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Fork of the Source SDK 2013

With faster Shader Compile Times!

You will find modified versions of the Pixels Shaders in this Repo for LightmappedGeneric and VertexLitGeneric. I optimised and tested these on my AMD R9 5950x. Functionally they should work identically to Stock Shaders, except some features that were previously broken will work now ( Detailblendmode 5 & 6 on Bumped VLG, for example )

Heres some charts to visualise the changes. I haven't compiled stock LMG ( because it takes ludicriously long ), so to stay fair I set its time in the diagram to 0 When I get the time I will update this description..

NOTE: The only real things that changed on these Shaders is the Static and Dynamic Combos. I compressed them to avoid SKIP statements, and decompress them afterwards. The Compiler didn't like the bools it made from statics now that they are defines instead, so I removed them :) I slightly organised things, added some minor comments and also copied some missing code ( Blendmode 5&6 on Bumped VLG ) firefox_UN7mWUgnHn firefox_sy1EaXvJxU

License

The SDK is licensed to users on a non-commercial basis under the SOURCE 1 SDK LICENSE, which is contained in the LICENSE file in the root of the repository.

For more information, see Distributing your Mod.

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