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Moving Shadow
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Moving Shadow (Japanese: 影渡り Shadow crossing) is a Blaze Art introduced in Fire Emblem: Fortune's Weave. It is available to Dietrich.
Stats
In the main Fire Emblem series
| Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Fortune's Weave | +0 | +0 | +0 | +0 | 1-3 | 3 HP | Adds 1 blaze. Unit can attack after using. |
In other Fire Emblem series titles
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
C | User can move through foes' spaces. User can warp to spaces within 4 spaces of user. For foes within 1 row or column of user, inflicts −5 each on their attack, speed, defense, and resistance, user and allies deal +10 damage, and reduces percentage of foes' non-special "reduce damage by X%" skills by 50% during their combat. Foe deals −7 damage and neutralizes effects that inflict "−X special cooldown charge" on user during combat. If user initiated combat, enables Cadenza[effect 4] against foes within 2 spaces of user after combat and after Cadenza combat (up to twice per turn; does not trigger if Cadenza is used against foes 3 or more spaces from user). |
300 | -- | -- | ✘ | -- |
- ↑ Unit cannot use or be target of assist skills.
- ↑ Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
- ↑ If foe initiates combat and it is first combat of current phase, cancels foe's attack and automatically ends their action, inflicts Isolation[effect 1] and "unit cannot counterattack” on foe through foe's next action, and removes Foresight Snare on unit and allies (triggers after Aether Raids traps and before Savior[effect 2]; does not trigger in Pawns of Loki).
- ↑ After combat initiated by unit, unit can make an additional attack against foes within specified range (triggers after post-combat effects and before post-action effects and Canto; unit's penalty effects are neutralized). Foe can counterattack if foe's range = unit's range, foe can counterattack regardless of range, or standard counterattack criteria are met. Unit cannot move, use Styles, or attack structures, after-combat movement effects do not occur, and unit's area-of-effect specials do not trigger. Movement-based effects (e.g. Canto) reference movement before initial combat. Range is treated as unit's range for effects like Pavise or Aegis. If unit uses Cadenza on foe within range of multiple Cadenza effects, all are treated as having triggered. Does not trigger if affected by Foresight Snare[effect 3] or Aether Raids traps, or in Pawns of Loki. Once per turn for team in Summoner Duels.
Availability
Fortune's Weave
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Dietrich: Alluring Killer |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Fortune's Weave | Warp up to 3 spaces. After use, unit
can attack. |
3マスまで転移移動する
移動後、さらに攻撃できる |
| Heroes | Unit can move through foes' spaces.
Unit can move to a space within 4 spaces of unit (treated as Warp movement). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 7 (excluding area-of-effect Specials) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. After combat initiated by unit and after subsequent【Cadenza】combat, enables 【Cadenza】against any foe within two spaces of unit (up to twice per turn; does not trigger if 【Cadenza】is used against foes three or more spaces away from unit). 【Cadenza】 After combat initiated by unit (after post-combat skills are triggered; before post-action skills and Canto are triggered; Penalty effects that last through unit's action are neutralized), unit can attack foe again once, within a specified distance, regardless of unit's Range. Unit suffers a counterattack if any of the following conditions are met: foe can counterattack regardless of unit's Range, unit's Range = foe's Range, or foe's Range is the same as the distance between unit and foe. Skill effect's Range is determined by unit's weapon's Range. Unit's space before movement and unit's remaining movement referenced by the skill remain the same as before Cadenza. Unit cannot move, use Style, or attack structures; unit's area-of-effect Specials cannot be triggered, and after-combat movement effects do not occur. If unit uses Cadenza on foe that is within range of another Cadenza effect, Cadenza is treated as if having been triggered, including the other effect. Only highest value applied; does not stack. Does not trigger when affected by effects of Foresight Snare or traps in Aether Raids. Cadenza can be used only once per turn for player team in Summoner Duels. Does not trigger in Pawns of Loki. |
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Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Moving Shadow |
|
| Japanese |
影渡り |
Shadow crossing |
| Portuguese |
Sombra errática |
Erratic shadow |
Gallery
References
| Blaze Arts | ||||||||||||||||||
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