Add max drop level item property and remove hardcoded check from DefaultDropGenerator#760
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a flexible mechanism to limit item drops based on monster levels by adding a 'MaximumDropLevel' property to item definitions. It cleans up the drop generation logic by removing hardcoded constraints and introduces a new benchmarking project to help monitor and optimize game logic performance. Highlights
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Code Review
This pull request introduces a MaximumDropLevel property to ItemDefinition to restrict item drops based on monster level, specifically applied to the Jewel of Chaos. It includes database migrations, resource updates, and logic changes in DefaultDropGenerator to enforce this limit. Additionally, the PR refactors the drop generation logic for better readability and adds a comprehensive suite of benchmarks for DefaultDropGenerator and Party XP/money distribution. A critical issue was identified in the DefaultDropGenerator where the monster level item cache does not account for the socket item filter, potentially leading to incorrect cached results.
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