C++ named requirements: RandomNumberEngineAdaptor (since C++11)
From cppreference.com
A RandomNumberEngineAdaptor is a RandomNumberEngine that transforms the output of another RandomNumberEngine, the latter of which is termed a base engine.
Requirements
Given
B, a RandomNumberEngineb, an object of typeBA, a RandomNumberEngineAdaptor, adaptingBas a base enginea, an object of typeA
| function | semantics |
|---|---|
A::A(); |
The base engine is initialized as if by its default constructor. |
bool operator==(const A& lhs, const A& rhs); |
Returns whether lhs's base engine is equal to rhs's base engine or not.
|
A::A(result_type s); |
The base engine is initialized with s.
|
template<class Sseq> A::A(Sseq& q); |
The base engine is initialized with q.
|
void seed(); |
Invokes b.seed().
|
void seed(result_type s); |
Invokes b.seed(s).
|
template<class Sseq> void seed(Sseq& q); |
Invokes b.seed(q).
|
Furthermore
- The complexity of each function of
Adoes not exceed the complexity of the function ofB - The state of
Aincludes the state ofB - The size of
A's state is no less than the size ofb - Copying
A's state includes copyingB's state - The textual representation of
Aincludes the textual representation ofB
Standard library
The following standard library facilities satisfy RandomNumberEngineAdaptor:
(C++11) |
discards some output of a random number engine (class template) |
(C++11) |
packs the output of a random number engine into blocks of a specified number of bits (class template) |
(C++11) |
delivers the output of a random number engine in a different order (class template) |