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Random event

Random events are events that can randomly happen in Tomodachi Life: Living the Dream. While the player is able to influence the chances of an event happening (ex: making a Mii interact with a flower planter, then making another Mii interact with the first Mii to try and trigger a crush cutscene), they cannot directly trigger them.
There are four main ways an event can be triggered: making a Mii interact with something (Mii, building, object), hovering over a Mii while they traverse the island resulting in a "What's up with [Mii]?" prompt, and assisting with either a wavy or blinking yellow pondering. In the case of many events, they can also be triggered through simply dragging Miis around to their trigger conditions, usually in combination with the "What's up with [Mii]?" trigger.
Note: All event names are unofficial, as they go unnamed in-game. Also note that tables refer to the lowest relationship required for the event to occur (i.e. an event that can occur between friends can also occur between family, sweethearts, or spouses), aside from the crush-exclusive events.
Group events
These events revolve around an interaction between multiple Miis.
Island events
These events can be triggered either by yellow flashes above the Mii's heads, a wavy yellow line prompting the Mii is curious about another, a "What's up with [Mii]?" prompt, or by dragging a Mii to another who is either bored or wants the company. Many of the events that can occur outside can also occur in the living room of a shared home, unless the event requires looking at the sky or is otherwise centered around a building/object.
Potential crush events
Unless specified otherwise, these events are triggered by a "What's up with [Mii]?" prompt, but may also occur directly after a negative interaction has been resolved. These events usually, but not always, cause crushes to develop if the involved Miis are romantically compatible with each other.
| Potential crush events | ||||
|---|---|---|---|---|
| Name | Image(s) | Trigger Condition(s) | Summary | Variations |
| Lost item of love(?) | May trigger when two Miis walk near each other outside. | The prompted Mii can be seen looking around for a lost item, with another Mii walking up to them and wondering what's going on. The prompted Mii asks if they could help with the search, which they agree to. After searching for a bit, the Mii that walked in picks up a treasure, asking if that was the item. The prompted Mii can then either develop a crush or not, depending on the variant. | 2 | |
| Loving a returned item | May trigger when dragging two Miis to each other outside, with at least one of them owning a treasure. | The prompted Mii is seen walking from the right to the left, before a treasure they own falls out of their pocket. The Mii they were dragged to walks up behind them and picks up the item, asking if it is theirs. Depending on the variation, the prompted Mii will either turn around and look happily, or simply thank the other Mii for giving them the item back. | 2 | |
| Love at first sight | May trigger when introducing two strangers to each other outside | The prompted Mii walks and glances to their right before freezing in place, with the reason they stopped being because they were shown to have noticed another Mii. From the prompted Mii's perspective, the noticed Mii looks to the left 3 times, with the speed decreasing each time and glitter effects appearing. The noticed Mii nods and walks past the prompted Mii as the background transitions to the crush background. | None | |
| Lovely flowers | May trigger when a Mii attempts to interact with another Mii who is near flowers | The prompted Mii notices another Mii smelling flowers from a flower pot. In variation one, as that Mii continues to smell the flowers, a flurry of butterflies come from the flower pot, and they look around happily. From the perspective of the prompted Mii, sparkles begin to float around the flower pot Mii as they elegantly play with the butterflies, before transitioning to the crush background. In variation two, the Mii being observed quickly and repeatedly smells the flowers, eventually turning their head towards the prompted Mii with the excited expression | None | |
| Conversational love | May trigger when hovering over two friends who are in the middle of a conversation without yellow flashes | Two Miis are seen having a conversation, with one Mii in the middle of talking to the other. The camera then cuts to behind the head of the talking Mii, slowly panning until the silent Mii's head is in view, with the background blurring to focus on their head. Suddenly, the silent Mii will look shocked and blush, before the camera cuts to their point of view of the talking Mii, who is now viewed in slow motion with sparkles around them. As the talking Mii continues to yap away, the camera will zoom back out and rotate around the pair, before finally transitioning to the crush screen. | None | |
| Running into love | May trigger when two Miis walk near each other outside | The prompted Mii walks towards the camera, until another nearby Mii walks in from the right and crashes into them. From there, one of two things happen. In one variant, the prompted Mii is knocked to the ground and apologizes before noticing the Mii that came on-screen from the right, with sparkles floating around their head as they apologize too and check if the prompted Mii is okay. This causes the knocked down Mii to begin blushing and get up as the crush background fades in, before the other Mii states they're glad they're both okay and continues on their merry way. In the other variant, the knocked-back Mii instead flies backwards into the sky, where a third unrelated Mii rushes in and catches them. The knocked-back Mii looks up into their catcher's eyes and begins to blush as their catcher asks if they're alright, with sparkles appearing around their head before fading into the crush background. |
2 | |
| Loved the assistance | May occur after bringing over a Mii help to another out with their hiccups/falling down/freeze-up problem | After a Mii helps out another Mii with a purple-line predicament, there is a chance they may develop a crush, talking about how they never really noticed the Mii that helped out until that moment. | None | |
| Enemies to lovers | May occur after resolving a fight between friends | After calming down a Mii in a fight with one of their friends to the point of apologizing, there is a chance that they develop a crush if the Mii accepts the apology and apologizes back, due to that Mii not expecting it. | None | |
| Sadness: Crushed | May occur after a friend successfully cheers up a sad friend. | After a Mii successfully cheers up one of their friends, there is a chance that the Mii becomes enamored with and develops a crush on them, making comments about how they've never noticed how the Mii smiles when pondering their feelings. | None | |
Home/Tomoria Events
These events are typically triggered by yellow flashes above the Miis' heads, but are also occasionally triggered by "What's up with [Mii]?" prompts. Regardless, these events all occur when the Miis are either at home or Tomoria.
| Home/Tomoria Events between multiple Miis | ||||
|---|---|---|---|---|
| Name | Image(s) | Trigger Condition(s) | Summary | Variations |
| Not reciprocated | Triggered via yellow flashes between 2 acquaintances sitting at a table at Tomoria | Two Miis can be seen sitting across from each other at a table in Tomoria. One of the Miis will compliment or otherwise try to interest the Mii they're sitting with, with the other Mii, being entirely uninterested in the conversation, giving a dry response. The Mii originally trying to spark something will then comment under their breath in an attempt to ease the awkwardness that was just created. This process repeats three times before the event ends, with the Miis playing the same speaking roles through the whole sequence. | None | |
| Two foods, one choice | May be triggered via yellow flashes between 2 Miis sitting at a table at Tomoria who are at least acquainted with the other | Two Miis are seated across from each other at a table at Tomoria, with two food items on the table in front of them. The pair will be looking at each other displeased, before one of the Miis says to say what they want. The neutral variant has the two point at the same food item before locking eyes and staring at each other, a lightning bolt forming between their eyes, and there is no impact on relationship levels between the two Miis. The positive variant has the two point at different food, followed by them agreeing that having different food preferences can be a benefit sometimes, and their relationship level will increase. | 2 | |
| Taken too far | Triggered via yellow flashes between 2 friends sitting at a table at Tomoria | Two friends are seen sitting at a table together. One of them will begin by complimenting one of the other's features; eyes, nose, mouth, etc. The other Mii will reject the compliment, stating that that Mii's matching feature is far better. After a bit of a back-and-forth, the Mii that said the initial compliment will eventually take things too far, making their friend uncomfortable and prompting them to suggest switching the topic, ending the scene. | None | |
| Chat session | Triggered via yellow flashes between 3-4 Miis sitting at a table at Tomoria who are all at least mutual friends. | A gathering of friends will sit together at a table in Tomoria, chatting about various things. Four distinct variants exist:
In all 4 variants, the Miis will take turns talking about a topic, with one Mii beginning the conversation and the others responding; this process will repeat three times. Themed chat sessions always begin with a red curtain opening. |
4 | |
| Pity party | Occurs between up to 4 mutual friends at Tomoria, but is actually triggered via yellow flashes by a single Mii sitting alone at a table when sad. | Similarly to chat sessions, a gathering of friends will sit together at a table in Tomoria, with the Mii that initiated the event hanging their head from their sadness. The three non-sad friends will exchange unfortunate tales that have happened to them or trade jokes in an attempt to cheer up the sad Mii, with the sad Mii hanging their head and being unresponsive through it all. After each conversation, the friends will look at the sad Mii in concern, and after 3 conversations, the scene ends. | None | |
| Together forever | Triggered via yellow flashes between romantic partners when sitting at a table together in Tomoria | Two romantic partners can be seen sitting at a table in Tomoria. The two will excitedly share date plans, compliment each other, and otherwise goof around and have a good time together. After each conversation, one of the Miis will state "Our love will last a lifetime! We'll be together forever, [Mii]!" before the pair blush and stare at each other. This sequence repeats 3 times before ending. | None | |
| Remote war | Triggered via yellow flashes when 2 of the Miis that live in a 2+ Mii home sit on the couch in their living room together. | Two Miis can be seen seated on the couch in their living room, watching a purple TV program together. The Mii seated to the right will suddenly grab the remote and change the channel to a green program, which prompts the Mii on the left to look at them. The Mii on the left then grabs the remote and changes the channel back, with the Mii on the right staring in response. The Miis then quickly and wordlessly grab the remote and keep switching the channels, with the scene ending as they do so. In an extended version, however, the two Miis are seen fighting over the remote. This causes the remote to go flying onto the floor and change the TV to a yellow channel, with the Miis laughing in response; this extended version improves the relationship between the pair. | 2 | |
| Cooking & cleaning | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is in their living room. | Two Miis are viewed at their kitchen island, with one cooking as the other washes dishes. The two Miis express gratitude toward the other for their work, which cause both to begin to work faster. This event improves the relationship between the pair. | None | |
| Home cookin' | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is in their living room. | One Mii is cooking over the stove while telling the other Mii to help them put in different ingredients, before telling them to "put in love," which the other Mii will try. The event can end in the two Miis successfully cooking up a random food item or failing to cook anything. | 2 | |
| What a save! | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is in their living room. | One Mii is shown cooking a random food item over the stove, flipping it over in a frying pan. However, they eventually flip too hard, causing the item to go flying. Another Mii that lives in the home is then shown diving forward, attempting to catch the food item with a plate. The Mii will either successfully do so, or the food item will end up bonking them on the head. If the item bonks the Mii on the head, the item can either simply bounce off, which causes both Miis to gain sad expressions, or it will bounce right back into the frying pan, failing the task successfully. | 3 | |
| Bathroom woes | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is near the bathroom while a housemate is on the toilet. | The Mii outside of the bathroom is shown washing their hands. As they walk off, the Mii inside the bathroom calls out, asking for toilet paper. In a panic, the Mii runs off and grabs a randomly-picked item, throwing it behind them into the bathroom without looking when they return. One of 2 possible scenarios may happen:
|
2 | |
| Fake emergency | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is near the bathroom while a housemate is showering or taking a bath. | The Mii outside of the bathroom is shown walking to wash their hands. Suddenly, the Mii inside the bathroom calls out, which prompts the Mii to begin frantically knocking on the door to check on them. The Mii inside opens the door, which causes the Mii outside to jump back with their eyes shut as that Mii walks out of the bathroom with a dismayed expression, wearing a towel and with their hair full of bubbles. The Mii that was inside then complains about something unfortunate that happened to them in the tub, such as spilling their entire bottle of shampoo or their rubber ducky sinking. The Mii that was outside looks at them in annoyance for overblowing the situation. | None | |
| Housemate gossip | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 3+ Mii home is in their living room. | A spotlight is shining near the bathroom, showing one of the Miis living in a shared household. They beckon another Mii to come over, before whispering a rumor about their household. The other Mii will respond in agreement, and the two will then continue to talk about the Mii in question for a bit. | None | |
| Household yap session | Triggered via yellow flashes when at least 3 of the Miis that live in a 3+ Mii home sit at the table in their living room together. | Several Miis that live together are seen sitting at the table in the living room of their shared home. All of the Miis will be seen quickly and unintelligably rabbling amongst themselves, before the camera then zooms in on one of their faces. That Mii will then either confess something to the household or call someone else in the household out, with the other Miis giving a synchronized response. This process repeats four times, with the spotlighted Mii changing throughout the sequence. | None | |
| Feeling watched/hide & seek | Triggered via yellow flashes when two romantic partners are having a conversation indoors. | One of the two Miis in a romantic pairing will complain to the other about feeling watched at home recently, with the other reassuring them. However, the first Mii can't shake their feeling, and are then seen looking around the room to try to reassure themselves. After checking three locations, the Mii reluctantly agrees with their partner, only for the scene to show their partner has been hiding behind them the whole time. Variants exist as a first person experience in the room of one of the Miis, and as a third person experience in the living room of a shared home. Exclusively between spouses, the dialogue may instead be about one of the spouses being confident they can find their partner, though the same sequence of events will occur regardless of the dialogue used. |
4 | |
Custom Item/Level-up Gift Events
These events are reliant on the My Treasures! shop having opened, or until Miis have been given a level-up gift. While the former can still occur with standard items, the latter cannot occur until gifts have been given.
Events between exes
These events exclusively occur between exes, regardless of the type of ex-relationship. Only one of these events may trigger between each pair of exes per day; the exes will refuse to interact afterwards. Most of the events share two things in common: The exes must be dragged to each other for them to trigger, and will improve the relationship between the exes, bringing them closer to potentially reconciling.
Solo Events
These events are largely focused around an interaction with a single Mii, with at most minor involvement from another.
Custom object/island Events
These events can be triggered either by yellow flashes above the Mii's head or a "What's up with [Mii]?" prompt, or by dragging a Mii to a custom island object made by the player.
Home Events
These events are all triggered by yellow flashes above a Mii's head when the Mii is in their room, or a "What's up with [Mii]?" prompt when a Mii is in their living room.
| Home Events with a Mii | ||||
|---|---|---|---|---|
| Name | Image(s) | Trigger Condition(s) | Summary | Variations |
| What to do... | Triggers via yellow flashes when a Mii is alone in their room, standing up and looking around. | A Mii looks around their room, while contemplating what they should do regarding their interior. Their interior then changes 2 times, with a random combination of a wallpaper and floor being chosen each time. The interior then reverts back to the one currently selected, as the Mii states they also like the one they currently have, and ponders what to do. | None | |
| The stinkbox | Triggers via yellow flashes when a Mii with the public farter Little Quirk is alone in their room, standing up. | A Mii is shown standing at the center of their room, before letting a normal fart, several farts, or a big fart rip. After doing so, another Mii walks in, looks around while smelling the room, and wordlessly walks out. The Mii stands motionless in the center of their room the entire time, blushing after the other Mii leaves. | None | |
| Crush daydream | Triggers via yellow flashes when a Mii with a crush is sitting with a blissful expression in their room. | The Mii can be seen daydreaming about one of 5 possible scenarios between them and their crush:
|
5 | |
| Practice run | Triggers via yellow flashes when a Mii with a crush is sitting expressionless in their room. | A Mii can be seen doing a confession practice run alone in their room, with them playing the part of themselves and their crush. The Mii can run through several variations of dialogue, but will consistently take the face of their crush when practicing their lines. Their practice can end successfully, or it can end in rejection, with the Mii commenting on the absurdity of them getting rejected during their own practice run. Regardless of outcome, the camera will zoom out to show the empty room, as the Mii stands there, blushing or with their head hanging depending on outcome. | 2 | |
| What's that smell? | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is in their living room. | The Mii is shown entering the living room via either the front door or the stairs leading from the individual rooms, noticing a smell. They will proceed to sniff around the room, checking three distinct locations of the living room, but not finding the smell. Eventually, the Mii will pinpoint the smell, with one of three possible sources for it; a delicious food item on the stove, a smelly item left under the couch or table, from the Mii themselves as they haven't showered, or even a nice-smelling soap from the bathroom. | 10 | |
| Only opens one way | May trigger via a "What's up with [Mii]?" prompt when a Mii that lives in a 2+ Mii home is in their living room. | The Mii is shown trying to open the door to their bathroom, pulling on the doorknob. After the door doesn't open, they scratch their head in confusion, and attempt to open the door again, pulling on it. The door once again refuses to open, so the Mii continues to pull harder and harder. Eventually, one of their housemates comes along and tells them that the door only opens one way, motioning to push the door with their hand. After the original Mii does this and opens the door with ease, they walk into the bathroom, embarrassed. | None | |
Object Events
Unless specified otherwise, these events are triggered by a "What's up with [Mii]?" prompt from a Mii being dragged to or walking near an object on the island.
| Object Events with a Mii | ||||
|---|---|---|---|---|
| Name | Image(s) | Trigger Condition(s) | Summary | Variations |
| What's in that tree? | May trigger when a Mii is near any tree type, excluding palm trees. | The Mii stands beneath a tree, before jumping and stomping the ground with all their might. After a pause, this causes something to fall from the tree, which can be any of the following:
In all cases, the Mii will be seen running away from the tree in shock after the scene ends. |
4 | |
| Catching butterflies | May trigger when a Mii is near any hedge type. | The Mii stops at a hedge, noticing a white butterfly has landed on it. They take a net out of their pocket, and slowly creep towards the butterfly, preparing to catch it. Once the Mii swings their net, the scene will fade to black. Once the scene fades back in, the Mii will either be triumphantly holding the butterfly, or have fallen into the hedge due to missing their swing. Successfully catching the butterfly will generate a small amount of Warm Fuzzies. | 2 | |
| Your Majesty | Can be triggered by either a "What's up with [Mii]?" prompt when a Mii is near a throne or yellow flashes when a Mii is sitting on a throne. | The scene shows the Mii seated on the throne, either outside on the island or in a throne room, with four Miis that they know kneeling in front of them. Two of the following scenarios will then play out. In the first scenario, the subjects will either tell the ruling Mii that they have received requests, or that new orders they've put in have gone into effect. The fourth subject to speak will always begin a "three cheers for Your Majesty" chant, which causes the ruling Mii to look blissful. In the second scenario, the subjects offer gifts to the Mii, with each one competing with the other to earn the ruler's favor. Regardless, the scene will fade back to the island, where it's revealed that it was all in the Mii's head. | 4 | |
| Ring for advice | May trigger prompt when a Mii is near a bell. | The Mii rings a bell several times, before looking around as though expecting something to happen. Then something does happen, causing the Mii to back away from the bell in shock; another Mii, dressed as an angel, lowered down under a heavenly light. The Mii will then say a two-line piece of advice based on the relationship they have with the Mii that rang the bell (i.e. romantic partners will talk about love, while exes will talk about letting go). The "angel" will then be carried back offscreen, all as the Mii that rang the bell continues to look up, shocked. | None | |
| So dizzy... | May trigger when a Mii is near a pinwheel. | The Mii is seen staring at a pinwheel as it spins rapidly. The scene cuts back and forth between the Mii staring and the pinwheel spinning, zooming in on both at each swap, until eventually the Mii turns around. Their face will either have spirals for eyes or be completely swirled around the Mii's head, with the Mii complaining about being made dizzy in both cases. | 2 | |
| The current time is... | May trigger when a Mii is near a clock. | As the Mii walks below a clock, a voice can be heard stating the current time. Looking around, confused, the Mii then notices it's coming from the clock that they're next to. The scene then cuts to a view of the face of the clock, where an unrelated Mii can be seen acting as a clock hand, repeating the phrase: "Bing, bing, bing, bong. The current time is hh:mm:ss A./P.M." | None | |
| Springy playground safari | Triggered by yellow flashes when a Mii is playing on a springy playground ride. | The Mii is seen taking a safari on their springy playground ride. Up to three randomly selected scenes will be shown, with the Mii being seen doing things like running from the animals, getting rides from them, or fighting them. The scene ends with the Mii being seen blissfully riding the playground ride, completely engrossed with their daydream. There are two sets of scenes with different pictures, background music and ending for this event. | 2 | |
| Vending machine malfunction | May trigger when a Mii is near a vending machine. | The Mii walks up to a vending machine and presses some buttons, which prompts the vending machine to malfunction in one of two ways:
|
2 | |
| Too indecisive | May trigger prompt when a Mii is near a vending machine. | The Mii is shown standing in front of a vending machine, pondering what to get. They reach towards the machine several times, before stopping and making either a worried or angry expression as they continue to try to decide. Eventually, a baseball flies over from behind them, hitting the machine and dispensing a can, which shocks the Mii. | None | |
| Splash attack | May trigger when a Mii is near a drinking fountain. | The Mii is shown in front of a drinking fountain, trying to turn it on. They flip the lever several times, with no result, until they lean forward to investigate. Suddenly, the drinking fountain erupts, spraying their face with water. From there, one of two things will happen. The Mii will either lose their face entirely and comment on the unfortunate situation, or keep their face, make a comment on the situation being unpleasant, before noticing a rainbow has formed over their head. The latter will award Warm Fuzzies. | 2 | |
| Trashy adventures | May trigger prompt when a Mii is near a trash can. | Both events involve the Mii winding up to throw away a soda can, with one of the following two things happening.
In one event, the trash can will rustle and tell them to stop. The Mii will look forward, shocked, before the camera reveals the face of another Mii in the garbage. This face will then scold the Mii about recycling or throwing trash from a distance, which prompts them to run away. In the other event, the Mii successfully throws the soda can, but they miss their throw. The soda can bounces back towards them, hitting them in the head. This hit stuns the Mii as the soda can ricochets back to the trash can, landing inside. |
2 | |
| I must be imagining things... | May trigger when a Mii is near either an outdoor dining set or picnic table. | The Mii is seen sitting on a table with a food item in front of them. The Mii will say it's time to eat their food item, with the camera cutting to a closeup to their face as they do so. When the Mii looks down at the table, however, they notice a small version of themselves, wearing a costume related to the food item on the table. The camera cuts back to a closeup of their shocked face, showing them blinking, after which the item is revealed to have been sitting on the table the whole time. The Mii comments to themselves they must be imagining things as the scene cuts back to a wide shot of them and the item; with the small, costumed version of the Mii walking away on the ground, unnoticed. | None | |
| Food bandits | May trigger when a Mii is near a bonfire. | The Mii is seen standing next to the bonfire, before taking out a stick with a random food item on it. They toast the food item as though it were a marshmallow, holding it up with a blissful expression once it's done. However, some flying pets take the opportunity to come down and eat the food item themselves, with the Mii looking dumbfounded as they can only watch. | None | |
| 3... 2... 1... blast off! | May trigger when a Mii is near a fountain firework. | The Mii is simply shown looking happily at the fountain firework, before a 3-2-1 countdown appears on screen. After the countdown, the fountain firework will blast off as though it were a rocket, flying straight up offscreen before falling back down to its original position, with the Mii staring in shock the whole time. | None | |
| Fireworks show | May trigger when a Mii is near an aerial firework. | A view of the sky is shown, with three fireworks firing off one after the other, all of which being treasures the Mii has in their inventory if applicable. The scene then cuts to a wide shot of the island, with a massive fireworks display happening above it. The display will go on for several seconds, during which same three treasure-based fireworks will be fired off, before the scene ends. | None | |
| The warning of... | May trigger when a Mii is near a road sign. | The Mii is shown standing in front of the sign, wondering what it's a warning for. Suddenly, one of three things will appear and show the Mii what they should have been warned about:
|
3 | |
| Lighthouse observation | May trigger when a Mii is dragged to a lighthouse during the day. | The Mii is shown looking out through binoculars from the top of the lighthouse, commenting on being able to see the whole island. However, the Mii will then focus on the Wishing Fountain, as they've noticed another Mii down there performing one of the following actions:
The Mii will end the event by standing at the base of the lighthouse and stating that they're going to pretend they didn't see what they saw. |
3 | |
| Snowfriend edits | May trigger when a Mii is near a snowfriend. | The Mii is shown standing in front of the snowfriend, doing one of the following:
|
2 | |
Building Events
These events are triggered by a "What's up with [Mii]?" prompt from being dragged or walking near or into buildings that the Mii doesn't own, whether that be Tomoria or otherwise.
| Building Events with a Mii | ||||
|---|---|---|---|---|
| Name | Image(s) | Trigger Condition(s) | Summary | Variations |
| Lucky visitor | May trigger when a Mii walks in front of any building by themself. | The Mii is shown walking into the building, when suddenly, a voice shouts out that they're lucky visitor #[n] to the building. A crowd of four random Miis jump out and begin playing a celebratory song before vanishing almost as quickly as they appeared, leaving the initial Mii shocked. | None | |
| Pet thief | May trigger when a Mii walks in front of various shops. | The Mii is seen outside of the shop, until a voice cries out, "Thief!" The Mii looks around, confused, until a random pet jumps down with an object that pertains to the shop the Mii is standing in front of. The pet then runs off with the stolen object as the Mii is left behind, panicking. | None | |
| Runway model | May trigger when a Mii walks in front of Where & Wear. | The Mii is shown daydreaming about being a runway model. The Mii is shown walking in from the left, wearing either a full outfit or various pieces of mismatched clothing, before turning onto the runway. They walk to the end of it, and the camera zooms in as they pose. The Mii then turns around to walk behind the curtain and offstage to the left. This process repeats 3 times before the scene reveals it was all a daydream. The Mii is always seen walking like a model during this event regardless of their currently gifted "walking style" Little Quirk. | None | |
| Value appraisal | May trigger when a Mii walks in front of Rite Price. | The Mii is seen about to walk into Rite Price, before a computerized voice demands they stand still. After performing a scan, the voice will announce several values and statistics about the Mii, before the Mii continues into the shop. | None | |
| Mii News: Behind the scenes | May trigger when a Mii walks in front of the MNN building. | The Mii is seen shown entering the backstage of the Mii News Network building, before then being shown in the equipment room. The ending of this event takes place in the newsroom, but changes depends on the variation. In one scenario, the Mii is shown to be on a backstage tour of the building, and is given the opportunity to send off the tour themselves. In the other scenario, the Mii is shown to be "The Phantom Thief", and so an unrelated Mii reports on their break-in via the newsroom. | 2 | |
| Today's special | May trigger when a Mii is dragged to a table in Tomoria. | The Mii is shown sitting alone at a table in Tomoria. Another Mii acting as waitstaff brings over the special for the day: Food, infused with another food. There are 2 possible scenarios:
|
2 | |
| On second thought... | May trigger when a Mii is dragged to a table in Tomoria. | The Mii is shown sitting alone at a table in Tomoria. They call out to another Mii acting as waitstaff, but get ignored. They try again when the waitstaff Mii walks past again, but the staffer again ignores them as they bring another Mii to a table. Finally, the waitstaff comes over and tries to take the prompted Mii's order, but disaster strikes, causing the waitstaff to rush offscreen. The prompted Mii decides that they'd rather eat at home given everything that just occurred and will walk out of Tomoria. | None | |
| We all have secrets | May trigger after a while of a Mii being alone in another Mii's room. | The Mii is shown walking into another Mii's room while they aren't around. The Mii notices something, walking towards it to investigate. What they find shocks them to the point of the Mii immediately turning around to leave, commenting on how they guess everyone has secrets, but is never actually shown to the player. | None | |
Gallery
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A random event between Miis being triggered by yellow flashes above the Mii's heads.
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A Mii noticing another, which may trigger a random event if the player encourages them to interact.
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A Mii with a text pop-up stating that they're bored, which may lead to a random event being triggered if the player drags another Mii to them.
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A mimicking Mii during the "Mimicry" event prior to copying a Mii with only face paint.
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The mimic copying the Mii with only face paint, but instead appearing to be faceless.
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A Mii with only face paint being spooked during the "Face removal" event, with each face part not scattering individually
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The unique song that plays during the "What to do..." event.
Trivia
- During the "What to do..." event, a unique song plays that doesn't appear anywhere else in the game. This song also played in the meetup section of the September 2025 Direct Tomodachi Life segment.
- In both the "Mimicry" and "Practice run" events, face paint is not carried over whenever a Mii mimics the face of another. If the mimicked Mii only has face paint and no other facial parts, then the mimicking Mii will appear faceless.
- A similar situation also happens in the "Copycats" dream.
- The "Face removal" event has a few oddities regarding the Mii being spooked.
- If the Mii is wearing glasses, they will completely disappear rather than fall off like the other facial parts.
- Of the additional eye details (eyelashes, wrinkles, makeup, and shine), only makeup is retained in the detached eyes. All other eye details completely disappear.
- If the Mii has face paint, it will fall off in one piece rather than scatter individually like the eyes or eyebrows, as all face paint on a Mii is treated as a singular part.
- The knight seen in the background of the daydream portion of the "Your Majesty" event is actually a Mii in a silver knight costume, with the proportions of the knight visibly changing to reflect the Mii wearing the suit.
- During random events that take place outside, objects that would normally obstruct the view of the camera are automatically despawned, which could lead to inconsistent shadows during events where the camera view shifts. An example of this is the "See-saw launch" event.
- Certain events between sweethearts/spouses will not show pieces of clothing the Miis were wearing just before the event starts.
- During the "Caught you" event, any headwear currently worn by the Miis are not shown. Additionally, if the "caught Mii" is wearing an accessorry, it will not be shown either.
- During the "Romantic chase" and "Splash fight" events, any socks and/or shoes currently worn by the Miis are not shown.




































































































































































































































































































































































































































































