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Irog

394
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A member registered Oct 10, 2020 · View creator page →

Creator of

Recent community posts

The Project Settings menu you describe doesn't exist because I've not programmed it. I've now made the window resizable. Do you still have the issue you reported?

Thanks for your comment about the game concept and your report of the display issue. Can you show a screenshot of the issue? What's your operating system and screen resolution?

Having more payment options would be beneficial to both the game developers and to Itch.

The game developers can choose the payment processor that offers the best convenience / fee ratio and is available in their country.

Itch becomes more robust to external constrains imposed by just a few payment processors.

Hi

I never managed to make web conversions of my games. For now they all are: download, unzip, play. No install ! To remove the game, just delete its folder.

Would you like to play my game Return From the Tavern and share your feedback on the difficulty.

The decoder is now able to deal with 3+ bytes characters. It won't display the characters absent from the font. But I've not yet made it resistant to ill formed UTF-8 or missing bytes.

Every time I make some changes to UI elements.

I do not like installers both for the games I download and the games I upload. So I put my games in a zip file. Moreover any installer is an additional software layer that can fail.

That sounds harsh. If I raise the difficulty of my games to the point where I can no longer beat them, then they would become torture for the players.

Welcome :-)

Yes, character index was one of the issue for me too. It was also my first project were I used multiple languages. At first it read text from UTF-8 and read characters that had up to 2 bytes per characters. Guess what happened when came a new language using some 3 bytes characters...

I always build the logic with if/else and switch but the number of enemy types I have is usually small. Your system has a lot of potential when enemy types become numerous.

Adding new languages proved to be more work than expected. Almost all languages added required new characters that were not in the pixel font and adapt the game code to use the new characters and add the ReadMe in the new language and update all the ReadMe with credits to the new translator... both for Windows and Linux.

The web upload is ideal for small files like 10MB. It worked before so it feels like a software regression.

I'm glad you like it :-)

What's your best score?

If you have PC where SDL image and mixer are not installed yet, could you list the files the game is missing.

Thanks !

The resolution switch happens on the next frame. It's just a matter of looking at all elements and make sure they work OK at all the resolutions.

To answer your question, I code the control logic of my games in C. I choose the data structure that best fit the situation and in most cases I use arrays for fast access.

The girl has a right hand at the end of her left arm.

You've properly disclosed AI usage. Good on you. I appreciate your honesty.

I have one game where you can add any elf you like.

I usually, load the level or section I want to test and change the resolution with a single key press while testing the level / section.

Does it run on Windows 98?

When I upload a 10 MB zip file to my game Return From the Tavern (https://irog.itch.io/return-from-the-tavern) via the button "Upload files", the progress bar reaches 100% but then shows the red message "There was a problem completing your upload. Access denied.". Over the past weeks, I've updated the download many times with improvements, bug fixes and new languages (the game has 15 languages now). Did I exceed the number of times a creator can upload a file per month?

Support Ticket = 383316

+ Vietnamese

I didn't receive it. Could you mail it again. And copy the content of the file as the mail message (just in case attachment fails).

A fun challenge ! :-)

I choose optimized both for the games I play and the games I make.

You can have 0 or 1 "run in browser" and as many downloads as you like. For example, all my games have 2 downloads: 1 for Windows + 1 for Linux.

That's the spirit !

Hi Craw,

Thanks for your interest in my game and for your quick action!

It seems you mailed the English text. Could you send the Vietnamese one. :-)

Kind regards,

Irog

You're totally right! I think exactly the same.

10 to 14 hours is a good length for a game with a strong narrative. I think it's not too long for a game on itch.

My games tends to be short but that also depends on player skills.

YES! You should definitely finish your game. It looks fun and has great potential.

I don't use Discord. And you found the way to send. :-)

Thanks! The contact info is in the ReadMe in "Feedback and bug reports". I saw you found it :-)

Thanks for trying to run my game. What distro did you use? What was the error message? What was Wine error?

Yes, Gimp is a powerful tool!

How do you give them this great fractal look? Do you apply some advanced math?

Would you like to localize Return From the Tavern to Vietnamese? All the game texts are in the file lang00.txt inside the folder Common.

I always test my games at lot, really A LOT ! to find bugs, difficulty issues, typos, inconsistencies. I can perform quick runs (as I like to call runs that would be a good base for a speed run) of my games.