath

See also: Pleasure Palace and Bitter Intrigue
Image
Macarath, with Palace Macarath visible in the background.

Macarath (Japanese: マカラス Macarath) is a town in Nohr known for stage shows and gambling.[59] It is also home to Palace Macarath, one of Garon's palaces used as a retreat by the royal family.[60] Additionally, Macarath is renowned for its doctors, and Palace Macarath's apothecary is stocked even with medicinal herbs from Hoshido.[61]

The area around Macarath and Mount Garou is endemic to a rare fever, whose primary symptom are spots on the throat. It is lethal if left untreated.[62]

In Birthright, Palace Macarath is abandoned by Nohrian troops. When Prince Takumi of Hoshido contracts the local fever, Corrin's group rushes to Palace Macarath in order to treat him, though they are ambushed by Iago's forces.

In Conquest, Palace Macarath is taken by the Hoshidan army. When Princess Elise of Nohr catches an illness native to Notre Sagesse, Corrin's group fight off the Hoshidan army lead by Prince Ryoma and retake Palace Macarath in order to treat her.

Port Dia

See also: Unhappy Reunion and Orders

Port Dia (Japanese: 港町ディア Port town Dia) is a port town to the south of Nohrian territory, bordering on Mount Garou. It is the port closest to Notre Sagesse, accessible via ferry.

In Conquest, Corrin battles Hoshidan forces under Takumi in order to reach Notre Sagesse. In Revelation, Corrin instead fights Nohrian forces under Silas for the same reason.

Northern Fortress

See also: Nohr (chapter)

The Northern Fortress (Japanese: 北の城塞 Northern Fortress) is an isolated fort in the northern reaches of Nohr. Corrin was raised there for most of their life.

The fort's true purpose is more akin to a luxurious prison, serving to isolate Corrin and conceal their existence from any who might want to return them to Hoshido. In addition to Corrin, Flora and Felicia are political hostages from the Ice Tribe, forced to work as maids in the fortress to prevent their return to their homeland. In charge of the servants and of raising Corrin is the knight Gunter, himself disgraced and exiled following his defiance of King Garon. Other servants include the butler Jakob and the stable girl Lilith, both of whom serve out of loyalty directly to Corrin.

The fort received visits from Corrin's siblings near daily,[63] and the group had snowball fights when it snowed, which it did often.[64] Corrin was not allowed any other visitors,[63] likely because of an incident in which Silas, a young aristocrat, snuck Corrin out beyond the fortress' walls despite Corrin being forbidden to leave. When the two were caught, Silas would have been executed if Corrin had not vouched for his life.[65]

Following Corrin's departure from the Northern Fortress, it is largely abandoned. In Conquest, the servants are relocated to Castle Krakenburg. In Birthright, Flora is relocated to Palace Macarath,[66] though she returns to the Ice Tribe in both Conquest and Revelation. Felicia, Jakob, and Lilith follow Corrin on their journey in all campaigns, whereas Gunter fell into the Bottomless Canyon.

Fort Dragonfall

See also: Fort Dragonfall and Another Trial
Image
Fort Dragonfall.

Fort Dragonfall (Japanese: 黒竜砦 Black Dragon Fortress) is a fortress in central Nohr, southeast of Windmire. According to legend, the fort was built out of the corpse of a powerful elder dragon, leading to its charateristic elongated shape.[67] Furthermore, the dragon makes the fort itself virtually indestructible.[68]

In Birthright, the Hoshidan forces find the fort abandoned. Though this was part of Iago's plan to revive the dragon and kill the Hoshidans with its stomach acid, they manage to escape. In Conquest, Fort Dragonfall is conquered by the Hoshidans, but retaken for Nohr by Corrin's forces, freeing the captive Azura in the process.

Demon's Fall

See also: Burning Falls

Demon's Fall (Japanese: デーモンフォール Demonfall) is an area east of Windmire characterized by a river of lava running through the area. These came to be through a massive reservoir of oil mixed into the river, which was set alight under unknown circumstances, and has burned ever since.[69] A secret passage connects Demon's Fall directly to Windmire.[58]

In Birthright, the Hoshidan army crosses Demon's Fall in order to more quickly reach Windmire.

Mount Garou

See also: Wolfskin Peak

Mount Garou (Japanese: ガルーの峰 Garou Peak), commonly known as the Impassable Peak,[70] is a territory between Port Dia and the Nohrian mainland. As the home of the Wolfskin, few dare to pass through. Due to poachers hunting the Wolfskin for their fur, they are hostile to all outsiders that enter their home.[71]

In Birthright, the Hoshidan army is forced to cross Mount Garou in order to reach Nohr. However, a trap set by Iago kills one of the Wolfskin, tricking them into battle against Corrin's group. All Wolfskin involved in the battle perish, including their leader, Keaton.

Woods of the Forlorn

See also: Leo (chapter) and A Dragon's Decree
Image
The Woods of the Forlorn.

The Woods of the Forlorn (Japanese: 天蓋の森 Canopy Forest) are a heavily forested area in central Nohr, where the thick canopy causes no light to enter the woods. As such, they are known as the darkest region of Nohr.[72] They are generally avoided by Nohrians due to their many dangers.[73] They are filled with poisonous swamps, and Faceless roam throughout. Those not used to Nohr's harsh conditions suffer most when crossing the forest, with the swamp draining the energy of those unable to resist.[74]

Spirits of the dead are said to haunt the forest, searching for fresh souls to take.[75] Due to the abundance of graves littered throughout the area, it was likely used as a graveyard, leading to its haunted reputation. These rumors are true, according to Odin, though the spirits are described as less fearsome than the Risen.[76] Will-o-the-wisps can appear in the forest to lead travelers astray, resulting in attacks from the Faceless.[77] In addition, a mansion of the dead is also hidden deep within the forest.[78] Despite all dangers, Felicia and Flora used to camp in the Woods of the Forlorn in the summer.[79]

The Woods of the Forlorn serve as the quickest route between Windmire and the territory of the Ice Tribe. Thusly, Corrin passes through the woods to reach the Ice Tribe in Conquest. The inverse occurs in Birthright, with Corrin crossing from the Ice Tribe to Windmire, fighting Leo and a horde of Faceless he summoned along the way.

Cheve

See also: Another Hope and Uprising
Image
Cheve.

Cheve (Japanese: シュヴァリエ Chevalier) is a vassal state to Nohr close to its southern border.[80][a] It is home to an underground group of rebels opposing Nohrian rule that aim to make Cheve independent.[13] The rebellion began when Scarlet formed her own company of knights instead of joining the three already present in Cheve, which gradually turned into the resistance thanks to her dissatisfaction with the Nohrian nobility.[82] Cheve was the location where King Garon set up an ambush under the pretense of peace talks, killing King Sumeragi of Hoshido and kidnapping his stepchild Corrin.

White flowers native to Cheve[83] are used in a ritual of Chevois knights, wherein they pin a flower to their chests before momentous occasions.[84] The people of Cheve also believe that the deceased become stars.[85]

In Birthright, Hoshidan forces joined up with the Chevois resistance, supporting them in battle against the Nohrians. However, Nohr's siege on Cheve forced the Hoshidans to send a strike team through a secret passage deeper into Nohr in the hopes of quickly ending the war. The resistance's leader Scarlet accompanied them.

In Conquest, Corrin's group was sent to suppress the Chevois resistance, who had received help from Hoshidan forces led by Prince Takumi. When the Nohrian army won the battle, the Hoshidans are forced to retreat from the city. Though Corrin wished to end the rebellion peacefully, all members of the resistance, including Scarlet, were executed by General Hans, who reported that Corrin was the one to commit the massacre. After the war, Cheve was likely granted independence following the declaration of autonomy for the Nohrian peoples by King Xander.

In Revelation, Prince Ryoma sought refuge in Cheve after a skirmish with Nohrian forces near the Bottomless Canyon. He aided the Chevois resistance in the battle against the Nohrian forces sent to suppress them. Following the battle, Scarlet traveled together with Ryoma.

Ice Tribe

Main article: Ice Tribe

The Ice Tribe is a vassal state of Nohr located south of the Woods of the Forlorn. The tribe's members plot rebellion against Nohr, because of which Chief Kilma's daughters, Flora and Felicia, were taken hostage.

Nestra

Main article: Nestra

An independent state located in southern Nohr. It is known for the grand theater in its capital, Cyrkensia.

Dragon's Gate

Main article: Dragon's Gate (location)

An ancient draconic ruin built long ago by the First Dragons. It grants access to other worlds across time and space, and is used to purchase and access downloadable content.

Characters from Nohr

Character Description Appears in
Image
Garon
The king of Nohr. Intends to invade and rule over Hoshido. Xander, Camilla, Leo and Elise's father. Fates, Heroes
Image
Arete
A songstress from Valla. Garon's second wife and Azura's mother. Fates, Heroes
Image
Corrin*
A Nohrian royal raised in isolation whose origin is shrouded in mystery. Actually the child of Mikoto, Queen of Hoshido. Fates, Heroes, Echoes: Shadows of Valentia, Warriors, Engage, Shadows
Image
Azura*
An enchanting singer raised among Hoshidan royalty. Arete's daughter who was taken from Nohr as a child. Fates, Heroes, Warriors
Image
Xander
The Nohrian crown prince respected for his martial skill. Only child of Queen Katerina and wielder of the divine blade Siegfried. Fates, Heroes, Warriors
Image
Camilla
A serene Nohrian princess who adores Corrin and is merciless to the enemy. Fates, Heroes, Warriors, Engage
Image
Leo
A talented Nohrian prince who wields the divine tome, Brynhildr. Fates, Heroes, Warriors
Image
Elise
An outgoing and childlike Nohrian princess who loves her siblings wholeheartedly. Fates, Heroes, Warriors
Image
Felicia
A maid of Nohr who often messes up. One of Corrin's retainers and Flora's twin sister. Fates, Heroes
Image
Jakob
A butler of surpassing skill and loyalty. One of Corrin's retainers. Fates, Heroes
Image
Gunter
A veteran Nohrian knight and one of Corrin's retainers. Raised Corrin in the Northern Fortress. Fates, Heroes
Image
Silas
A newly appointed Nohrian knight. A childhood friend of Corrin's. Fates, Heroes
Image
Peri
A cavalier of Nohr who massacres foes with childlike glee. One of Xander's retainers. Fates, Heroes
Image
Beruka
A slum-born assassin who acts as one of Camilla's retainers. Fates, Heroes
Image
Niles
A lowborn retainer of Leo's with a curiously sadistic streak. Fates, Heroes, Warriors
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Effie
A gentle woman of great strength raised in Nohr's capital. One of Elise's retainers. Fates, Heroes
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Arthur
A sworn ally of justice with uncannily bad luck. One of Elise's retainers. Fates, Heroes
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Nyx
A curse-casting Nohrian who is far older than her appearance would suggest. Fates, Heroes
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Benny
A Nohrian border guard from a farming village. Stationed in Cheve with Charlotte. Fates, Heroes
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Charlotte
A Nohrian border guard who dreams of rising above the class of her middling birth. Stationed in Cheve with Benny. Fates, Heroes
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Keaton
A bubbleheaded wolfskin leader from Nohr. Lives on Mount Garou. Fates, Heroes
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Flora
A Nohrian maid who serves Corrin. Originally from the Ice Tribe. One of Corrin's retainers and Felicia's twin sister. Fates, Heroes
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Scarlet
A daring dragon rider fighting with the resistance in Cheve. Fates, Heroes
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Iago
A tactician in the service of the Nohrian king, Garon. Fates, Warriors, Heroes
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Hans
A soldier under the direct command of King Garon of Nohr. A former criminal. Fates, Heroes
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Zola
A Nohrian mage specialized in illusions. Fates
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Daniela
Nohrian general who leads a large force tasked with protecting the border. Fates
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Kilma
Chief of the Ice Tribe and father to Felicia and Flora. Fates
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Cassita
Elise's former retainer living in Windmire's underground. Fates
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Shade
A gifted practitioner of magic. Cipher, Echoes: Shadows of Valentia
Katerina The deceased queen of Nohr. Garon's first wife and Xander's mother. Fates

Genealogy

Genealogy of Nohr
Ancestor
Image
Concubines* ══ Garon
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Katerina ══ Garon
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══ Arete
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══ King of Valla
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┏━━━┻━━┳━━━━┓
Camilla
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Leo
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Elise
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Xander
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Azura
Image
Forrest
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Siegbert
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Shigure
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An unbroken line indicates direct descent; a dashed line (╍) indicates descent across multiple undefined generations. A double line indicates marriage or had children together; italics indicates the spouse from outside the family. Important relatives not directly connected with Nohr's royal family are marked in gray.

Trivia

  • The ancient language of Nohr appears to be German, as revealed in Camilla and Odin's B Support, where Odin names Camilla's armor "Grossartig Mond", meaning "great moon" in the language.[b][86] In PAL versions, the name was changed to "Swaläups Mena",[87] meaning the same thing in the Gothic language, which was spoken by Germanic tribes until roughly the 8th century. Perhaps relatedly, this includes the time period in which the historical events of the Nibelungenlied take place, which lends names to Nohr's divine weapons Siegfried and Brynhildr.

Etymology and other languages

Nohr

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Nohr

A corruption of noir, a French word for black, which reflects the kingdom's aesthetic.

Japanese

暗夜

Officially romanized as Anya, literally "dark night".

Spanish

Nohr

--

French

Nohr

--

German

Nohr

--

Italian

Nohr

--

Portuguese

Nohr

Mentioned in Heroes.[88]

Korean

암야

Lit. "dark night"

Traditional Chinese

暗夜

Lit. "dark night"; mentioned in Heroes.[89]

Windmire

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Windmire

--

Japanese

暗夜王都市街

Dark Night King's City

Spanish

Windmire

--

French

Windmire

--

German

Windmire

--

Italian

Windmire

--

Castle Krakenburg

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Castle Krakenburg

Combination of the German Krake, meaning kraken or octopus, and Burg, meaning castle or fortress.

Japanese

クラーケンシュタイン

Transliteration of Krakenstein, a combination of Krake, as above, and Stein, meaning "stone", a common suffix in German castle names.

Spanish

Castillo Krakenburg

Castle Krakenburg

French

Château Krakenburg

Castle Krakenburg

German

Schloss Krakenburg

Castle Krakenburg

Italian

Castello di Krakenburg

Castle of Krakenburg

Palace Macarath

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Palace Macarath

--

Japanese

マカラス宮殿

Macarath Palace

Spanish

El palacio Macarath

The palace Macararh

French

Palais Macarath

Palace Macarath

German

Palast Macarath

Palace Macarath

Italian

Palazzo Macarath

Palace Macarath

Port Dia

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Port Dia

--

Japanese

港町ディア

Port town Dia

Spanish

Ciudad portuaria de Dia

Port city of Dia

French

Port de Dia

Port of Dia

German

Hafenstadt Dia

Port town Dia

Italian

Porto di Dia

Port of Dia

Northern Fortress

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Northern Fortress

--

Japanese

北の城塞

Northern Fortress

Spanish

Fortaleza del norte

Northern fortress

French

Forteresse nord

Northern fortress

German

Nördliche Festung

Northern Fortress

Italian

Fortezza settentrionale

Northern fortress

Fort Dragonfall

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fort Dragonfall

--

Japanese

黒竜砦

Black Dragon Fortress

Spanish

Fuerte del Dragón Abatido

Fort of the Felled Dragon

French

Fort Dracomor

Fort Dracomor; possibly a combination of Latin draco ("dragon") and French mort ("death").

German

Schwarzdrachenfeste

Black Dragon Fortress

Italian

Forte Grandrago

Fort Greatdragon

Demon's Fall

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Demon's Fall
• Demon's Falls

• Used in dialogue.
• Used on the world map.

Japanese

デーモンフォール

Demonfall

Spanish

Cascada del Diablo

Devil's waterfall

French

Chutes infernales

Hellish falls

German

Dämonenfälle

Demon Falls

Italian

Cascate Infernali

Hellish falls

Mount Garou

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mount Garou

From the Japanese name of the Wolfskin race, which derives from the French word loup-garou ("werewolf").

Japanese

ガルーの峰

Garou Peak

Spanish

Monte Garou

Mount Garou

French

Mont Ulfhedin

Mount Wolfskin (borrowed from an Old Norse term for warriors similar or identical to berserkers)

German

Berg der Ulfhedin

Mountain of the Wolfskin

Italian

Monte Garou

Mount Garou

Woods of the Forlorn

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Woods of the Forlorn

--

Japanese

天蓋の森

Canopy Forest

Spanish

Bosque del Quebranto

Forest of Loss

French

Forêt de la mélancolie

Forest of melancholy

German

Wald der Verlorenen

Forest of the Lost

Italian

Foresta dei Perduti

Forest of the Lost

Cheve

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Cheve

Derived from the French chevalier, meaning "knight".

Japanese

シュヴァリエ市街

Chevalier city

Spanish

Cheve

--

French

Cheve

--

German

Cheve

--

Italian

Cheve

--

Gallery

CG images

Concept artwork

Heroes artwork

Notes

  1. Cheve is referred to as a duchy (Japanese: 公国 Duchy) in Japanese.[81]
  2. Albeit declinated incorrectly, as the proper form would be "Grossartiger Mond".

References

  1. Corrin's critical quote
  2. "Once dragons fought against each / Other using humans as pawns / They empowered their pawns / With drops of their own blood / In time the dragonblooded humans / Became royalty even as the / Dragons descended into beasthood" — Ancient Texts, Fire Emblem Fates
  3. 3.0 3.1 "A hundred years ago in Nohr, there was a tremendous cultural explosion. Not just in painting and the arts, but in fashion as well. Now that I think about it, I really must try to study more old portraits. There must be a wealth of fashion knowledge to be gained from them. In fact, I cut my hair based on one such portrait done when this style was in vogue." — Forrest in his and Shigure's C Support, Fire Emblem Fates
  4. 4.0 4.1 "Leo: Ah, yes. When he was young, they say he never ran out of love stories to tell. Ah, yes. All the girls in the kingdom wanted to be at his side. And they weren't just interested in the throne, either. He was quite the charmer.
    Elise: Heehee! OUR Father? A ladies' man?! It's not possible!
    Leo: I know it's hard to believe now, but he was known as an extremely charismatic leader. Unfortunately, this charisma inspired much chaos among his suitors. There were so many vying for his favor that they frequently turned to violence. Some even turned on members of their own family.
    Elise: What?! How could someone do that to their own family?
    Leo: I suppose they lost all sense of self-control in their effort to rise in position." — Leo and Elise in their B Support, Fire Emblem Fates
  5. 5.0 5.1 "Lianna: Ah, I see. In Aytolis and Gristonne the king or queen can have only one spouse.
    Leo: Of course! That's how it is in Nohr, too!
    Lianna: Are you saying your mother was the king's...mistress?!
    Leo: Don't be so shocked. All our mothers were. Well...except for Xander's.
    Lianna: How do all those mothers live together and still get alone?
    Leo: Get along? Heh… How optimistic of you. In Nohr even the children of mistresses have a claim to the throne. So our mothers have always competed for the king's affection." — Leo and Lianna in their Support, Fire Emblem Warriors
  6. "Oh. Didn't you know? Xander is the only one of my siblings born to the queen. The rest of us—Leo, Elise, and I—we're all children of King Garon's mistresses. Different mistresses, I might add. He loved to pit our mothers against each other. [...] Our mothers were the lowest of the low, trying to claw their way to a better status. Naturally, they used us as bait in all of their conflicts." — Camilla in her and Niles' A Support, Fire Emblem Fates
  7. "Her half siblings fought each other in a struggle for power, and most of them perished in the conflict. And so, Elise treasures the family she has left." — Elise: Sincere Sister, Meet some of the Heroes
  8. 8.0 8.1 "Azura is the child of Father's second wife, the late Queen Arete. When they married, many Nohrians were still distraught over my mother's death. Those who loved Queen Katerina were not happy about Queen Arete or her daughter. Camilla and I...and later Leo...were told not to associate with Azura because of this. I suppose Father wanted to protect the strength of his legacy or some nonsense. However, we always wished we could be close with her, as siblings should be. I can't tell you how happy I am to have you here with us, Azura." — Xander in Chapter 16, Fire Emblem Fates: Conquest
  9. "You mustn't talk about Valla to anyone when you're beyond its borders. If you do, you'll trigger a curse that will cause your body to dissolve and disappear. That's what happened to my mother... To Arete, the former queen of Valla." — Azura in Chapter 7, Fire Emblem Fates: Revelation
  10. "And yes, our mothers were not exactly... well, they weren't the friendliest. Before you were born, the situation was awful, even within the royal family." — Leo in his and Elise's A Support, Fire Emblem Fates
  11. "[Xander] said Father wasn't nearly as scary when he was younger. He said Father wasn't cruel back then. That he loved showing his strength... But he had dignity and charm and didn't care for conquering other kingdoms. He told me that things started getting bad when Queen Arete died." — Elise in Chapter 22, Fire Emblem Fates: Birthright
  12. "I know all of this is new to you, but don't forget we came to suppress a rebellion. That means the Ice Tribe is disgruntled with the actions of the kingdom of Nohr." — Silas in Chapter 8, Fire Emblem Fates: Conquest
  13. 13.0 13.1 "All of us in the Cheve resistance simply wish to be free of Nohr's oppressive rule." — Scarlet in Chapter 14, Fire Emblem Fates: Birthright
  14. "In those days, there was tension between Hoshido and Nohr, but no full-blown war. Not until Garon lured King Sumeragi—our father—to Cheve under false pretenses. He said it was for a peace conference. Ha! His real plan was to murder our father in cold blood. And to make matters even worse...he kidnapped you." — Ryoma in Chapter 4, Fire Emblem Fates
  15. "Ryoma: They're known as the Faceless. Creatures with no will of their own. Created by Nohrian mages.
    Hinoka: I call 'em dead meat. But they're the only thing Nohr can throw at us right now. Our mother, Queen Mikoto, put up a magical barrier around our kingdom. Regular enemy soldiers find themselves without the will to fight upon crossing it. So long as Mother is able to keep the barrier up, Nohr can't invade Hoshido.
    Ryoma: That's why Nohr sends those...things. They have no souls—no will of their own. That's why they are able to penetrate the barrier and terrorize our borders." — Ryoma and Hinoka in Chapter 4, Fire Emblem Fates
  16. "Shura: ... I know...because... I was one of the people responsible for kidnapping you [Azura] all those years ago. [...] I was commissioned by a Hoshidan strategist named Yukimura. I led him through the secret tunnel that runs beneath Castle Krakenburg." — Shura in Chapter 16, Fire Emblem Fates: Conquest
  17. "I've heard that Nohrian people are more true to their desires than Hoshidans. That they follow their passions without a second thought for anything else." — Azama in his and Beruka's B Support, Fire Emblem Fates
  18. "We Nohrians place such importance on instinct and vigilance... But we can't forget who we're fighting against, or what we're fighting for." — Xander in his and Ryoma's A Support, Fire Emblem Fates
  19. "I've always heard that the people of Nohr are especially cold to outsiders. It's almost like the world they live in has deeply influenced their mentalities." — Azura in her and Corrin's B Support, Fire Emblem Fates: Revelation
  20. "You can't be serious, Corrin. You'd really allow this backstabbing Nohrian scum to accompany us?" — Saizo in Chapter 7, Fire Emblem Fates: Birthright
  21. "Get this—I asked my siblings what they thought my costume was meant to be, and they all said "Nohr Noble." Silly, right? It's got pumpkins and a broom and everything. I mean, I guess the colors are a bit Nohrian, but..." — Corrin: Starry Seer, at the castle, Fire Emblem Heroes
  22. "I'm told this is the garb of a witch who flies through the sky at night. Sounds like a Nohrian to me." — Corrin: Starry Seer, at the castle, Fire Emblem Heroes
  23. 23.0 23.1 23.2 "Believe it. I'm afraid that the city has been this way for quite some time now. Most regular folks just stay indoors. That way they won't be harassed by brigands or roving Faceless... That's just how it is in Nohr. [...] Remember the Woods of the Forlorn? How the trees arched and craned to soak up every possible bit of light? That's how us Nohrians must live as well. Food, resources, and even light are limited. That's why our kingdom learned to fight and conquer other countries to prosper. We're like those trees, searching for the sun and trying to survive as best we can." — Silas in Chapter 22, Fire Emblem Fates: Birthright
  24. 24.0 24.1 "Shura: Heh. I told you. This is the REAL Nohr. The royals don't even know about this place. It's how the ordinary people around here get by.
    Corrin: It's so...lively! There are so many shops and people. This is more like what I imagine when I think of a capital city.
    Shura: Yeah, this is the true heart of Nohr. It's a place free from the prying eyes of the king's spies and soldiers. Here you can see a real glimpse of what it means to be a Nohrian! Only rich foreigners and idiots venture out into the streets above, heh." — Corrin and Shura in Chapter 22, Fire Emblem Fates: Birthright
  25. "Nohrian law is blunt on the subject of traitors. There is only one punishment... The sentence is death." — Leo in Chapter 18, Fire Emblem Fates: Birthright
  26. "You mean it was a lie?! Keaton, did you lie to me?! You know I'm a princess, right? Do you know what the punishment is for lying to a princess in Nohr?" — Elise in her and Keaton's A Support, Fire Emblem Fates
  27. "Gunter: <Lord/Lady> Corrin... Yes, I can hear you. Do you recall when I told you that I declined King Garon's gift? How he offered dragon's blood, but I refused? It offended him greatly. So much so that he had my wife and child killed.
    Corrin: ...That's horrible.
    Gunter: He didn't stop there. Once my family was dead, everyone in my town was also killed.
    Corrin: ...But...why?
    Gunter: I ask myself that, every day. I cannot understand the minds of royals. To you all, we commoners are little more than pawns in your schemes... Or weeds to be killed on a whim." — Gunter and Corrin in Chapter 26, Fire Emblem Fates: Revelation
  28. "They say the sun never shines in Nohr, but we can see that that's not true." — Ryoma in Chapter 15, Fire Emblem Fates: Birthright
  29. "Oh, Corrin. Have you really lost your night eyes so quickly? Hoshido has made you soft." — Leo in Chapter 18, Fire Emblem Fates: Birthright
  30. "I spent most of my life in Nohr, and I can safely say it was always gloomy. Besides the dark forests, there was very little plant life among the rocky terrain. From what I've read, most of the land is tundra and bad for farming..." — Corrin in their and Azura's B Support, Fire Emblem Fates: Revelation
  31. "Nohr, where I come from, has four seasons, of course. But the climate is never quite this nice..." — Leo: Extra Tomatoes, at the castle, Fire Emblem Heroes
  32. "Winter lasts long in Nohr. While our spring is over before you know it." — Xander: Spring Prince, on the character status screen, Fire Emblem Heroes
  33. "The spring in Nohr is cold and dark, so I like my kingdom to celebrate spring as best we can." — Xander: Spring Prince, at the castle, Fire Emblem Heroes
  34. "I'll cast your soul into the eternal darkness of Nohr!" — Garon in Chapter 27, Fire Emblem Fates: Birthright
  35. "On this day, as I assume my father's throne, I vow to steady our course. The night sky is dark, but that is what allows the stars to shine so brilliantly. As king, I hope to be the light that guides Nohr out of this long night. I swear I will not rest until our beloved home awakens to a brighter tomorrow." — Xander in Endgame, Fire Emblem Fates: Conquest
  36. Black roses are used as the border decoration for chapter title cards in the Conquest campaign, contrasted with the Hoshidan white cherry blossoms used in Birthright.
  37. "We mostly eat game in Nohr, but I'm learning here how tasty fish can be." — Flora, giving out fish at the Fishing Hole, Fire Emblem Fates
  38. "I'm not used to this "milk," but you know...it's quite the delight!" — Orochi, giving out milk at the Dairy, Fire Emblem Fates
  39. "Felicia: Huh? Oh! That isn't poison, milord. It's chocolate! I thought it would give a nice Nohrian kick to that bland old rice!
    Ryoma: THIS is chocolate?! I'm sorry to say it, Felicia, but it does not pair well with rice." — Felicia and Ryoma in their C Support, Fire Emblem Fates
  40. "Subaki: Hello, Nyx. I'm sorry to intrude while you're reading, but I wanted to talk. Wait... What are you drinking?
    Nyx: Oh, of course. I forgot that this is foreign to Hoshidans. It's called coffee." — Nyx and Subaki in their B Support, Fire Emblem Fates
  41. "I brought back a bunch of rice! We never\nused to eat this stuff, but it's SO GOOD!" — Elise, giving out rice from the Rice Paddy, Fire Emblem Fates
  42. "I don't know much about soybeans, but I'd love to learn some recipes for them." — Flora, giving out soybeans from the Bean Fields, Fire Emblem Fates
  43. "I made sandwiches! It's a Nohrian custom to make sandwiches when you're going on a trip. They make for great travel food, and you can put all sorts of ingredients in them!" — Felicia in her and Ryoma's A Support, Fire Emblem Fates
  44. "Sophie: I'm REALLY in a bind right now. See, Daddy and I are supposed to have dinner with some Hoshidans. You have to figure there'll be a lot of Hoshidan food served there, right?
    Hisame: And what, pray tell, is wrong with Hoshidan food?
    Sophie: N-nothing! It's not the food I'm worried about... It's the utensils! You're supposed to eat it with these things called chopsticks, right? I don't know where to start" — Sophie and Hisame in their C Support, Fire Emblem Fates
  45. "Camilla: Oh, it was just my usual… Apple pie with a little kick of cardamom.
    Sakura: Mmm...that sounds good! Is that a traditional Nohrian recipe, or...?
    Camilla: It is! You mean to say you don't have apple-cardamom pie in Hoshido?" — Camilla and Sakura in their Support, Fire Emblem Warriors
  46. "As a member of Nohr nobility, I also studied painting from a young age." — Silas in his and Kagero's A Support, Fire Emblem Fates
  47. "Of course, growing up in Nohr, every young lady is taught to sew." — Camilla in her and Hinoka's C Support, Fire Emblem Fates
  48. "Where I'm from, flower arranging is an art mainly practiced by noble ladies..." — Silas in his and Kagero's C Support, Fire Emblem Fates
  49. "Elise: Oh, this? It's a violin!
    Sakura: A violin, huh? It sounds... g-gorgeous.
    Elise: Really? Thanks! I'm glad you like it. We've got all kinds of lovely stringed instruments in Nohr. This one's pretty small, but there are some huuuuuge ones too. I love violins though. They're so cute! Don't you think?
    Sakura: Yes, it's adorable! I didn't know you could play an instrument, though.
    Elise: Heehee. Yeah, I had to take lessons when I was younger. "A lady must know how to delight the ear and soul with music!" It's a weird thing all noble girls have to do. But princesses especially." — Elise and Sakura in their C Support, Fire Emblem Fates
  50. "Takumi: Hm? What is this? A board? And...ivory pieces... Ah, I see. It's a strategy game. You fight with these pieces on this board, right?
    Elise: Wow! Right again! It's called chess.
    Takumi: It reminds me of a game we play in Hoshido—shogi. I bet they're very similar." — Takumi and Elise in their C Support, Fire Emblem Fates
  51. "Silas: It's a special kind of battle, called Predator. You'll love it, I promise.
    Rinkah: Huh. Tell me more.
    Silas: It's a traditional Nohrian war game.
    Rinkah: Oh yeah? How does it work?
    Silas: It's simple. One of us is the predator, or just "it," who chases their prey. If the one who's it manages to touch the prey, like this, then the prey loses.
    Rinkah: H-hey! Hands off!
    Silas: So now that I touched you, you're "it," and it's your turn to chase me." — Silas and Rinkah in their C Support, Fire Emblem Fates
  52. "Silas: It's a serious favor I've come to ask. Would you...swear the Warrior's Oath with me?
    Ryoma: The Warrior's Oath? I'm not familiar with that.
    Silas: It's a ritual in Nohr. We draw each other's weapons and make a shallow cut. Then we hold the wounds together as we recite an oath of loyalty." — Silas and Ryoma in their A Support, Fire Emblem Fates
  53. "The realm outside my family's castle is very dark. So every spring, we go all out to decorate our home. Flowers of all colors...bunnies of all shapes and sizes...and more eggs than you can imagine!" — Camilla: Spring Princess, at the castle, Fire Emblem Heroes
  54. "During my kingdom's spring festival, we hide eggs and then search for them. It's the definition of fun." — Xander: Spring Prince, at the castle, Fire Emblem Heroes
  55. "During the spring festival, egg delicacies are my everything back home." — Camilla: Spring Princess, on the character status screen, Fire Emblem Heroes
  56. "Hoshido's summer festival is, as expected, quite different from Nohr's." — Leo: Festival Bonds, on the character status screen, Fire Emblem Heroes
  57. "I once took part in a similar festival in Nohr. The motifs are a little different, but the costumes are just as flashy." — Corrin: Celestial Sorcerer in Paralogue 77, Fire Emblem Heroes
  58. 58.0 58.1 "Do you feel that breeze? It's fresh air, coming from that passageway. Unless I'm mistaken, it will take us directly to the capital of Nohr, Windmire. There were rumors of such a thing, but I never knew it actually existed..." — Jakob in Chapter 21, Fire Emblem Fates: Birthright
  59. "I believe this place is known as Macarath. It's a town known for stage shows and gambling, much like Nestra." — Ryoma in Chapter 16, Fire Emblem Fates: Birthright
  60. "[King Garon] apparently wishes to reward you [Corrin] for your success in Notre Sagesse. We are to travel to the royal palace in Macarath for rest and relaxation." — Silas in Chapter 12, Fire Emblem Fates: Conquest
  61. "Corrin: She caught a deadly ailment while we were on our last mission. Azura can cure her with a special plant, but it only grows in Hoshido...
    Silas: Don't worry, Corrin. Macarath will surely have what she needs.
    Corrin: Will they, Silas? How do you know?
    Silas: The best doctors in all the land can be found in Macarath. Their stock of medicines is unrivaled." — Corrin and Silas in Chapter 12, Fire Emblem Fates: Conquest
  62. "I...I think he has a rare fever that's specific to this region. Do you see these spots on his throat? They're one of the unique symptoms. It's extremely s-serious! He could die if we don't treat it immediately." — Sakura in Chapter 16, Fire Emblem Fates: Birthright
  63. 63.0 63.1 "Well, let's see... I lived in the Northern Fortress. It was pretty remote. Hmm... I wasn't allowed to go outside or have any friends. [...] Thinking back, it was hard. However, at the time, I never felt lonely. The servants were like family, and my brothers and sisters visited all the time. Elise came by to hang out every single day." — Corrin in their and Azura's B Support, Fire Emblem Fates: Birthright
  64. "It often snowed at the Northern Fortress. Elise, Corrin, and I would have snowball fights when I visited." — Xander in Anna on the Run, Fire Emblem Fates
  65. "It's been ages. We used to play together. You always said how badly you wanted to see the world... So one day I made us a picnic and snuck you out for a few hours to explore. [...] I knew taking you beyond the walls was forbidden, but... I also knew how much it would mean to you. The guards tried to execute me when we returned, but you wouldn't let them do it." — Silas in Chapter 7, Fire Emblem Fates: Conquest
  66. "After you left, everyone in the Northern Fortress was sent away. I got my orders to come here [Palace Macarath], and that was it." — Flora in Pleasure Palace, Fire Emblem Fates: Birthright
  67. "The fort itself was built partially from the remains of a dragon! [...] Yes. You look upon the carcass of an ancient, legendary beast. Its bones and carcass never seemed to deteriorate, even in death. Eventually, someone got the idea to incorporate them into this fort." — Ryoma in Chapter 20, Fire Emblem Fates: Birthright
  68. "Corrin: Then what's your plan? Destroy the fort on top of us? You know it's made out of an indestructible dragon, right?
    Iago: Well, of course! Why else do you think I chose this location to corner you? The dragon is even more indestructible than you can imagine..." — Corrin and Iago in Chapter 20, Fire Emblem Fates: Birthright
  69. "There is a massive resevoir of oil nearby that has mixed with the water. At some point, hundred of years ago, the river was set aflame. It might have been a lightning strike, or an accident, but regardless... It has burned ever since." — Jakob in Chapter 21, Fire Emblem Fates: Birthright
  70. "However, Mount Garou is more commonly known as the Impassable Peak." — Ryoma in Chapter 15, Fire Emblem Fates: Birthright
  71. "Corrin: What are we dealing with, Ryoma? Another of Nohr's monsters?
    Ryoma: No, these are wolfskin—a tribe with shapeshifting abilities. They're the other hazard associated with crossing Mount Garou.
    Keaton: Hey! What are you guys doing in our den?
    Corrin: I'm sorry...who are you?
    Keaton: Me? Oh, my name's Keaton. And you CAN'T HAVE MY FUR, got it? Some other humans came and tried to get my fur. But I collected their bones instead. Ha! The joke's on them." — Chapter 15, Fire Emblem Fates: Birthright
  72. "Corrin: Ugh, this forest is so dark and dismal... The trees are blocking the whole sky. I can't even see the moon from here. It feels as though we've been walking in darkness forever.
    Ryoma: They say this is the darkest region in the kingdom of Nohr." — Corrin and Ryoma in Chapter 18, Fire Emblem Fates: Birthright
  73. "To even get there, <he/she> must first pass through the Woods of the Forlorn. It's too much to ask of <him/her> when <he/she>'s still so inexperienced in the ways of the world!" — Xander in Chapter 7, Fire Emblem Fates: Conquest
  74. "Hinoka: Ughhh...I'm getting so...tired. So...drained...
    Ryoma: It's the swamp! Everyone, get out of the water right now!
    Corrin: Strange, it doesn't seem to be affecting me...
    Leo: Hmm. So your connection to Nohr hasn't been completely severed, I see..." — Chapter 18, Fire Emblem Fates: Birthright
  75. "They say the spirits of the dead inhabit this forest, searching for fresh souls to take." — Jakob or Felicia in Chapter 7, Fire Emblem Fates: Conquest
  76. "Odin: Well, I DO know a thing or two about darkness, milord.
    Leo: And the legends of the spirits haunting the Woods of the Forlorn are terrible...
    Odin: Eh, they're not so bad. Better than the Risen." — Odin and Leo in their A Support, Fire Emblem Fates
  77. "Corrin: Oh, wait. There's something different.
    Ryoma: What is it?
    Corrin: I...I don't know. It's over there. Something glowing...
    Ryoma: Is it some sort of animal?
    (Corrin and Ryoma look at a blue flame in the distance)
    Corrin: No. It's giving off an unnatural light.
    Ryoma: I don't like the looks of this... Do you think they could be more of Iago's optical illusions?
    (More will-o'-wisps surround the trio)
    Corrin: I don't know, but I'd rather not find out. Let's get out of here!
    Ryoma: It's too late—we're surrounded. Let's hope these...things...aren't hostile.
    (The camera focuses on a stone grave set into a toxic puddle)
    Corrin: I...I think this place is a graveyard." — Corrin and Ryoma in Chapter 18, Fire Emblem Fates: Birthright
  78. "I know many places far more terrifying than this silly old haunted mountain. For instance, the mansion of the dead deep in the Woods of the Forlorn." — Camilla in Boo Camp, Fire Emblem Fates
  79. "Flora and I used to camp in this area in the summers. Between the two of us, we had every nook and cranny mapped out." — Felicia in Chapter 18, Fire Emblem Fates: Birthright
  80. "She’s a wyvern lord from Cheve, a vassal state of Nohr that’s famed for its knights." — Scarlet: Rebellious Streak, Meet some of the Heroes
  81. "暗夜王国の属国であるシュヴァリエ公国は、優れた騎士を数多く生んだ国として知られています。竜騎士のクリムゾンさんもその一人です。" — Scarlet: Rebellious Streak, Meet some of the Heroes
  82. "Scarlet: Both my parents were knights, so I copied what I saw them do. See, I grew up in Cheve, home to three companies of knights. In a place like that, even the alley cats pick up a few moves.
    Corrin: Why didn't you join any of these companies?
    Scarlet: I planned to. I thought I'd sign on with the same company my parents did. But when I saw how King Garon treated his subjects, I knew it wasn't in the cards. I had no faith in the Nohrian nobility to do right by the common folk. So I ended up forming my own company, which turned into the resistance. That about sums it up." — Scarlet and female Corrin in their C Support, Fire Emblem Fates
  83. "Corrin: What a lovely white flower!
    Scarlet: You like it? It's a kind of flower native to Cheve." — Scarlet and Corrin in their B Support, Fire Emblem Fates
  84. "Oh, it's a custom among the knights of Cheve. Whenever one faces some monumental event, it's tradition to pin on a flower." — Scarlet in Chapter 18, Fire Emblem Fates: Revelation
  85. "In Cheve, we believe that people who die turn into stars. So when I lie out here stargazing, it feels almost like visiting my folks." — Scarlet in her and female Corrin's A Support, Fire Emblem Fates
  86. "With no more delay, its luminous name is...rendered in the old tongue of our land. It reminds us, like the armor itself, of the glorious night sky. I give you...Grossartig Mond, the great moon!" — Odin in his and Camilla's B Support, North American version, Fire Emblem Fates
  87. "With no more delay, its luminous name is...rendered in the old tongue of our land. It reminds us, like the armor itself, of the glorious night sky. I give you...Swaläups Mena, the great moon!" — Odin in his and Camilla's B Support, European English version, Fire Emblem Fates
  88. "Um príncipe de Hoshido criado em Nohr." — Help text description of Corrin: Fateful Prince (Portuguese), Fire Emblem Heroes
  89. "生於白夜王國,長於暗夜王國的王子,神器【夜刀神】的主人。" — Help text description of Corrin: Fateful Prince (Traditional Chinese), Fire Emblem Heroes