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Mage Knight

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Mage Knight

Image
Artwork of the Mage Knight from the Fire Emblem Trading Card Game.


Magic knights who cast spells from horseback, but can also take part in melee combat.

Unit type(s)
  • Mounted (all titles)
  • Infantry (replaces Mounted when dismounted; Thracia 776)
Weapon(s)
Skill(s)
  • Canto (Genealogy of the Holy War, Thracia 776, The Sacred Stones)
  • Chaos Style (Engage)

The Mage Knight (Japanese: マージナイト Mageknight) is an advanced mounted class which debuted in Fire Emblem: Genealogy of the Holy War. It is one of the first classes in the Fire Emblem series to wield both physical weapons and magic in combination: in its case, it can wield swords and all three types of anima magic in Genealogy of the Holy War and Thracia 776. In its third appearance in Fire Emblem: The Sacred Stones, however, the Mage Knight is a pure magical class, wielding anima and staves. After a 19-year absence, the Mage Knight makes a return in Fire Emblem Engage, functioning similarly to their portrayal in the Jugdral duology, with lance and axe-wielding variations introduced alongside the returning sword variation. The Mage Knight is a class change option for Mages in all of its appearances; it is also an option for Troubadours in The Sacred Stones.

As expected of a mixed-weaponry class, the Jugdral and Engage incarnations of the Mage Knight is unique in its balanced stats; while not possessing the same sheer strength in both types as a pure-physical or pure-magical unit, it is competent in both fields. It also possesses unusually high defense for a magical unit. As a mounted class, in Thracia 776 they are capable of dismounting and are forced to do so for indoor terrain, and unlike most dismounted units will not lose access to any of their weapons. The version of the Mage Knight in The Sacred Stones fits into a more standard magical unit mold.

In Awakening, a class similar to the Jugdral version of the Mage Knight was introduced, known as the Dark Knight.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Genealogy of the Holy War 40 5 10 7 7 0 5 7 9 -- Swords B Fire magic B
Thunder magic B Image B
Thracia 776
(mounted)
20/18 3 3/4 5/4 4/5 0 4/3 -- 8 6/4 Swords E Fire magic D
Thunder magic D Image D
Thracia 776
(dismounted)
20/18 2 3/4 4/3 3/4 0 3/2 -- 5 6/4 Swords E Fire magic D
Thunder magic D Image D
The Sacred Stones 20/19 -- 4/3 3/5 5/6 0 5/3 5/6 7 8/6 Anima magic C Staves D
Engage 21 5 7 8 9 2 3 8 6 6 Swords B Tomes A /
Lances B Tomes A /
Axes B Tomes A

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Genealogy of the Holy War 80 20 25 22 22 30 20 22 9 -- Swords B Fire magic B
Thunder magic B Image B
Thracia 776 80 20 20 20 20 20 20 -- 20 20 Swords A Fire magic A
Thunder magic A Image A
The Sacred Stones 60 -- 24/25 26/24 25 30 24 25/28 15 25 Anima magic S Staves S*
Engage 47 35 40 28 32 24 26 40 20 12 Swords A Tomes A /
Lances A Tomes A /
Axes A Tomes A

Miscellaneous data

Game Tier Movement type Weakness Experience CRP Gold Vision Weight mod. Capacity Size Unit type
Genealogy of the Holy War -- -- -- -- -- 3,000 -- -- -- -- --
Thracia 776
(Male)
-- -- -- -- 4 -- 3 -- -- -- --
Thracia 776
(Female)
-- -- -- -- 3 -- 3 -- -- -- --
The Sacred Stones -- -- -- -- 3 -- 3 -- -- -- --
Engage -- -- -- -- -- -- 3 -- -- 1 --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Genealogy of the Holy War 100% 30% 20% 30% 30% 0% 20% 20% -- -- -- --
Thracia 776 50% 20% 3% 15% 10% 10% 15% -- -- 15% 0% --
The Sacred Stones 45% -- 40% 30% 40% 30/40% 10% 40% -- -- -- --
Engage 5% 5% 25% 0% 5% 5% 10% 25% -- 0% -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

Game Skill Learning conditions
Genealogy of the Holy War
Thracia 776
The Sacred Stones
Canto Innate; hidden and unnamed.
Engage Image Chaos Style Learned at level 5.

Class change

Genealogy of the Holy War

The class a unit changes into in Genealogy of the Holy War is determined by the unit and not the class; however, all units that change into the Mage Knight class have the following class change option:

Base class Promotion method Advanced class
Image
Mage
Choosing the option "Class change" in the home castle after reaching level 20. Image
Mage Knight
or
Image
Mage Fighter
Promotion choice criteria: Preset depending on the individual character; Azelle and Arthur promote to Mage Knight, while Tine promotes to Mage Fighter.

Thracia 776

The class a unit changes into in Thracia 776 is determined by the unit and not the class; however, all units that change into the Mage Knight class have the following class change option:

Base class Promotion method Advanced class
Image
Mage
Using a Image Knight Proof after reaching level 10. Image
Sage
or
Image
Mage Knight
Promotion choice criteria: Preset depending on the individual character; Miranda promotes to Mage Knight, while Asbel promotes to Sage.

The Sacred Stones

Base class Promotion method Advanced class
Image
Mage
and
Image
Troubadour
Using a Image Guiding Ring or Image Master Seal after reaching level 10, then selecting "Mage Knight". Image
Mage Knight

Engage

Base class Promotion method Advanced class
Image
Mage
Using a Image Master Seal after reaching level 10 and having Staves proficiencies.

Using a Image Master Seal after reaching level 10 and having Swords, Lances, or Axes proficiencies.
Image
Sage
or
Image
Mage Knight
Promotion choice criteria: The player can freely choose.

Playable Mage Knights

Playable units
Name Game
Olwen Thracia 776
Ilios Thracia 776
Selena The Sacred Stones (Creature Campaign only)
Playable Mage Knight units in the Fire Emblem series.

Notable enemy Mage Knights

Enemy units
Name Game
Ovo Genealogy of the Holy War (second generation)
Musar Genealogy of the Holy War (second generation)
Kempf Thracia 776
Reinhardt Thracia 776
Mueller Thracia 776
Selena The Sacred Stones
Enemy Mage Knight units in the Fire Emblem series.

Flavor text

Game Text
(English)
Text
(Japanese)
The Sacred Stones
(class roll)
Mounted mage-knights who wield anima
magic. Can also use sacred staves.
馬にまたがり 戦場を駆け抜ける 魔道騎士
『理(ことわり)』の力と聖なる杖をあやつる
The Sacred Stones
(help)
Knights trained in both anima and
staves. Equip: Anima, staves.
理魔法と杖を使う 魔道騎士
装備『理・杖』
Engage
Magic knights who cast spells from
horseback, but can also take part in
melee combat.
馬上から魔法を放つ魔法騎士。
武器を携え、白兵戦でも活躍する。

Trivia

  • In The Sacred Stones's entry on the Nintendo website in 2005, it was erroneously claimed that the Mage Knight was capable of using both "weapons and magic" as it can in other games.[1]
  • In the Japanese version of The Sacred Stones, Tarvos, Maelduin, and Mage Knight do not take bonus damage from cavalry-effective weapons. This was changed in the international versions.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mage Knight

--

Japanese

マージナイト
魔道騎士

• Officially romanized as Mageknight in The Sacred Stones.
• Magic Knight. Used in dialogue and ending titles.

Spanish

Jinete mago

Mage rider

French

Chevalier mage

Mage knight

German

• Warlock
• Magieritter

• A male magic practitioner or conjurer, traditionally the equivalent male term for "witch".[2] Used in The Sacred Stones.
• Magic knight. Used in Engage.

Italian

Mago cavaliere

Mage knight; abbreviated as Mago caval. in The Sacred Stones.

Korean

메이지 나이트

Mage knight

Simplified Chinese

魔法师骑士

Mage knight

Traditional Chinese

魔法師騎士

Mage knight

Gallery

Official artwork

Portraits

Screenshots

References

  1. Games : Fire Emblem: The Sacred Stones, Nintendo.com (archived at the Internet Archive), Published: 2005, Retrieved: March 6, 2015
  2. Warlock | Define Warlock at Dictionary.com, Dictionary.com, Retrieved: March 6, 2015

See also

Image This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.