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Shield Session

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Shield Session

Image
Icon of the Shield Session 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's defense and resistance based on how many enemies have already acted; higher tiers provide higher boosts.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Shield Session 1)
Image A If foe initiates combat, grants +⁠(3 − number of foes that have acted; minimum: 1) each to user's defense and resistance during combat. 60 -- -- --
Heroes
(Shield Session 2)
Image A If foe initiates combat, grants +⁠(6 − [number of foes that have acted × 2]; minimum: 2) each to user's defense and resistance during combat. 120 Shield Session 1 -- --
Heroes
(Shield Session 3)
Image A If foe initiates combat, grants +⁠(9 − [number of foes that have acted × 3]; minimum: 3) each to user's defense and resistance during combat. 240 Shield Session 2 -- --

Availability

Heroes

Method Data
Shield Session 1 Shield Session 2 Shield Session 3
Unit (★★★★★) Azura: Lady of ReflectionMamori: Microwavin' Idol Azura: Lady of ReflectionMamori: Microwavin' Idol Azura: Lady of ReflectionMamori: Microwavin' Idol
Tempest Trials Ice & Flame 4: 20,000 points
Sacred Seal Forge 100 Azure Badge, 20 Great Azure Badge, 40 Sacred Coin 200 Azure Badge, 60 Great Azure Badge, 50 Sacred Coin, Shield Session 1 seal 1,000 Azure Badge, 100 Great Azure Badge, 100 Sacred Coin, Shield Session 2 seal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Shield Session 1)
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 3 - number of foes
who have already acted (min value of 1).
敵から攻撃された時、戦闘中、守備、魔防が
3-(行動済みの敵の人数×1)だけ上昇(最小値1)
Heroes
(Shield Session 2)
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 6 - number of foes
who have already acted × 2 (min value of 2).
敵から攻撃された時、戦闘中、守備、魔防が
6-(行動済みの敵の人数×2)だけ上昇(最小値2)
Heroes
(Shield Session 3)
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 9 - number of foes
who have already acted × 3 (min value of 3).
敵から攻撃された時、戦闘中、守備、魔防が
9-(行動済みの敵の人数×3)だけ上昇(最小値3)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Shield Session

--

Japanese

盾のセッション

Shield Session

Spanish

Session escudo

Shield session

French

Session bouclier

Shield session

German

Schild-Session

Shield Session

Italian

Scudo Session

Shield Session

Portuguese

Escudo Session

Shield Session

Traditional Chinese

盾之協奏

Shield performance

See also