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Dawning Light
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Dawning Light (Japanese: 暁暗の光 Light of daybreak darkness) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon belonging to the Choose Your Legends Harmonized Hero variation of Micaiah. Dawning Light lowers its user's special cooldown; allows the user to move through spaces occupied by foes and warp to spaces around nearby allies; grants Potent Follow to the user and nearby allies at the start of each phase; converts stat penalties into bonuses and neutralizes the first penalties on the user and nearby allies after any start-of-turn effects have triggered on each phase; and boosts the user's stats, increases the damage dealt by the user, lowers the damage dealt by the foe, and prevents the foe's follow-up attacks during combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes |
14 | 2 | 400 | -- | Rexcalibur | -- | ✘ | Grants −1 special cooldown count. Deals bonus damage to armored and cavalry units. User can move through foes' spaces. User can warp to a space within 2 spaces of allies within 2 spaces of user. At start of each phase, grants Potent Follow[effect 2] to user and allies within 2 spaces of user for 1 turn. After start-of-turn effects trigger on each phase (except during Summoner Duels), converts stat penalties into bonuses and neutralizes first two listed penalty effects on user and allies within 2 spaces of user (does not affect penalty effects applied at the same time). Grants +15 to user's attack, speed, defense, and resistance, user deals +25 damage, foe deals −15 damage, and foe cannot follow-up attack during combat. |
- ↑ Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that deals X% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
- ↑ If unit's speed > (foe's speed − 20), triggers Potent Follow X%[effect 1] (if unit can follow-up attack and attack twice consecutively, X = 40; otherwise, X = 80) during combat.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Micaiah: Beyond Conflict |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes. Unit can move through foes' spaces. Unit can move to a space within 2 spaces of any ally within 2 spaces of unit. At start of player phase or enemy phase, grants 【Potent Follow】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts penalties on that unit or ally into bonuses, and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and foe cannot make a follow-up attack. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
重装、騎馬特効
奥義が発動しやすい(発動カウント-1) 敵を通過可能 周囲2マス以内の味方の、周囲2マス以内に移動可能 自軍ターン開始時、および、敵軍ターン開始時、 自分と周囲2マス以内の味方に 【神速追撃】を付与(1ターン) ターン開始時スキル発動後、および、 英雄決闘を除く敵軍ターン開始時スキル発動後、 自分と周囲2マス以内にいる味方が受けている 弱化を無効化し、強化に変換する、 さらに、【不利な状態異常】を2個解除 (同タイミングで付与される 【不利な状態異常】は解除されない。 解除される【不利な状態異常】は、 受けている効果の一覧で、上に記載される状態を優先) 戦闘中、攻撃、速さ、守備、魔防+15、 与えるダメージ+25(範囲奥義を除く)、 受けるダメージ-15(範囲奥義を除く)、 敵は追撃不可 【神速追撃】 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Dawning Light |
-- |
| Japanese |
暁暗の光 |
Light of daybreak darkness |
| Spanish (Spain) |
Albor rutilante |
Sparkling dawn |
| Spanish (Latin America) |
Luz del alba |
Dawn's light |
| French |
Lueur de l'Aube |
Dawn's light |
| German |
Dämmerlicht |
|
| Italian |
Prima luce |
First light |
| Portuguese |
Aurora luminosa |
Bright dawn |
| Traditional Chinese |
曉暗之光 |
Light of daybreak darkness |