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Pull requests list

Fix: Update the ExtractedView when the ExtractedPointLight has changed A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24038 opened Apr 29, 2026 by kfc35 Contributor Loading… 0.19
EditableText cursor scroll fix A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24032 opened Apr 29, 2026 by ickshonpe Contributor Loading…
More TextEdits A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24028 opened Apr 29, 2026 by ickshonpe Contributor Loading…
Add SystemIdTemplate to allow one-shot system in bsn! A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24026 opened Apr 29, 2026 by hxYuki Contributor Draft
Observer EventMatchers A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#24013 opened Apr 28, 2026 by ItsDoot Contributor Loading… 0.20
Create a macro to replace the LoadTransformAndSave generic type. A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24012 opened Apr 28, 2026 by andriyDev Contributor Loading…
Scene Components A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#24008 opened Apr 27, 2026 by cart Member Loading…
1 task
0.19
Merge LTC and DFG LUTs into a texture array A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24004 opened Apr 27, 2026 by beicause Member Draft
feat(text_gizmos): extended and unsupported WIP A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24003 opened Apr 27, 2026 by nuts-rice Contributor Draft
Meshes opt into gpu-based visibility range culling if it does not have NoCpuCulling A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23996 opened Apr 27, 2026 by kfc35 Contributor Loading… 0.19
Change AssetPath::path to be a CowArc<'_, str> instead of a CowArc<'_, Path> A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23992 opened Apr 26, 2026 by andriyDev Contributor Loading…
Components as entities A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#23988 opened Apr 26, 2026 by Trashtalk217 Contributor Draft
Create mesh view bind group layout on demand to remove unused bindings A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23982 opened Apr 25, 2026 by beicause Member Loading… 0.19
BSN: Don't panic on an invalid AssetPath A-Assets Load files from disk to use for things like images, models, and sounds A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23981 opened Apr 25, 2026 by greeble-dev Contributor Draft
Solari: Stability improvements A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23968 opened Apr 24, 2026 by JMS55 Contributor Loading… 0.20
BSN: Improve error handling by changing into to try_into A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23966 opened Apr 24, 2026 by greeble-dev Contributor Loading…
Ensure WinitUserEvent::WakeUp trigger app update A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23957 opened Apr 23, 2026 by rmaj91 Draft
Change tilemap wgsl shader to support mipmaps A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23929 opened Apr 22, 2026 by christopherverch Loading…
Fix: Support RenderLayers filtering for Lights (Adoption of #23265) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes X-Uncontroversial This work is generally agreed upon
#23925 opened Apr 22, 2026 by kfc35 Contributor Loading…
Update ktx2 to v0.5.0 A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23900 opened Apr 20, 2026 by JMS55 Contributor Draft
Solari: Quarter resolution lighting A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23899 opened Apr 20, 2026 by JMS55 Contributor Loading… 0.20
For each mesh instance, only store the previous frame's transform, not the entire MeshInputUniform. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23892 opened Apr 20, 2026 by pcwalton Contributor Loading…
Cache material shader handles per type A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23887 opened Apr 19, 2026 by CrazyRoka Contributor Loading…
Allow completed tasks to wake the winit event loop. A-Tasks Tools for parallel and async work A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23886 opened Apr 19, 2026 by andriyDev Contributor Loading…
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