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Shield Session
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's defense and resistance based on how many enemies have already acted; higher tiers provide higher boosts.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Shield Session 1) |
A | If foe initiates combat, grants +(3 − number of foes that have acted; minimum: 1) each to user's defense and resistance during combat. | 60 | -- | -- | ✔ | -- | |
| Heroes (Shield Session 2) |
A | If foe initiates combat, grants +(6 − [number of foes that have acted × 2]; minimum: 2) each to user's defense and resistance during combat. | 120 | Shield Session 1 | -- | ✔ | -- | |
| Heroes (Shield Session 3) |
A | If foe initiates combat, grants +(9 − [number of foes that have acted × 3]; minimum: 3) each to user's defense and resistance during combat. | 240 | Shield Session 2 | -- | ✔ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Shield Session 1 | Shield Session 2 | Shield Session 3 | |
| Unit (★★★★★) | Azura: Lady of Reflection • Mamori: Microwavin' Idol | Azura: Lady of Reflection • Mamori: Microwavin' Idol | Azura: Lady of Reflection • Mamori: Microwavin' Idol |
| Tempest Trials | Ice & Flame 4: 20,000 points | — | — |
| Sacred Seal Forge | 100 |
200 |
1,000 |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Shield Session 1) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 3 - number of foes who have already acted (min value of 1). |
敵から攻撃された時、戦闘中、守備、魔防が
3-(行動済みの敵の人数×1)だけ上昇(最小値1) |
| Heroes (Shield Session 2) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). |
敵から攻撃された時、戦闘中、守備、魔防が
6-(行動済みの敵の人数×2)だけ上昇(最小値2) |
| Heroes (Shield Session 3) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
敵から攻撃された時、戦闘中、守備、魔防が
9-(行動済みの敵の人数×3)だけ上昇(最小値3) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Shield Session |
-- |
| Japanese |
盾のセッション |
Shield Session |
| Spanish |
Session escudo |
Shield session |
| French |
Session bouclier |
Shield session |
| German |
Schild-Session |
Shield Session |
| Italian |
Scudo Session |
Shield Session |
| Portuguese |
Escudo Session |
Shield Session |
| Traditional Chinese |
盾之協奏 |
Shield performance |
See also
| Sacred Seal skills in Heroes | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
