Site News
Warning: This wiki contains spoilers. Read at your own risk!

Moving Shadow

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This article contains information about an as-of-yet unreleased game or expansion. Because of this, the information may be speculative, and may change drastically as new information becomes revealed. Please refrain from adding rumors or other unconfirmed information.


This page has been marked as a stub. Please help improve the page by adding information.

Image

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Moving Shadow



Warp up to 3 spaces. After use, unit can attack.

Type(s)

Blaze Art

Moving Shadow (Japanese: 影渡り Shadow crossing) is a Blaze Art introduced in Fire Emblem: Fortune's Weave. It is available to Dietrich.

Stats

In the main Fire Emblem series

Game Icon Might Hit Crit Avo / Crit Avo* Range Cost Other effects and notes
Fortune's Weave +0 +0 +0 +0 1-3 3 HP Adds 1 blaze.
Unit can attack after using.

In other Fire Emblem series titles

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Image C User can move through foes' spaces.
User can warp to spaces within 4 spaces of user.
For foes within 1 row or column of user, inflicts −5 each on their attack, speed, defense, and resistance, user and allies deal +10 damage, and reduces percentage of foes' non-special "reduce damage by X%" skills by 50% during their combat.
Foe deals −7 damage and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
If user initiated combat, enables Cadenza[effect 4] against foes within 2 spaces of user after combat and after Cadenza combat (up to twice per turn; does not trigger if Cadenza is used against foes 3 or more spaces from user).
300 -- -- --
  1. Unit cannot use or be target of assist skills.
  2. Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
  3. If foe initiates combat and it is first combat of current phase, cancels foe's attack and automatically ends their action, inflicts Isolation[effect 1] and "unit cannot counterattack” on foe through foe's next action, and removes Foresight Snare on unit and allies (triggers after Aether Raids traps and before Savior[effect 2]; does not trigger in Pawns of Loki).
  4. After combat initiated by unit, unit can make an additional attack against foes within specified range (triggers after post-combat effects and before post-action effects and Canto; unit's penalty effects are neutralized). Foe can counterattack if foe's range = unit's range, foe can counterattack regardless of range, or standard counterattack criteria are met. Unit cannot move, use Styles, or attack structures, after-combat movement effects do not occur, and unit's area-of-effect specials do not trigger. Movement-based effects (e.g. Canto) reference movement before initial combat. Range is treated as unit's range for effects like Pavise or Aegis. If unit uses Cadenza on foe within range of multiple Cadenza effects, all are treated as having triggered. Does not trigger if affected by Foresight Snare[effect 3] or Aether Raids traps, or in Pawns of Loki. Once per turn for team in Summoner Duels.

Availability

Fortune's Weave

Heroes

Method Data
Unit (★★★★★) Dietrich: Alluring Killer

Flavor text

Game Text
(English)
Text
(Japanese)
Fortune's Weave
Warp up to 3 spaces. After use, unit
can attack.
3マスまで転移移動する
移動後、さらに攻撃できる
Heroes
Unit can move through foes' spaces.

Unit can move to a space within 4 spaces of
unit (treated as Warp movement).

For foes within 3 rows or 3 columns centered
on unit, inflicts Atk/Spd/Def/Res-5, foe suffers
+10 damage from attacks (excluding
area-of-effect Specials) and reduces the
percentage of foe's non-Special "reduce
damage by X%" skills by 50% during combat
(excluding area-of-effect Specials).

Reduces damage from foe's attacks by 7
(excluding area-of-effect Specials) and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.

After combat initiated by unit and after
subsequent【Cadenza】combat, enables
【Cadenza】against any foe within two spaces
of unit (up to twice per turn; does not trigger if
【Cadenza】is used against foes three or more
spaces away from unit).

【Cadenza】
After combat initiated by unit (after
post-combat skills are triggered; before
post-action skills and Canto are triggered;
Penalty effects that last through unit's action
are neutralized), unit can attack foe again
once, within a specified distance, regardless
of unit's Range.

Unit suffers a counterattack if any of the
following conditions are met: foe can
counterattack regardless of unit's Range,
unit's Range = foe's Range, or foe's Range is
the same as the distance between unit and
foe. Skill effect's Range is determined by
unit's weapon's Range. Unit's space before
movement and unit's remaining movement
referenced by the skill remain the same as
before Cadenza. Unit cannot move, use Style,
or attack structures; unit's area-of-effect
Specials cannot be triggered, and after-combat
movement effects do not occur. If unit uses
Cadenza on foe that is within range of another
Cadenza effect, Cadenza is treated as if having
been triggered, including the other effect.
Only highest value applied; does not stack.
Does not trigger when affected by effects of
Foresight Snare or traps in Aether Raids.
Cadenza can be used only once per turn for
player team in Summoner Duels. Does not
trigger in Pawns of Loki.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Moving Shadow

Japanese

影渡り

Shadow crossing

Portuguese

Sombra errática

Erratic shadow

Gallery

References