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Dawning Light

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Dawning Light

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Type

Green tome

Wielder(s)

Micaiah

First game

Heroes

Dawning Light (Japanese: 暁暗の光 Light of daybreak darkness) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon belonging to the Choose Your Legends Harmonized Hero variation of Micaiah. Dawning Light lowers its user's special cooldown; allows the user to move through spaces occupied by foes and warp to spaces around nearby allies; grants Potent Follow to the user and nearby allies at the start of each phase; converts stat penalties into bonuses and neutralizes the first penalties on the user and nearby allies after any start-of-turn effects have triggered on each phase; and boosts the user's stats, increases the damage dealt by the user, lowers the damage dealt by the foe, and prevents the foe's follow-up attacks during combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Image Green tomes 14 2 400 -- Rexcalibur -- Grants −1 special cooldown count.
Deals bonus damage to armored and cavalry units.
User can move through foes' spaces.
User can warp to a space within 2 spaces of allies within 2 spaces of user.
At start of each phase, grants Potent Follow[effect 2] to user and allies within 2 spaces of user for 1 turn.
After start-of-turn effects trigger on each phase (except during Summoner Duels), converts stat penalties into bonuses and neutralizes first two listed penalty effects on user and allies within 2 spaces of user (does not affect penalty effects applied at the same time).
Grants +15 to user's attack, speed, defense, and resistance, user deals +25 damage, foe deals −15 damage, and foe cannot follow-up attack during combat.
  1. Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that deals X% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
  2. If unit's speed > (foe's speed − 20), triggers Potent Follow X%[effect 1] (if unit can follow-up attack and attack twice consecutively, X = 40; otherwise, X = 80) during combat.

Availability

Heroes

Method Data
Unit (★★★★★) Micaiah: Beyond Conflict

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.

Unit can move through foes' spaces. Unit can
move to a space within 2 spaces of any ally
within 2 spaces of unit.

At start of player phase or enemy phase, grants
【Potent Follow】to unit and allies within 2 spaces
of unit for 1 turn.

After start-of-turn effects trigger on player
phase, and after start-of-turn effects trigger on
enemy phase (except for in Summoner Duels),
for unit and allies within 2 spaces of unit,
converts penalties on that unit or ally into
bonuses, and neutralizes two Penalty effects
(does not apply to Penalty effects that are
applied at the same time; neutralizes the first
applicable Penalty effects on unit's or ally's list
of active effects).

Grants Atk/Spd/Def/Res+15 to unit, unit deals
+25 damage (excluding area-of-effect
Specials), and reduces damage from foe's
attacks by 15 during combat (excluding
area-of-effect Specials), and foe cannot make
a follow-up attack.

【Potent Follow】
If decreasing the Spd difference necessary to
make a follow-up attack by 25 would allow
unit to trigger a follow-up attack (excluding
guaranteed or prevented follow-ups),
triggers【Potent Follow X%】during combat
(if unit cannot perform follow-up and attack
twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).
重装、騎馬特効
奥義が発動しやすい(発動カウント-1)

敵を通過可能
周囲2マス以内の味方の、周囲2マス以内に移動可能

自軍ターン開始時、および、敵軍ターン開始時、
自分と周囲2マス以内の味方に
【神速追撃】を付与(1ターン)

ターン開始時スキル発動後、および、
英雄決闘を除く敵軍ターン開始時スキル発動後、
自分と周囲2マス以内にいる味方が受けている
弱化を無効化し、強化に変換する、
さらに、【不利な状態異常】を2個解除
(同タイミングで付与される
 【不利な状態異常】は解除されない。
 解除される【不利な状態異常】は、
 受けている効果の一覧で、上に記載される状態を優先)

戦闘中、攻撃、速さ、守備、魔防+15、
与えるダメージ+25(範囲奥義を除く)、
受けるダメージ-15(範囲奥義を除く)、
敵は追撃不可

【神速追撃】
追撃の速さ条件を-25した状態で
追撃の速さ条件を満たしている時
(絶対追撃、追撃不可は含まない)、
戦闘中、【神速追撃:ダメージ○%】を発動
(○は、自分が2回攻撃でない、かつ
 追撃ができない時は80、それ以外は40)

【神速追撃:ダメージ○%】
自分の通常の追撃の直後、さらに追撃が発動する
神速追撃で与えるダメージは通常の攻撃時の○%
(自分が追撃できない時は、通常の追撃のタイミングで発動)
(神速追撃は追撃として扱い、
 「ダメージを◯◯%軽減」等の対象となる、ただし、
 追撃不可、2回攻撃の効果は受けない)
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dawning Light

--

Japanese

暁暗の光

Light of daybreak darkness

Spanish
(Spain)

Albor rutilante

Sparkling dawn

Spanish
(Latin America)

Luz del alba

Dawn's light

French

Lueur de l'Aube

Dawn's light

German

Dämmerlicht

Italian

Prima luce

First light

Portuguese

Aurora luminosa

Bright dawn

Traditional Chinese

曉暗之光

Light of daybreak darkness