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Retreat!
- Not to be confused with Retreat, a chapter from Fire Emblem Engage.
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| “ | Who is in charge here, my lord? Must you follow Zelgius's orders? | ” | — Lombroso |
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Retreat! (Japanese: 撤退戦 Retreat Battle) is the fifth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Laguz Alliance defends against a surprise attack from Begnion during their supposed three-day ceasefire.
Plot
- Main articles:
Retreat!/Script and Retreat!/Conversations
At Castle Gaddos in Begnion, Levail and a few soldiers praise Zelgius for his most recent success in battle. A senator, on the other hand, is infuriated with him for only killing one laguz. Lombroso, a Begnion commander hears the senator's frustrations and informs him that he will lead a force to exterminate the laguz in spite of Zelgius's order for a ceasefire. Meanwhile at Seliora Castle, Ike informs Reyson that Ranulf and his forces have already begun their retreat. Ike encourages Reyson to return to Gallia, but Reyson refuses and elects to fight alongside Ike. Not long after, Lombroso and his Begnion forces arrive to attack the castle, and the Greil Mercenaries hold the line.
Later on, Levail appears and commands Lombroso to stop his advance, which Lombroso reluctantly agrees to. After his forces retreat, Janaff, Ulki, and Tibarn arrive to meet with Ike. Tibarn informs Ike that the forces they just fought were but a small band of disobedient soldiers, and that most of Begnion would hold fast to Zelgius's ceasefire. He also states that, on his way to Seliora Castle, he met with Sigrun, who told him to escape at once. At Castle Gaddos, Zelgius meets with Sigrun, who brings him a message that the senate has repealed his ceasefire entirely. She also informs him that Lord Sephiran had been removed from his position of prime minister of Begnion, and arrested for "committing high treason and fomenting rebellion." She begs Zelgius to follow the senate's orders so that their friends' lives are not put at risk.
Late at night in Daein Keep, Pelleas and Almedha meet with Micaiah, with Pelleas wondering why Izuka and the Black Knight both left Daein as soon as he was crowned king. After Almedha dotes over him, Pelleas orders Micaiah to mobilize the Daein Royal Army to wipe out the Laguz Alliance, at the request of Begnion.
Beginning log
General Zelgius's plan succeeds in breaking the morale and momentum of the laguz forces. Skrimir accepts a challenge to single combat with Zelgius and barely escapes with his life. His defeat sends a wave of doubt and fear through the Laguz Alliance. Ranulf, knowing that the situation has turned against them, orders a full retreat, and the beast tribes use the three days offered by Zelgius to recross the Ribahn and begin the long march back to Gallia.
Chapter data
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| Victory: Defend for 10 turns or defeat Lombroso | Player | Enemy | ||||
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| Defeat: Ike dies, or enemy seizes location | 1–16 | 43+30 | ||||
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This map's elemental affinity is Fire.
Character data
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New units
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Forcibly deployed characters
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Available characters
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Undeployable characters
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Item data
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Shop data
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
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| Iron Sword | 500 | |
| Steel Sword | 800 | |
| Iron Blade | 800 | |
| Steel Blade | 1,400 | |
| Wind Edge | 700 |
Enemy data
Easy Normal Hard
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Reinforcements
- Turns 3 and 8
- 1 Axe Paladin from west of Lombroso
- 2 Lance Paladins from west of Lombroso
- Turn 4
- 2 Thunder Sages from the southwest corner of the map
- Turns 5 and 6
- 1 Lance General with a Short Spear from the southeast corner of the map
- 2 Lance Generals with Steel Lances from the southeast corner of the map
- Turns 6 and 9
- 2 Blade Paladins from west of Lombroso
- 2 Bow Paladins from east of Lombroso
- Turn 7
- 2 Fire Sages from the northwest corner of the map
- Turns 9 and 10
- 1 Halberdier with a Steel Lance from the northwest corner of the map
- 1 Halberdier with a Javelin from the northwest corner of the map
- 1 Sniper from the northwest corner of the map
Boss data
- Main article:
Lombroso
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| Axe Paladin | |
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| Level | 14 |
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| Constitution | 11 |
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| Max HP | 43 | Speed | 23 |
| Strength | 23 | Luck | 7 |
| Magic | 10 | Defense | 23 |
| Skill | 24 | Resistance | 16 |
| Movement | 9 | Weight | 36 |
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If the player does not care about receiving experience or items, this chapter can be easily trivialized by simply deploying Ike and no one else. If Ike stays on the defend point at all times, the first enemy that will reach him is a Swordmaster that will do very little damage to him due to his strong defense. This Swordmaster will in turn block every other enemy from even reaching Ike, while the other enemies will position themselves in a way that no 2-range enemies can reach Ike, meaning he will only receive attacks from one enemy each turn. Unequipping Ike's weapon will also ensure that he does not kill the Swordmaster on retaliation, keeping them locked there for all ten turns needed. In the unlikely event that Ike somehow takes too much damage from Swordmaster critical hits, he can always use a Vulnerary if necessary.
This chapter can be difficult depending on how aggressive you want to be, but your risks may be heavily rewarded if you desire to take them. Some key bits to watch out for:
Lombroso has an Energy Drop for Heather to steal, but he's constantly guarded by at least three other horsemen, so be careful approaching him. He won't move until he's attacked though, so you can take his guards out at will if you have the time.
Among the initial cavaliers that start in front of Lombroso are one with a Horseslayer and one with a Wyrmslayer. They're there to kill off Oscar and Haar, so watch out. There is also a sage with a Meteor who sits at the southeast. Plan accordingly.
The troops from the West (as well as their eventual reinforcements) are rather easy to deal with using a well trained Shinon/Rolf/Soren + Reyson. The enemies with range will be stupid enough to attack you from below the gap, and most of them don't have enough movement to climb the gap effectively enough to get at you on level.
The enemies in this chapter are likely well-matched for your party at this point. But that doesn't mean you have to hunker down and hide. The pace is good, and if you've trained your party well and pay attention to threats, they'll be able to advance fast enough to get to Lombroso.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English |
Retreat! |
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| Japanese |
撤退戦 |
Retreat Battle |
| Spanish |
Retirada |
Retreat |
| French |
Retraite totale |
Total retreat |
| German |
Rückzug! |
Retreat! |
| Italian |
Ritirata! |
Retreat! |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
| ← The General's Hand • | Retreat! | • A Reason to Fight → |
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