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Prisoner Release

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Prisoner Release

Image

Location

Canteus Castle

New units

Volke, Brom, Nephenee, Kieran

Boss(es)

Danomill

Previous chapter(s)

Gallia

Next chapter(s)

Blood Runs Red

This is Canteus Castle! Daein seized it early on in the war. Now, it serves as a camp for prisoners.
— Ranulf

Prisoner Release (Japanese: 捕虜救出 Prisoner Rescue) is the tenth chapter of Fire Emblem: Path of Radiance.

Plot

Main articles: Prisoner Release/Script and Prisoner Release/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After his father's death places the mantle of leadership on his young shoulders, Ike agrees to continue as Elincia's escort. The company heads to the Begnion Empire, the oldest and largest nation on the continent of Tellius. As Crimea is a former fiefdom of Begnion, the princess turns to them for succor, much as a scared child returns to a parent. Many in Tellius believe that without Begnion's might and influence, Crimea's reconstruction will be nigh impossible. However, Begnion and Gallia have no diplomatic ties and are further separated by an impassable mountain range. So the company is forced to return to Crimea, where they hope to locate a ship to carry them to Begnion. Accompanied by Ranulf the warrior who has volunteered to guide them, the company leaves Castle Gallia behind. With heavy hearts and wounded spirits, they begin the long march back to Crimea.

Chapter data


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy/Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Ike escapes Player Partner Other Enemy
Defeat: Ike dies 1–9 0+3 4−3 6+16
Image
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 12 turns or less
(−penalty per # of turns after)
450 (−45) 300 (−30) 150 (−15)
Leave the chapter undetected 1050 700 700
Player and partner units escape 15 per unit 10 per unit 5 per unit
Clear bonus 75 50/-- --

Character data

Characters
New units
Volke
Image
Thief
HP
25
Inventory
Image Knife
Image Vulnerary
Level
10
Automatically from preparations if he was hired at the start
Brom
Image
Knight
HP
28
Inventory
--
Level
8
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Kieran
Image
Axe Knight
HP
30
Inventory
--
Level
12
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Nephenee
Image
Soldier
HP
22
Inventory
--
Level
7
Automatically at the end of the chapter if the door to her cell was opened and she survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if she escaped (Maniac)
Forcibly deployed characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​

Item data

Items
Name Obtainment Method
Image 20,000G Automatically from the start
Image Door Key Dropped by enemy Soldier
Image Door Key Dropped by enemy Soldier
Image Chest Key Dropped by enemy Soldier
Image Chest Key Dropped by enemy Archer
(Difficult/Maniac only)
Image Chest Key Steal from enemy Archer
(Difficult only)
Image Master Seal Dropped by Danomill
Image Javelin Open upper left chest in western room
Image Short Axe Open upper middle chest in western room
Image Steel Lance Open upper right chest in western room
Image Counter Open lower chest in western room
Image Statue Frag Open lone chest in eastern room

Shop data

Shops

Shop

Name Cost Difficulty
Image Iron Sword 460 Any
Image Steel Sword 700 Easy/Normal
Image Iron Blade 980 Difficult/Maniac
Image Iron Lance 360 Any
Image Steel Lance 560 Easy/Normal
Image Javelin 500 Easy/Normal
Image Slim Lance 525 Difficult/Maniac
Image Iron Axe 270 Any
Image Steel Axe 420 Any
Image Hand Axe 375 Easy/Normal
Image Iron Bow 540 Any
Image Steel Bow 840 Difficult/Maniac
Image Fire 560 Easy/Normal
Image Wind 520 Easy/Normal
Image Elwind 1,650 Easy/Normal
Image Thunder 600 Any
Image Heal 800 Any
Image Mend 1,000 Easy/Normal
Image Vulnerary 300 Any
Image Pure Water 900 Easy/Normal

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Normal (Japan) Difficult Maniac

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Danomill General 3 1 42 17 4 11 9 4 14 8 6 Image Steel BladeImage Steel LanceImage Master SealThis item is dropped upon this unit's defeat.
--
Image Watch Soldier 11 1 30~31 8 1 9 8~9 2 10 3~4 6 Image Iron LanceImage Door KeyThis item is dropped upon this unit's defeat.
--
Image Watch Soldier 11 1 30~31 8 1 9 8~9 2 10 3~4 6 Image Steel LanceImage Door KeyThis item is dropped upon this unit's defeat.
--
Image Watch Soldier 11 1 30~31 8 1 9 8~9 2 10 3~4 6 Image Iron LanceImage Chest KeyThis item is dropped upon this unit's defeat.
--
Image Mercenary Myrmidon 11 2 25~26 8~9 1 11~12 11~12 3 8 2 6 Image Iron Sword
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Soldier Soldier 11 1 26 7 1 9 9 2 7 3~4 6 Image Steel Lance
--
Image Soldier Soldier 12 2 26~28 7 1 9~10 9 2~3 7~8 3~4 6 Image Steel Lance
--
Image Soldier Knight 12 2 26~27 9~10 2 6~7 3 2~3 14~15 5~6 5 Image Javelin
Does not move.
Image Soldier Halberdier 1 1 30~31 9 2 11 10 2 9 5~6 7 Image Short Spear
Does not move; stands on an escape point.
Image Soldier Archer 9 1 20~21 5 0 10~11 8 2 6 3 6 Image Iron Bow
--
Image Mercenary Myrmidon 14 1 25~26 9~10 1 13 13~14 4 7~8 3 6 Image Iron Blade
--
Image Mercenary Myrmidon 11 2 23~24 8 1 11 12 3 6~7 2 6 Image Iron Sword
--
Image Soldier Knight 9 1 24~25 8 1 6 2 2 13 4 5 Image Steel Lance
--
Image Soldier Mage 11 1 20 2 8~9 7 9 1~2 4~5 9~10 5 Image Fire
--
Image Soldier Knight 10 2 25 8~9 1~2 6 2~3 2 13~14 4 5 Image Iron Lance
--

Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult Maniac

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Image Brom Knight 8 1 28 10 1 9 7 4 13 2 5 --
Becomes a partner unit if Ike talks to him.
Image Kieran Axe Knight 12 1 30 11 1 10 12 8 10 1 8 --
Image Gamble
Becomes a partner unit if Oscar talks to him.
Image Nephenee Soldier 7 1 22 8 2 10 11 6 9 3 6 --
Image Wrath
Becomes a partner unit if Ike talks to her.
Image Sephiran Bishop 10 1 42~44 4 29 22 13~14 30~32 11~12 30 6 --
Image LuminaImage Mantle
--

Boss data

Main article: Danomill

Easy/Normal Difficult/Maniac

Inventory Skills
Image Steel Blade
Image Steel Lance
Image Master SealThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords B Lances C Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Unusually for a game in the Fire Emblem series, this chapter incorporates elements of a stealth mission. The player will earn more BEXP if they can complete the mission without getting detected; this only applies to the three soldier units patrolling the hallway, who are referred to as "Watch"; Danomill and the two myrmidons standing next to him won't sound the alarm if they spot any player units. If any non-enemy units are standing within the soldier's movement/attack range when enemy phase starts, they will sound the alarm, which will call for reinforcements, which will deny the player extra BEXP. Attacking/killing them will yield the same results; the same goes for breaking down doors instead of using keys or Volke's lockpicking skill.

Because of this, it is difficult to stealthily escape the map, free the prisoners, and loot all of the treasure chests in the same run. To successfully do so, the player will need to make good use of Titania, Oscar, and Marcia's rescuing ability and Volke's lockpicking skills. Bear in mind that Volke is serious when he said that any thieving action will cost 50 gold, and will result in said deductions from the player's funds. The player will also need to effectively utilize Ike's ability to direct partner units; the prisoners will become partner units if spoken to with Ike (Oscar, in the case of Kieran). Thus, they will need to be directed away from the soldier's movement/attack range; Brom (who is too heavy to shove or rescue) in particular is standing close enough to the door that will cause the soldiers to sound the alarm if he caught within their range. Sephiran will not become a partner unit regardless of who talks to him, and opening his cell would put him in range of the soldiers; as freeing Sephiran has no effect on the story or gameplay whatsoever and is later shown to have escaped on his own in a cutscene regardless of whether or not he's freed, it is not recommended to open his cell door if the player wants to earn the extra BEXP. Due to how long it takes to successfully sneak past the soldier units (the player needs to wait for opportune moments to slip past their detection range, which can be exacerbated by their patrol patterns, especially the one near the center of the map), it is not possible to clear the map within 12 turns, release the prisoners, and remain undetected on the same playthrough, meaning some BEXP will be forfeited regardless.

If the player chooses to fight and successfully defeat Danomill, they will obtain their first Master Seal, an item which can allow a unit to promote to an advanced class at level 10 or higher. It can only be used by beorc units (therefore, it cannot be used on laguz units such as Lethe and Mordecai). Out of all current beorc units the player has at this point, Ike, Volke, and Titania cannot use the Master Seal (the former two promote via story events while the latter is already prepromoted). At this point in the game, Soren, Ilyana, and Mist are likely candidates for a Master Seal promotion as the former two have the option to use staves while the latter gains a mount, allowing for more flexible movement. Giving the Master Seal to Rhys at this point may be another viable option, as he gains the ability to use light magic; however light magic's earliest availability depends on the difficulty. On easy, normal, or maniac, light magic can be obtained through the forge at the start of the next chapter, but on difficult, light is not available to the player until the forge during Chapter 12.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Prisoner Release

--

Japanese

捕虜救出

Prisoner Rescue

Spanish

La liberación

The liberation

French

Libération

Liberation

German

Die Befreiung

The Liberation

Italian

La liberazione

The Liberation

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Gallia • Prisoner Release • Blood Runs Red →