bevy_render: load .spv assets#1104
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I fixed hot reloading by removing a special case that disabled "specialization" for spirv. The intent behind the code was to prevent people "incorrectly" specializing spirv (which does nothing) from accidentally compiling multiple instances of the same shader. But i'd rather have hot-reloading work. We can re-add similar logic later if it becomes a real problem. |
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The shader stage is determined by
spirv_reflect.Hot reloading does not work since the specialized_shaders for spirv-shaders apparently are empty. I'm not sure why that is (I know relatively little about the internals), maybe I can create a follow-up PR once that works as well.