Nope, your rant is valid. I suck at processing verbal directions entirely. Good text directions are acceptable if there’s enough time beforehand to check them against Street View and handle any followup needed or the occasion is casual enough that being late doesn’t matter.
- 0 Posts
- 84 Comments
I think you got it exactly, and if you expand “social interactions” to include text conversations like this one, a narrow idea of what is “correct” is probably why so many of us here seem to care for good grammar.
Going even further, I’d say it impacts any sort of “performance” that might have social consequences of any kind. I’ve been a perfectionist most of my life to the point that I would avoid trying a lot of things I couldn’t reasonably be sure I’d succeed at on the first try. Any failure would also shut me down pretty hard. In other words, other people’s “good enough” was my “unacceptable.” Only recently did I learn that’s common among autists, and it’s something I’m still working on.
I’ve had to take breaks from reading things that were too relatable in order to process them, but I can’t remember anything like that particular to ASD and childhood at the moment. Then again, I can’t say I’ve read many stories with an ASD protagonist at all. Maybe I should fix that, so thanks for the reading recommendation.
Anyway, my brain was so used to contingency planning I don’t think this particular situation ever happened to me. I would have immediately flagged it and asked, "What should I do if they don’t have trout?, then asked a bunch of followup questions for acceptable other items, alternative places to check, etc. until I either had an acceptably thorough decision tree or annoyed the other person into giving up or understanding that they might not get what they want if reality doesn’t comply.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
1·13 hours agoYeah, I’m gonna be on the look out for people doing this. Gamers Nexus showed the battery voltage as 3.85V. I was worried at the time that this voltage isn’t too common, but it seems that fear is unfounded. Never had a PSP, so that’s cool to know.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
21·22 hours agoI watched both of his videos already. When I said I want this controller to last a while, I mean literal decades. I know iFixit will have replacement parts, but there’s still going to be a point where even they will stop carrying them.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
3·1 day agoAh, I guess people are working off different definitions of “running outside Steam.” After looking into it, the lack of DirectInput support is indeed not great. It doesn’t affect my use cases, and the first Steam Controller got open source drivers pretty early, so I doubt it’ll actually be a blocker soon after release, but I’ll refrain from commenting on it until more happens.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
5·1 day agoYou don’t have to add them as non-Steam games. You just have to make sure your desktop profile is set up to match how you want those games to be played. You can save templates and swap them out for a bit easier flexibility.
I have my original Steam Controller set up to swap between a mouse and keyboard mode and an Xbox layout and that works for the majority of things I want to do outside of Steam with it, no fiddling with the “add a non-Steam game” stuff.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
16·1 day agoWould you pay the same price for a Microsoft controller if it had little pads?
If it had all the other little things like TMR sticks, repair-friendly construction, really deep configuration, and other hardware in the family having a track record of good software support, unironically yes. As much as I hate Microsoft, their accessibility controller was a big win.
Also, it’s not simping to genuinely like a company’s products after using a lot of them.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
163·1 day agoIt’ll work outside Steam using whatever controls you have set up for its desktop profile, which can be the stock Xbox layout, and I plan to play a few games that way, but yes, the controller does require Steam Input to shine.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
5·1 day agoI think “most of them seem disappointed” doesn’t really capture the overall sentiment, but definitely check some video reviews and decide for yourself.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
3·1 day agoThe touchpads are indeed slightly larger at 34.5mm versus the Deck’s 32.5mm. The whole grip angle and triangle of buttons-sticks-pads is rotated from the Steam Deck slightly because your hands will be closer together, so the angle from your shoulders changes. One review mentioned that they wished Valve had actually gone a bit more extreme with the angle, but that didn’t seem to be a common opinion.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
8·1 day agoBuild quality is debatable, but I thought the ergonomics were great. What didn’t you like about them?
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
14·1 day agoYes, there are several premium controllers in the $200 range. People unhappy with the price are thinking of the SC as an expensive base model controller when feature-wise it’s more like an inexpensive premium one.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
6·1 day agoGamers Nexus is pretty much always good and has both review and teardown videos.
I also trust Skill Up’s video due to him covering a lot of the features relevant to Steam Input that most other reviews missed. You can really tell when a reviewer hasn’t done much experimenting with the gyro or configuring in general. You’ll also see what the controller looks like in very large hands. Lol.
I watched probably about twenty reviews and commentaries, and the rest just kind of blend together in saying most of the same stuff.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
9·1 day agoI’m definitely pushing for this to last a long time. The battery is the only thing that concerns me a little. I use rechargeable Eneloops with the original controller, and there’s no danger of the AA battery form factor disappearing anytime soon. I’ll likely grab a spare battery for the new one eventually just to keep in reserve.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
2·2 days agoI love the look personally, but I’ve seen people call the Steam Deck ugly, and I don’t understand that either.
In any case, I have the original Steam Controller, Deck, Index headset, and Index controllers, and all have amazing ergonomics. All the video reviewers I trust to not shill for Valve have had minor complaints at worst too.
ericwdhs@discuss.onlineto
Games@lemmy.world•Valve's £85 Steam Controller divides gamers ahead of May launchEnglish
13·2 days agoDamn, you really should have. The controller isn’t affected by the RAMpocalypse, so people have been suspecting this would end up being released first since the delay was announced. I’m waiting for the Frame most of all, so I’ll take your comment as a reminder to not break down and buy another headset early.
ericwdhs@discuss.onlineto
Steam Hardware@sopuli.xyz•[Gamers Nexus] Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repairability
11·4 days agoA few notes:
-
First-party support for Steam Input’s deep configuration is a big selling point for a lot of people, myself included. It also means the lack of some of the extra buttons you mentioned present on other premium controllers doesn’t hurt so much, because there’s already so many options for layering in more inputs. Not wanting to mess with most of that doesn’t mean the controller is “not for you,” but it does mean it’s going to align less with what you value.
-
I absolutely love the Deck’s touchpads. I consider them non-negotiable inclusions for any future PC handheld or controller I buy. I will agree though that they aren’t ideal if your main use case for them was typing any more than a couple words at a time.
-
Citation needed on no one using grip-enabled gyro. It’s not something you need a game to support to make use of. Also, touch-enabled gyro was awesome on the original Steam Controller, and grip sensing on the Index controllers enabled some cool functionality.
-
I don’t think lack of console support or color customization are going to register as negatives for most people in the market for this. I can’t even remember the last time I used a console.
-
Valve has a pretty good track record with ergonomics, so I doubt accidentally activating the touchpads will be a common problem. Even if you find yourself in that spot though, you can have Steam Input disable a pad under certain conditions like when its thumb is on a stick.
-
Symmetrical sticks being a downside is extremely subjective.
-
ericwdhs@discuss.onlineto
Steam Hardware@sopuli.xyz•Steam Controller page updated: $99 USD, releases May 4th
181·4 days agoIn case you haven’t already, preload your Steam Wallet and make sure to account for any tax. As someone who got my Steam Deck order in the first 15 minutes it dropped, payment processing was the biggest barrier then. They might have fixed it since, but they also might not have. Good luck!

Plus the lower waterline from the weight of the bottle.