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Squashini

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Squashini
Image
Screenshot of Squashini from Kirby's Epic Yarn
Details
First gameKirby's Epic Yarn (2010)
Latest gameKirby's Extra Epic Yarn (2019)
Weakness(es)The button on top of his head
Similar toWiz
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The villain of Treat Land has more than a few mean tricks up his sleeve!
— Patch Plaza description

Squashini is a boss in Kirby's Epic Yarn and Kirby's Extra Epic Yarn, and the holder of the Magic Yarn in Treat Land.

Physical appearance[edit]

Squashini is a magician with a pumpkin head. He wears a black suit, a red bow tie, and a top hat with a pink flower. He also wields a magician's wand.

Patch animation[edit]

Once the patch is tossed, an air pump appears which inflates a pumpkin on ground level, which then rises high into the air, attaching to a strange circular structure. From there, the door to this fight opens.

Overview[edit]

Squashini
Image
Preview screen for Squashini.
Details
Treasures-Squashini Soundtrack
PatchAir Pump Patch
Devil(s) (Devilish Mode)Me-Devil
Theme music
Stage order
Melody TownCocoa Station
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Squashini serves as the boss of Treat Land, and is unlocked after using the Air Pump Patch obtained from Melody Town. Completing this stage is required to gain access to Water Land, and obtaining a high bead score is necessary to obtain the Cookie Patch and access Cocoa Station.

Boss battle[edit]

Squashini has four tricks up his sleeve, though only three will be used in the fight's beginning. These are determined by a slot machine, which is purely aesthetic, as he will always perform the tricks in the same order.

  • The first trick is the hat trick. Squashini will disappear into his hat, and then land with two identical hats, with no way of telling which one he is inside. Squashini then shuffles the three hats like a shell game, and Kirby must pick one by opening it with his yarn whip. If Kirby picks the wrong hat, it will contain a Rolling Clod or a bunch of Flamers, who go after him. The Waddle Dees in the audience look at the hat Squashini is hiding in during the shuffle, which can help Kirby figure out where the boss is. If Kirby picks the right hat, Squashini will be left vulnerable.
  • The second trick is the card trick. Squashini will throw cards at the ground, each landing perfectly, almost completely covering the floor. Next, Squashini will summon three cards in a straight line to go after Kirby. He will then repeat this trick on the other side. Kirby can use his yarn whip to grab a card and then throw it at Squashini, who will be left vulnerable.
  • The third trick is the tarp trick. Squashini will raise a red tarp up and down, and a bomb will eventually be balanced on it. After some time, multiple bombs will fall, which Kirby can grab and throw at Squashini, making him vulnerable.

When Squashini is vulnerable, he will lose his hat, revealing the weak spot on his head. Kirby needs to attack the weak spot with his yarn whip three times to win.

After Squashini's weak spot is attacked, his following trick will always be the rope trick, which isn't really much of a trick. A curtain closes in front of the screen, and a struggle can be seen behind it. When it reopens, Kirby is seen tied up against a bomb. He must keep struggling to escape and, if he hits the bell on top with his whip, beads will fall out. If he does not get out before the bomb explodes, he will get hurt. If he escapes, nothing happens.

When Squashini is defeated, Kirby and Prince Fluff get the fourth piece of Magic Yarn, and open the route to Water Land. Additionally, if enough beads are collected, the Ice Cream Patch is obtained, opening up the Cocoa Station stage. This then opens up the Dark Manor stage.

In the Devilish Mode, the Me-Devil appears in this boss battle.

Medal Bead scores[edit]

  • Bronze - 450 points
  • Silver - 900 points
  • Gold - 1350 points
  • Patch - 1800 points

A perfect score in this stage is 4000 points.

Trivia[edit]

  • During the entire fight with Squashini, a crowd of Waddle Dees are watching the "show".
  • The slot machine contains star bead slots, but these will never be selected in the fight.

Gallery[edit]

Video walkthrough[edit]

Flawless fight with Squashini.

Names in other languages[edit]

Language Name Meaning
Japanese ランプキン
Ranpukin
From「トランプ」(toranpu, meaning "a deck of playing cards", which is borrowed from English word "trump") and「パンプキン」(panpukin, pumpkin)
English Squashini From "Harry Houdini", a famous American magician, and "squash"
French Écrapule From "crapule" (villain)
German Kürbini Play on "Kürbis" (pumpkin) and "Houdini"
Italian Zoucchinì A homophone between "zucca" (pumpkin) and "Houdini"
Korean 수리수리펌킹
Surisuripeomking
Combination of these words:
  • "수리수리마수리" (surisuri-masuri, abracadabra)
  • "펌킨" (peomkin, pumpkin)
  • "킹"(king)
Spanish Calabazán From "calabaza" (pumpkin), "tachán" (tada) and "alakazam"