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Add delete source button of cubemap after build #2013

@AlexAPPi

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@AlexAPPi

After loading 6 source 2D textures (faces ±X, ±Y, ±Z) and combining them into a single cubemap resource, the original 2D textures remain in memory and are not destroyed by the engine. This leads to data duplication: the same images are stored both as separate 2D textures and as cubemap faces.

It might be worth considering other techniques

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