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I Remember...
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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I Remember... (Japanese: 記憶が蘇る… Recalled memories...) is a one-tiered passive type B skill in Fire Emblem Heroes. When its user is near an ally, I Remember... inflicts debuffs, Panic, and Sabotage on nearby foes; when its user initiates combat or is near an ally, it debuffs the foe, boosts the damage the user deals, allows its user to survive an attack with 1 HP, and heals them after combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
B | If user is within 2 spaces of an ally at start of phase, inflicts −7 each to speed and defense, Panic,[effect 1] and Sabotage[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to speed and defense on foe and user deals +(user's speed × 20%) damage during combat, and if user's HP > 1 and foe would reduce user to 0 HP, user survives with 1 HP (once per combat). If user initiates combat or is within 2 spaces of an ally, restores 7 HP to user after combat. |
300 | -- | -- | ✘ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Brigid: Awakened Bow |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | At start of player phase or enemy phase, if
unit is within 2 spaces of an ally, inflicts Spd/Def-7,【Panic】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
自軍ターン開始時、および、敵軍ターン開始時、
周囲2マス以内に味方がいる時、 最も近い敵とその周囲2マス以内の敵の 速さ、守備-7、 【パニック】、【混乱】を付与 (敵の次回行動終了まで) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、敵の速さ、守備-5、 自分が与えるダメージ+自分の速さの20% (範囲奥義を除く)、かつ 戦闘中、自分のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、奥義以外の 「敵の致死攻撃を受けた時、ダメージをHPが 1残るように軽減する効果」とは重複しない) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘後、7回復 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
I Remember... |
-- |
| Japanese |
記憶が蘇る… |
Recalled memories... |
| Spanish |
Remembranza |
Rememberance |
| French |
Mémoire ravivée |
Revived memory |
| German |
Alte Erinnerungen |
Old memories |
| Italian |
Reminiscenza |
Reminiscence |
| Portuguese |
Lembrança |
Memory |
| Traditional Chinese |
記憶甦醒…… |
Recalled memories... |
