we have just released Maintenance Update 12.0.4 with the following changes:
Animals:Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.
Fixed: Animals died instantly when touching water.
Fixed: Wolves were hard to hit reliably with arrows.
Fixed: Elks sometimes didn't drop a carcass when killed.
Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.
Fixed: Animals could sometimes get stuck in the ground.
Fixed: Dead animals sometimes appeared alive for other clients.
Fixed:...
Fixed: The stack size multiplier was applied twice to stockpiles. (This could lead to stacks that no longer fit into the stockpile to be moved to the void storage on migration - in that case, please have the owner of the stockpile check the swirly SLG icon in the bottom right, to the left of the minimap area to get the items back.)
Originally posted by 2005Guyver02: I had the Stack size in the world set to 5x to get the same amount of stack size in the storage I now have to increase the Stack size to 25x (Looks like someone still got their maths wrong, or it's the usual problem with C#: C# can't count for ...Read more
we have just released Hotfix 12.0.3 with the following changes:
Animals:Fixed: Animals could spawn in enclosed rooms.
Fixed: On larger servers, animals took notably too long to load in.
Fixed: Animals didn't reliably register hits during specific animations.
Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out.
Fixed: Mining sounds didn't play correctly in first person view.
Improved: Adjusted footstep sounds for Bighorn Sheep, Elk and Mountain Goat for easier differentiation from player footstep sounds.