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Rift Ruin

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Rift Ruin
Image
Opening image for Rift Ruin
Details
Host levelIello Adventure
Time Trial bonuses0:27:00
0:33:00
0:35:00
Line Trial bonuses0550ml
0250ml
0100ml
Stage order
Mag MountContrast Cave
Theme Music

Clip of the theme that plays in Rift Ruin
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Rift Ruin is the first stage of Iello Adventure in Kirby: Canvas Curse. Kirby travels through these yellow ruins presumably in search of Drawcia after being cursed to a ball form. Rift Ruin is the first stage in Kirby: Canvas Curse with more than three areas. The giant orange switch controlling all of the orange Action Blocks of other areas, can be found in this stage. The ruins also introduce the totally dark rooms and the short-lived lanterns. The entire stage remains consistent with its yellow brick walls, floors, and temple or dungeon like hazards, hidden doors, and has extensive use of contact-activated objects.

Rift Ruin appears again as courses in the Rainbow Run mode. Area 5 appears as the Time Trial challenge and Area 3 as the Line Trial challenge. Despite having five areas, only three medals are allotted for the level. However, the Big Orange Switch allows Kirby to access medals and areas in other levels.

Stage overview[edit]

Area / map Description Medal guide
Image
Area 1
Kirby begins the area near brick-lined hills and valleys. In two of the valleys, large Boulders will fall from the ceiling and roll towards Kirby. Even the Waddle Dees in the room will be hurt by the boulders. The stage zigzags as it ascends to higher ground, and a few automatically launching cannons can be used. The other large boulder - made of stone - can be shattered with the stylus, or just avoided. The stone boulder will otherwise shatter after hitting the ground instead of rolling around as a new danger. The exit door is hidden by a foreground panel. One of the foreground panels near the exit door contains some unknown health replenishment. The object can't be seen. The medal in this area can be found high up in the upper-left corner, in the first big room encountered.
Image
Area 2
This area, though small is entirely dark. The only visible objects are the springs and lanterns. Two Waddle Dees can be seen in the darkness as well. The lantern in the top left hallway will light the entire room for a short period of time. Since the layout of the area is covered in darkness, the map on the top screen is a better indicator of orientation. N/A
Image
Area 3
A contact activated cannon fires Kirby up the tall shaft on the left side of the room. In order to progress further through Rift Ruins, Kirby will need to tap the Bomb Blocks and drop the cannon from the right side of the room. Kirby can not ascend using Rainbow Lines because of a large barrier restricting ink use. Two spear-wielding Waddle Dees can be left on the blocks and safely passed completely. The cannon will fire Kirby through the metal blocks in the ceiling. This medal is situated in the right shaft, supported by a Bomb Block barrier. To obtain it, the player can use the stylus to remove each Bomb Block that would prevent the medal from falling into the bottom portion of the area, where Kirby can collect it.
Image
Area 4
Kirby enters this area from the floor in the regular game mode. In the Time Trial version of Rainbow Run he begins through a portal. The area begins with a zigzagging climb to higher and higher levels while avoiding large spinning spike arms. The arms can be toggled on and off by tapping them with the stylus. After the checkpoint, contact-activated fans will lift Kirby through the following shafts. Flame Shotzos are nested on ledges along the shafts and Kirby will need to use Rainbow Lines to block the flames. The Flame Shotzos can not be destroyed. The last ability possible to gain in this area is Crash. N/A
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Area 5
This area is another very small, single room. Several Bouncies, Waddle Dees, and a Waddle Doo are in the room. The exit can be found just to the right from here. The last medal can be found in this room, inside a small ceiling-bound container with a switch inside that will break the barrier when flipped. To hit this switch, Kirby can use the Crash or Beam abilities, though if using the former, he should made sure the switch is on the screen when he does it.
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Secret Area
A disguised doorway can be accessed in the uppermost shaft in Area 4. The door is behind a vent, but the map screen will indicate the exact location. Kirby will need to have obtained the Stone ability before entering this room in order to pound the stake to break the blocks above the Big Switch and, after pressing it, unlock all orange Action Blocks in the game. N/A

Enemies and Copy Abilities[edit]

Sprite Name Copy Ability Sprite Name Copy Ability
Image Bomber Crash Image Rocky Stone
Image Bouncy None Image Spear Waddle Dee None
Image Flame Shotzo N/A Image Waddle Dee None
Image Fluff Waddle Dee None Image Waddle Doo Beam
Image Pacto N/A

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese リフトルイン
Rifutoruin
Rift Ruin
European French Vestiges Visités Visited Vestiges
German Riesen-Ruine Giant-Ruin
Italian Rovine Remote Remote Ruins
European Spanish Ruinas Rocosas Rocky Ruins