After loading 6 source 2D textures (faces ±X, ±Y, ±Z) and combining them into a single cubemap resource, the original 2D textures remain in memory and are not destroyed by the engine. This leads to data duplication: the same images are stored both as separate 2D textures and as cubemap faces.
It might be worth considering other techniques

After loading 6 source 2D textures (faces ±X, ±Y, ±Z) and combining them into a single cubemap resource, the original 2D textures remain in memory and are not destroyed by the engine. This leads to data duplication: the same images are stored both as separate 2D textures and as cubemap faces.
It might be worth considering other techniques