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Video Tutorials

Learn how to use GameTextures materials and assets effectively with our comprehensive video tutorials.

Material Teaser| Cyberverse Server Room!
0:10

Material Teaser| Cyberverse Server Room!

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Modularity in Game Development
0:45

Modularity in Game Development

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Intricate Pattern and Flourish Creation, Substance Creation Files
21:00

Intricate Pattern and Flourish Creation, Substance Creation Files

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Valentines Heart Candy Creation, Substance Creation Files
35:00

Valentines Heart Candy Creation, Substance Creation Files

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Creating Complicated Shapes in Substance Designer - GameTextures Node & Chill
0:45

Creating Complicated Shapes in Substance Designer - GameTextures Node & Chill

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Procedural Sword from Substance Designer to Blender 3D
14:48

Procedural Sword from Substance Designer to Blender 3D

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[TimeLapse] Environment Series: Mansions and Manor Interiors Final Part
48:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Final Part

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[TimeLapse] Mossy Weathered Wood Plank Substance with Matt Dirks
57:00

[TimeLapse] Mossy Weathered Wood Plank Substance with Matt Dirks

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[TimeLapse] Environment Series: Mansions and Manor Interiors Part 7
50:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Part 7

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[TimeLapse] Environment Series: Mansions and Manor Interiors Part 6
40:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Part 6

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[TimeLapse] Environment Series: Mansions and Manor Interiors Part 5
56:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Part 5

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[TimeLapse] Environment Series: Mansions and Manor Interiors Part 4
1:00:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Part 4

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[Timelapse] Environment Series Mansions and Manor Interiors Part 3
50:00

[Timelapse] Environment Series Mansions and Manor Interiors Part 3

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[Timelapse] Environment Series Mansions and Manor Interiors Part 2
1:25:00

[Timelapse] Environment Series Mansions and Manor Interiors Part 2

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[Timelapse] Ornate Tile and Trim Substance Node and Chill w/Matt Dirks
24:00

[Timelapse] Ornate Tile and Trim Substance Node and Chill w/Matt Dirks

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[Timelapse] Node & Chill, Building Procedural Cobblestone in Substance Designer with Matt Dirks
28:00

[Timelapse] Node & Chill, Building Procedural Cobblestone in Substance Designer with Matt Dirks

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[TimeLapse] Environment Series: Mansions and Manor Interiors Part 1
44:00

[TimeLapse] Environment Series: Mansions and Manor Interiors Part 1

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[Time-Lapse Tutorial] Modeling with Trim Kits in Blender Part 2
15:00

[Time-Lapse Tutorial] Modeling with Trim Kits in Blender Part 2

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[Timelapse] Nodevember is Here! Node & Chill Viewers Choice with Matt Dirks
42:00

[Timelapse] Nodevember is Here! Node & Chill Viewers Choice with Matt Dirks

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[Time-Lapse Tutorial] Modeling with Trim Kits in Blender
42:00

[Time-Lapse Tutorial] Modeling with Trim Kits in Blender

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[Time-Lapse]Ornate Metal and Decorative Detailing, Substance Doodling with Keegan Keene
40:00

[Time-Lapse]Ornate Metal and Decorative Detailing, Substance Doodling with Keegan Keene

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[Time-Lapse]Biomechanical Marvels, H.R. Giger Inspired Materials in Substance Designer
57:00

[Time-Lapse]Biomechanical Marvels, H.R. Giger Inspired Materials in Substance Designer

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[Timelapse]Environment Series: Escalator Scene Part 4, Textures , Textures, Textures!
20:00

[Timelapse]Environment Series: Escalator Scene Part 4, Textures , Textures, Textures!

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[Timelapse]Advanced Materials: Brick Pillar Created in Substance Designer, Node&Chill w/Matt Dirks
33:00

[Timelapse]Advanced Materials: Brick Pillar Created in Substance Designer, Node&Chill w/Matt Dirks

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[Timelapse]Environment Series: Going Up, Environment Building, Rock and Scene Part 3
37:00

[Timelapse]Environment Series: Going Up, Environment Building, Rock and Scene Part 3

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Complex Door Prop Trimsheet Created in Substance Designer, Node and Chill with Matt Dirks
54:00

Complex Door Prop Trimsheet Created in Substance Designer, Node and Chill with Matt Dirks

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Environment Series: Going Up, Environment Building, Rock and Scene Part 2
23:00

Environment Series: Going Up, Environment Building, Rock and Scene Part 2

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Complex Industrial Trimsheets Created Entirely in Substance Designer, Node and Chill with Matt Dirks
56:00

Complex Industrial Trimsheets Created Entirely in Substance Designer, Node and Chill with Matt Dirks

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GameTextures Unreal Environment Time-Lapse: Flooded Subway Part 6
28:00

GameTextures Unreal Environment Time-Lapse: Flooded Subway Part 6

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Environment Series: Going Up, Modular Escalator modeling Part 1
39:00

Environment Series: Going Up, Modular Escalator modeling Part 1

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