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Frenzy

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Frenzy 1)
Frenzy

Image
Icon of the Frenzy 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in their speed and their foe's, and it allows the user to make their follow-up attack before the foe's counterattack if the user's HP is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Frenzy 1)
Image B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except with Røkkr specials).
If user's HP ≤ 10% and user initiates combat, user can make follow-up attack before foe's counterattack.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Frenzy 2)
Image B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except with Røkkr specials).
If user's HP ≤ 30% and user initiates combat, user can make follow-up attack before foe's counterattack.
120 Frenzy 1 Infantry
Swords Lances Axes
--
Heroes
(Frenzy 3)
Image B If user's speed > foe's speed, foe deals −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except with Røkkr specials).
If user's HP ≤ 50% and user initiates combat, user can make follow-up attack before foe's counterattack.
120 Frenzy 1 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Frenzy 1 Frenzy 2 Frenzy 3
Unit (★★★) Boucheron: Big Softy
Unit (★★★★) Boucheron: Big Softy
Unit (★★★★★) Charlotte: Wily WarriorLarcei: Scion of Astra Charlotte: Wily WarriorLarcei: Scion of Astra Boucheron: Big SoftyCharlotte: Wily WarriorLarcei: Scion of Astra

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Frenzy 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). If unit's HP ≤ 10% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)

自分のHPが10%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Frenzy 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). If unit's HP ≤ 30% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)

自分のHPが30%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う
Heroes
(Frenzy 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit's HP ≤ 50% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

自分のHPが50%以下で、自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Frenzy

--

Japanese

回避・攻め立て

Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. Close Call and Repel) and Desperation, directly incorporating the Japanese name of the latter.

Spanish

Locura

Madness

French

Frénésie

Frenzy

German

Raserei

Frenzy

Italian

Delirio

Delirium

Portuguese

Frenesi

Frenzy

Traditional Chinese

迴避・猛攻

Avoidance · Strike

See also