close
Hearts of Iron IV

Hearts of Iron IV Dev Tracker




04 Dec

Post
Generals!

Our Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates[forum.paradoxplaza.com], and leading on from our NCNS Patch 1.17.1.1[forum.paradoxplaza.com].

As usual, this has taken the form of Balance changes, Gameplay updates, Stabil... Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

Our Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates, and leading on from our NCNS Patch 1.17.1.1.

As usual, this has taken the form of Balance changes, Gameplay updates, Stability and Bug Fixes, and more.

And lest we forget, yes, we continue to read your bug reports following the release of No Compromise, No Surrender, and we’... Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

Below you will find a list of all our recent updates, patches and hotfixes.
Read more
Comment
    PDX_Per on Forums - Thread - Direct
Full transparency: I have no set schedule for the rest of the year, things usually quiet down. In other words, we'll see how many submissions come in, how many of those pass review (not too stringent) and based on the amount we'll do several posts and/or update existing ones to add the occasional latecomer.

General note to those submitting: when we ask for a link to an image that represents your mod make sure to use an internet link (Steam Workshop, Google Drive, Dropbox, etc.) and not a local one. We can't access file:///d:/... and we don't want to :)  

03 Dec

Post
Generals!

No Compromise, No Surrender has been released. We continue to post updates[forum.paradoxplaza.com] and patches[forum.paradoxplaza.com], and now we also want to highlight your updated mods.

The process is fairly painless (as advertised). If you manage a Hearts of Iron IV Mod and you’ve recently updated it to be compa... Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

No Compromise, No Surrender has been released. We continue to post updates and patches, and now we also want to highlight your updated mods.

The process is fairly painless (as advertised). If you manage a Hearts of Iron IV Mod and you’ve recently updated it to be compatible with NCNS, ... Read more

01 Dec

Post
Hey everyone,

It's been a week and a half, and we deployed a few patches now. We continue with post release support, slowly working our way down the bugs reported and I wanted to give all of you an update on what you can expect before we close down for the winter holiday.

- This week you can expect the changes talked about in the previous ‘Coal Update’ post and these will be released with the 1.17.2 patch. It also contains over 100 bug fixes & improvements.

- We continue with AI improvements, specifically we are looking at various edge cases that the AI has trouble handling, and fixing these will make the Naval AI improve overall.

- After this patch, we are working towards a 1.17.3 patch that we aim to release this year. Please keep submitting bugs, as we look at all of them.

We highly recommend that bug reports are posted in the ... Read more

27 Nov

Post
Hi everyone, I am Zwirbaum, and I want to give an update on the coal feature we added to the base game with the release of No Compromise, No Surrender.
We’ve seen the feedback on coal, and the various opinions players have about it. Our intention with coal was to limit the infinite growth of military factories and create meaningful late-game choices. While we did succeed in introducing a limiting factor, we agree that we haven’t yet hit the sweet spot we were aiming for.

We also understand the mixed feedback. Coal does provide a limiting mechanism for expansion, and it does give militarized nations a tangible incentive to expand. But coal does not yet add enough gameplay depth or meaningful choices, and its b... Read more
Comment
    PDX_Per on Forums - Thread - Direct
Zwirbaum said: My bad on this one, my brain had a misfire on the name for patch notes inclusion.
Fixed it above, at least. The Patch Note, not your brain.  
Post
    PDX Per on Steam - Thread - Direct
Generals!

Today we bring you more fixes with Patch 1.17.1.1.
(There will be another Patch next week).
As always, while we read all your feedback, make sure to keep those bug reports coming[forum.paradoxplaza.com].

Balance
  • Italian "Forza Navale Especiale" focus will now increase Division Capacity Per Naval Invasion Plan by 2.
AI
  • Fixed an issue where AI countries would split up their ships into many, tiny taskforces, and fixed AI not assigning taskforces to training in peacetime.
Bugfix
  • Fixed an edge case where the Xian ...
Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

Today we bring you more fixes with Patch 1.17.1.1.
(There will be another Patch next week).
As always, while we read all your feedback, make sure to keep those bug reports coming.

Balance
  • Italian "Forza Navale Speciale" focus will now i...
Read more

26 Nov

Post

Generals!

We hope you have been having fun with No Compromise, No Surrender so far. We have a patch going over some of the issues we've seen so far, but as always make sure to keep those bug reports coming~

To report a bug, head on over HERE.[forum.paradoxplaza.com]

And if you want to make the best use out of the new Doctrines rework, why not check out our Doctrines Guide over on YouTube[pdxint.at]

...

Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

We hope you have been having fun with No Compromise, No Surrender so far. We have a patch going over some of the issues we've seen so far, but as always make sure to keep those bug reports coming~

To report a bug, make sure to head on HERE.


... Read more

25 Nov

Post
    PDX Per on Steam - Thread - Direct

Generals!

Here’s a quick update on what we are currently working on.

Post-release support continues, and we’re actively monitoring discussions and feedback across the forums to keep improving the game. Based on some of the initial feedback and reports we are intending to release a first patch this week. 

It includes a solid set of fixes and improvements and will be save game compatible so you can continue your campaigns without interruption.

Coal

We've been reading all the feedback, opinions and frustrations that people have with coal. We will talk in the near future what kind of changes we are intending to make. 

Ongoing stability and multiplayer performance work

These remain top priorities. We’re continuing to profile, optimize, and resolve issues to mak...

Read more

21 Nov

Post
Generals!

We hear your feedback. Here is Update 1.17.0.1 "Musketeer", to bring some most urgent frontline updates and fixes.

Feature Added an 'immobile' cohesion setting, which turns off all automatic relocation for units attached to a battleplan. Planning speed is halved while using this setting. Shift+D hotkey will now open the cohesion menu in the battleplanning UI. (Arheo worked all night to get this in!)

Bugfixes
  • Fixed issue where Naval HQ window could not be scrolled with mouse wheel
  • Fixed a bug where the Naval HQ naval leader window would not update when you add a new admiral
  • Fixed crash when switching to the 1939 scenario after loading a save
  • Fixed a bug where, without "No Compromise, No Surrender", Tannu Tuva had great ambition and was not afraid to show it
  • Fixed a bug where, without "No Compromise, No Surrender", Poland would not get invited to th...
Read more
Post
    PDX_Per on Forums - Thread - Direct
Generals!

We hear your feedback. Here is Update 1.17.0.1 "Musketeer", to bring some most urgent frontline updates and fixes.

Feature
Added an 'immobile' cohesion setting, which turns off all automatic relocation for units attached to a battleplan. Planning speed is halved while using this setting. Shift+D hotkey will now open the cohesion menu in the battleplanning UI. (Arheo worked all night to get this in!)

Bugfixes
  • Fixed issue where Naval HQ window could not be scrolled with mouse wheel
  • Fixed a bug where the Naval HQ naval leader window would not update when you add a new admiral
  • Fixed crash when switching to the 1939 scenario after loading a save
  • Fixed a bug where, without "No Compromise, No Surrender", Tannu Tuva had great ambition and was not afraid to show it
  • Fixed a bug where, without "No Compromise, No Surrend...
Read more

20 Nov

Post
Image

We’ve brought you Dev Corners, and then Dev Diaries. There were Videos and Live Streams, and an AMA.

You’ve seen the Patch Notes[forum.paradoxplaza.com], and now we’re ready to go.

No Compromise, No Surrender is out now!

Mould new paths in history for Japan, China and the Philippines. Seize a greater depth of control over factions, forge new military doctrines and steer towards a new future for the Pacific and beyond.

Hearts of Iron IV: No Compromise... Read more
Post

Generals!

We're releasing No Compromise, No Surrender today at 18:00 CET! (Tomorrow, depending on your time zone.)

And, as is tradition, here are the Patch Notes. (Checksum: 3884)

(The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath.)

PATCH NOTES - NO COMPROMISE, NO SURRENDER CHECKSUM 3884 No Compromise, No Surrender
  • Added new ahistorical Japanese focus paths including Imperial Influence system.

  • Added new historical Japan focus tree paths

  • Add...

Read more

19 Nov

Post

Hello! I am Zwirbaum and in this dev diary I will be talking about new things coming to the game on 20th of November. There are a lot of things to cover, so I will be listing things in a rather speedy manner, without delving too much into details for each and every thing, especially if those things were talked about previously, and didn’t receive much change since the earlier showcase. So without further ado, let’s begin our feature showcase speedrun!

Factions Ahoy!

Since the last time we have looked at the faction screen, visually things have changed quite significantly. However those changes are not visual only, as we have updated certain gameplay elements quite a bit as well.

ImageUpdated Faction Window. You can see now that there is an additional element on the top bar, between the country flag and the d...

Read more

18 Nov

Post
Hello and welcome to the latest Developer Diary for No Compromise, No Surrender. It’s me, CreamGene, and I’m here to take you through some of the new and shiny art we have done for you for NCNS that we hope you’ll enjoy as much as we do.

We’ll showcase some of the icons and portraits for this DLC we like the most, the new doctrines feature art and of course, 3D art, as well as showcase the upcoming Achievements for you to wonder about.


We’ll also show you the loading screens, yes, plural! We made two this time!

Focus Icons And here we dive into some of our favourite Focuses of NCNS! Anyone in particular catching your interest?

Japan
Image

China
Image

PRC
Image... Read more