Site News
Warning: This wiki contains spoilers. Read at your own risk!

I Remember...

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
I Remember...

Image
Icon of the I Remember... skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

I Remember... (Japanese: 記憶が蘇る… Recalled memories...) is a one-tiered passive type B skill in Fire Emblem Heroes. When its user is near an ally, I Remember... inflicts debuffs, Panic, and Sabotage on nearby foes; when its user initiates combat or is near an ally, it debuffs the foe, boosts the damage the user deals, allows its user to survive an attack with 1 HP, and heals them after combat.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Image B If user is within 2 spaces of an ally at start of phase, inflicts −7 each to speed and defense, Panic,[effect 1] and Sabotage[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to speed and defense on foe and user deals +⁠(user's speed × 20%) damage during combat, and if user's HP > 1 and foe would reduce user to 0 HP, user survives with 1 HP (once per combat).
If user initiates combat or is within 2 spaces of an ally, restores 7 HP to user after combat.
300 -- -- --
  1. Converts bonuses on unit into penalties through their next action.
  2. Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit.

Availability

Heroes

Method Data
Unit (★★★★★) Brigid: Awakened Bow

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of player phase or enemy phase, if
unit is within 2 spaces of an ally, inflicts
Spd/Def-7,【Panic】, and【Sabotage】on closest
foes and foes within 2 spaces of those foes
through their next actions.

If unit initiates combat or is within 2 spaces
of an ally, inflicts Spd/Def-5 on foe and deals
damage = 20% of unit's Spd during combat
(excluding area-of-effect Specials), and also,
if unit's HP > 1 and foe would reduce unit's
HP to 0, unit survives with 1 HP (once per
combat; does not stack with non-Special
effects that allow unit to survive with 1 HP
if foe's attack would reduce HP to 0).

If unit initiates combat or is within 2 spaces of
an ally, restores 7 HP to unit after combat.

【Panic】
Converts bonuses on unit into penalties through
its next action.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
自軍ターン開始時、および、敵軍ターン開始時、
周囲2マス以内に味方がいる時、
最も近い敵とその周囲2マス以内の敵の
速さ、守備-7、
【パニック】、【混乱】を付与
(敵の次回行動終了まで)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、敵の速さ、守備-5、
自分が与えるダメージ+自分の速さの20%
(範囲奥義を除く)、かつ
戦闘中、自分のHPが2以上で敵の致死攻撃を受けた時、
ダメージをHPが1残るように軽減
(1戦闘1回のみ、奥義以外の
 「敵の致死攻撃を受けた時、ダメージをHPが
  1残るように軽減する効果」とは重複しない)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘後、7回復

【パニック】
強化を+ではなく-とする状態異常
(敵の次回行動終了まで)

【混乱】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
自分と周囲2マス以内にいる味方のうち
弱化が最も高い値(能力値ごとに計算)
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

I Remember...

--

Japanese

記憶が蘇る…

Recalled memories...

Spanish

Remembranza

Rememberance

French

Mémoire ravivée

Revived memory

German

Alte Erinnerungen

Old memories

Italian

Reminiscenza

Reminiscence

Portuguese

Lembrança

Memory

Traditional Chinese

記憶甦醒……

Recalled memories...