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The Alterspire

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter. For the location, see Alterspire.
The Alterspire

Image

Location

The Alterspire

Previous chapter(s)

The Dragonkin Realm

Next chapter(s)

Chosen by Fate

Gotoh says we must prove ourselves. Very well; we'll seize the tower. Follow me!
— Marth

The Alterspire (Japanese: 異界の塔 Otherworldly Tower) is the fifth and final side quest in Fire Emblem: Shadow Dragon. In order to reach this chapter, the player must complete Chapter 24 with Tiki dead and the Falchion not in their possession.

Plot

Main article: The Alterspire/Script

Marth and his companions arrive at the Alterspire, and are confronted by a group of mysterious soldiers. Marth reasons that they are the Keepers whose test he must pass and decides to defeat them and seize the tower. After doing so, Marth discovers a hidden set of stairs leading to a coffin with markings similar to those in the Fane of Raman. The coffin opens to reveal Nagi, an amnesiac divine dragon who somehow has the Falchion in her possession. She asks Marth to take her with him so she can aid him in the final battle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–12 {{{partner}}} {{{other}}} 31
Image
Map dimensions:
22 columns by 30 rows

Character data

Characters
New units

None

Forcibly deployed characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​Lorenz ​Ymir ​Elice ​

Item data

Items
Name Obtainment Method
Image Excalibur Open western chest
Image Aura Open eastern chest
Image Falchion Automatically at the end of the chapter

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Image Keeper Manakete 8 1 25 3.5 7.7 7.25 5.6 0 15.5 12.05 -- Image Magestone
Stands on a throne, the chapter's seize point.
Image Keeper Manakete 5 4 22 2 7.4 5 3.2 0 14 11.6 6 Image Magestone
• The lower two both begin moving if either is provoked.
• The upper two both begin moving if either is provoked.
Image Keeper Manakete 5 2 22 10 0.4 8 8.2 0 12 5.6 6 Image Firestone
Move to attack units in range; return to their starting positions if no one is in range.
Image Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8 Image Steel Axe
--
Image Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8 Image Steel Sword
--
Image Keeper Sniper 8 1 31.6 9.4 1 12.1 13.1 0 8.4 4.4 7 Image Killer Bow
--
Image Keeper Sniper 8 1 31.6 9.4 1 12.1 13.1 0 8.4 4.4 7 Image Steel Bow
--
Image Keeper Warrior 5 1 35.6 11 0 5.2 10.8 0 9 1.4 7 Image Steel Axe
Begins moving if another Warrior is provoked.
Image Keeper Warrior 5 2 35.6 11 0 5.2 10.8 0 9 1.4 7 Image Steel Bow
Begins moving if another Warrior is provoked.
Image Keeper Warrior 5 1 35.6 11 0 5.2 10.8 0 9 1.4 7 Image Poleax
Begins moving if another Warrior is provoked.
Image Keeper Swordmaster 5 3 31.2 7.8 1 14.2 16.2 0 8.8 3.8 8 Image Steel Sword
Begins moving if another Swordmaster is provoked.
Image Keeper Swordmaster 5 1 31.2 7.8 1 14.2 16.2 0 8.8 3.8 8 Image Killing Edge
Begins moving if another Swordmaster is provoked.
Image Keeper Bishop 7 2 26.4 1 4.8 5.8 6.8 0 4.2 11 -- Image SwarmImage Physic
--
Image Keeper Bishop 8 1 26.8 1 5.1 6.1 7.1 0 4.4 11.5 6 Image Blizzard
Begins moving if the level 9 Bishop or the Hero is provoked.
Image Keeper Bishop 9 1 27.2 1 5.4 6.4 7.4 0 4.6 12 6 Image Bolganone
Begins moving if the level 8 Bishop or the Hero is provoked.
Image Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8 Image Armorslayer
Begins moving if the level 8 or 9 Bishop is provoked.
Image Keeper Berserker 5 1 33.6 11 0 4.4 9.8 0 10 0.4 7 Image Hammer
Begins moving if another Berserker or Sorcerer is provoked.
Image Keeper Berserker 5 1 33.6 11 0 4.4 9.8 0 10 0.4 7 Image Hand Axe
Begins moving if another Berserker or Sorcerer is provoked.
Image Keeper Sorcerer 5 1 25.6 2 4.2 5.2 6.2 0 4.8 7.2 6 Image Fire
Begins moving if another Sorcerer or Berserker is provoked.
Image Keeper Sorcerer 5 1 25.6 2 4.2 5.2 6.2 0 4.8 7.2 6 Image Thunder
Begins moving if another Sorcerer or Berserker is provoked.
Image Keeper Hero 3 2 25.6 6.6 1 12.4 14.4 0 7.6 3.4 8 Image Steel Axe
Immediately begins moving unprovoked.
Image Keeper Sniper 3 1 27.6 8.4 1 10.6 11.6 0 7.4 3.4 7 Image Steel Bow
Immediately begins moving unprovoked.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Alterspire

--

English
(Europe)

A World Apart

It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with Port Warren, Helena Castle, and The Lair of Fire.

Japanese

異界の塔

Otherworldly Tower

Spanish

Última esperanza

Last Hope

French

Tour du champion

The Champion's Tower

German

Prüfungsturm

Trial Tower

Italian

La torre di Altrove

The Tower of Elsewhere

Gallery

References

← The Dragonkin Realm • The Alterspire • Chosen by Fate →