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Beyond Reason

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Beyond Reason

Image
Icon of the Beyond Reason skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Beyond Reason (Japanese: 人の理を外れし者 One who is beyond reason) is a single-tiered passive Type A skill associated with Athos. Beyond Reason boosts its user's stats; when a foe initiates combat or has high HP, it boosts its user's stats based on the penalties of nearby enemies and the user's penalties, neutralizes the user's penalties, reduces the damage the foe deals, and heals the user after combat.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Image A Grants +10 each to attack, defense, and resistance to user.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +⁠([2 × number of penalty effects active on foe and foes within 1 row or column of that foe (excluding stat penalties); maximum: 12] + [2 × current penalty on user's stat; calculated independently]) each to attack, defense, and resistance to user, neutralizes foe's bonuses to attack and resistance, and foe's first attack deals −⁠(80 if foe can make follow-up attack; 40 otherwise)% damage during combat, and restores 7 HP to user after combat.
300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Athos: Omniscient One

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Grants Atk/Def/Res+10.

If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants bonus to unit's
Atk/Def/Res = A + B (A = 2 × number of
【Penalty】effects active on foe and foes
within 3 rows or 3 columns centered on that
foe, excluding stat penalties; max 12; B = 2 ×
current penalty on unit's respective stats;
calculates each stat penalty independently),
neutralizes foe's bonuses to Atk/Res, and
reduces damage from foe's first attack by X%
during combat ("first attack" normally means
only the first strike; for effects that grant "unit
attacks twice," it means the first and second
strikes; if foe can make a follow-up attack,
X = 80; otherwise, X = 40), and restores 7 HP
to unit after combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
攻撃、守備、魔防+10

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、守備、魔防が
下記のA+Bだけ増加
(A:敵とその敵を中心とした縦3列と横3列以内の敵の
  弱化を除く【不利な状態異常】の数の合計×2
  (最大12)
 B:自分が攻撃、守備、魔防の弱化を受けていれば
  弱化の値の2倍(能力値ごとに計算))、
敵の攻撃、魔防の強化の+を無効、
最初に受けた攻撃と2回攻撃のダメージを○%軽減
(○は、敵が追撃可能な時は80、そうでない時は40)、
戦闘後、7回復

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Beyond Reason

--

Japanese

人の理を外れし者

One who is beyond reason

Spanish

Excelsitud

Magnificence

French

Transcendance

Transcendence

German

Superiorität

Superiority

Italian

Insensatezza

Senselessness

Portuguese

Razão excelsa

Surpassing reason

Traditional Chinese

超脫常理之人

One who is detached from reason