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Pull requests: bevyengine/bevy
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Fix: Update the Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ExtractedView when the ExtractedPointLight has changed
A-Rendering
Replace String with Cow<'static, str> in ShaderDefVal
#24037
opened Apr 29, 2026 by
CaptainTimon
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EditableText cursor scroll fix
A-Text
#24032
opened Apr 29, 2026 by
ickshonpe
Contributor
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More Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextEdits
A-UI
#24028
opened Apr 29, 2026 by
ickshonpe
Contributor
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Add Entities, components, systems, and events
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SystemIdTemplate to allow one-shot system in bsn!
A-ECS
Observer Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Needs-SME
This type of work requires an SME to approve it.
EventMatchers
A-ECS
Create a macro to replace the Load files from disk to use for things like images, models, and sounds
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
LoadTransformAndSave generic type.
A-Assets
#24012
opened Apr 28, 2026 by
andriyDev
Contributor
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Scene Components
A-ECS
Entities, components, systems, and events
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Merge LTC and DFG LUTs into a texture array
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feat(text_gizmos): extended and unsupported WIP
A-Gizmos
Visual editor and debug gizmos
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Meshes opt into gpu-based visibility range culling if it does not have Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NoCpuCulling
A-Rendering
Change Load files from disk to use for things like images, models, and sounds
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
AssetPath::path to be a CowArc<'_, str> instead of a CowArc<'_, Path>
A-Assets
#23992
opened Apr 26, 2026 by
andriyDev
Contributor
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Components as entities
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Needs-SME
This type of work requires an SME to approve it.
#23988
opened Apr 26, 2026 by
Trashtalk217
Contributor
•
Draft
Create mesh view bind group layout on demand to remove unused bindings
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
BSN: Don't panic on an invalid Load files from disk to use for things like images, models, and sounds
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
AssetPath
A-Assets
#23981
opened Apr 25, 2026 by
greeble-dev
Contributor
•
Draft
Solari: Stability improvements
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BSN: Improve error handling by changing Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
into to try_into
A-Scenes
#23966
opened Apr 24, 2026 by
greeble-dev
Contributor
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Ensure WinitUserEvent::WakeUp trigger app update
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Change tilemap wgsl shader to support mipmaps
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23929
opened Apr 22, 2026 by
christopherverch
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Fix: Support RenderLayers filtering for Lights (Adoption of #23265)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Blocked
This cannot move forward until something else changes
X-Uncontroversial
This work is generally agreed upon
#23925
opened Apr 22, 2026 by
kfc35
Contributor
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Update ktx2 to v0.5.0
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Solari: Quarter resolution lighting
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
For each mesh instance, only store the previous frame's transform, not the entire Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MeshInputUniform.
A-Rendering
#23892
opened Apr 20, 2026 by
pcwalton
Contributor
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Cache material shader handles per type
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23887
opened Apr 19, 2026 by
CrazyRoka
Contributor
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Allow completed tasks to wake the winit event loop.
A-Tasks
Tools for parallel and async work
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23886
opened Apr 19, 2026 by
andriyDev
Contributor
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