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Joined 2 months ago
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Cake day: March 2nd, 2026

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  • Nope, your rant is valid. I suck at processing verbal directions entirely. Good text directions are acceptable if there’s enough time beforehand to check them against Street View and handle any followup needed or the occasion is casual enough that being late doesn’t matter.


  • I think you got it exactly, and if you expand “social interactions” to include text conversations like this one, a narrow idea of what is “correct” is probably why so many of us here seem to care for good grammar.

    Going even further, I’d say it impacts any sort of “performance” that might have social consequences of any kind. I’ve been a perfectionist most of my life to the point that I would avoid trying a lot of things I couldn’t reasonably be sure I’d succeed at on the first try. Any failure would also shut me down pretty hard. In other words, other people’s “good enough” was my “unacceptable.” Only recently did I learn that’s common among autists, and it’s something I’m still working on.


  • I’ve had to take breaks from reading things that were too relatable in order to process them, but I can’t remember anything like that particular to ASD and childhood at the moment. Then again, I can’t say I’ve read many stories with an ASD protagonist at all. Maybe I should fix that, so thanks for the reading recommendation.

    Anyway, my brain was so used to contingency planning I don’t think this particular situation ever happened to me. I would have immediately flagged it and asked, "What should I do if they don’t have trout?, then asked a bunch of followup questions for acceptable other items, alternative places to check, etc. until I either had an acceptably thorough decision tree or annoyed the other person into giving up or understanding that they might not get what they want if reality doesn’t comply.












  • Gamers Nexus is pretty much always good and has both review and teardown videos.

    I also trust Skill Up’s video due to him covering a lot of the features relevant to Steam Input that most other reviews missed. You can really tell when a reviewer hasn’t done much experimenting with the gyro or configuring in general. You’ll also see what the controller looks like in very large hands. Lol.

    I watched probably about twenty reviews and commentaries, and the rest just kind of blend together in saying most of the same stuff.





  • A few notes:

    • First-party support for Steam Input’s deep configuration is a big selling point for a lot of people, myself included. It also means the lack of some of the extra buttons you mentioned present on other premium controllers doesn’t hurt so much, because there’s already so many options for layering in more inputs. Not wanting to mess with most of that doesn’t mean the controller is “not for you,” but it does mean it’s going to align less with what you value.

    • I absolutely love the Deck’s touchpads. I consider them non-negotiable inclusions for any future PC handheld or controller I buy. I will agree though that they aren’t ideal if your main use case for them was typing any more than a couple words at a time.

    • Citation needed on no one using grip-enabled gyro. It’s not something you need a game to support to make use of. Also, touch-enabled gyro was awesome on the original Steam Controller, and grip sensing on the Index controllers enabled some cool functionality.

    • I don’t think lack of console support or color customization are going to register as negatives for most people in the market for this. I can’t even remember the last time I used a console.

    • Valve has a pretty good track record with ergonomics, so I doubt accidentally activating the touchpads will be a common problem. Even if you find yourself in that spot though, you can have Steam Input disable a pad under certain conditions like when its thumb is on a stick.

    • Symmetrical sticks being a downside is extremely subjective.