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Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




06 Dec

Post
    COMPLEX on Steam - Thread - Direct

Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below:

  • Weapon finish: $35,000.00 USD

  • Sticker: $6,000.00 USD

  • Charm: $6,000.00 USD

If a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory. 

A Call to Arms-ory

As part of a future update, we are looking for weapo...

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19 Nov

Post
    Vitaliy on Steam - Thread - Direct

\[ MISC ]

  • Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.

  • Disabled TrueView while watching a live playcast to match on-server observing experience.

  • Fixed a wiggle at the end of SG 556 deploy animation.

  • Stability improvements.


14 Nov

\[ MISC ]

  • Fixed ability to plant C4 while standing on top of a teammate.

  • Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.

  • Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.

  • Fixed a replay bug causing infinite shell casing effects.

  • Updated the Budapest 2025 Imperial Esports sticker artwork.


12 Nov

Post
    COMPLEX on Steam - Thread - Direct

\[ MAJOR ]

  • The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.

  • Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

\[ STORE ]

  • Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.

  • Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be trad...

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Post
    gautam on Steam - Thread - Direct

As 2025 comes to an end, the StarLadder Budpest Major 2025[major.starladder.com] is set to begin. Join us as the first stage begins on Monday, November 24th!

All three stages of the StarLadder Budapest Major will be played in front of live crowds at MTK Sportpark, and for the first time at a Counter-Strike Major, the Grand Finals will be best of five. Now more than ever, the Major Champions will need to prove their quality by winning three maps in the Active Duty Map Pool.

Make Your Picks

You can begin supportin...

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05 Nov

Today we're adding a new feature to demo playback called TrueView. With TrueView, demo playback will match the player's original experience much more closely.

Previously, demo playback showed the server's view of the world, without accounting for network latency. This could be confusing because shots would hit that didn't look like they should have, and vice versa. 

TrueView provides a more accurate representation of the observed player's experience by re-running their client-side prediction[en.wikipedia.org].

The video below shows the difference between the old demo playback and the same...

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04 Nov

\[ GAMEPLAY ]

  • Fixed a case where air acceleration was clamped incorrectly while surfing.

  • Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.

  • Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.

\[ DEMO ]

  • Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.

  • TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.

  • TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original pla...

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29 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ MISC ]

  • Improved player movement prediction when colliding with other moving players.

  • Added scope in/out sound prediction to play immediately for local player.

  • Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.

  • Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.

  • Added Dual Berettas to T Blind Fire card.

  • Replaced Flashbang with HE Grenade on CT Enemy Loadout Card

  • Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.

  • Performance improvements.

  • Stability improvements.

  • Improvements to animation fidelity during demo ...

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23 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ GAMEPLAY ]

  • Increased matchmaking party size for Retakes to allow 4 players in a party.

  • Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.

  • Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.

\[ MISC ]

  • Stability improvements.


22 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ GAMEPLAY ]

  • Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.

  • Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.

\[ MAPS ]

  • Updated Golden to the latest version from Steam Community Workshop (Update Notes)

  • Updated Palacio to the latest version from Steam Community Workshop (...

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Post
    gautam on Steam - Thread - Direct

Image

The bomb has been planted and you're running out of time. It's the return of retakes!

In this classic game mode, each round drops you in to a fast-paced 4v3 after-plant scenario. Select your loadout card each round, check the map to coordinate with your teammates, and use your resources wisely to defuse (or defend) the planted bomb.

The clock is ticking, what are you waiting for? Jump into a retakes server now!


16 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ MISC ]

  • Fixed a case of incorrect damage report data at the end of the rounds.

  • Updated King Crasswater and Queen Ava stickers for clarity.

  • Skinning fixes on Driver Gloves and Sport Gloves.

  • Fixed a crash when playing back some demo files.

  • Stability improvements.


14 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ ENGINE ]

  • Updated engine code to the latest version of Source 2.

  • Reworked bullet penetration simulation to reduce CPU usage.

  • Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

\[ GAMEPLAY ]

  • Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.

  • C4 will no longer detonate in the middle of halftime intermission or after the end of the match.

  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

\[ UI ]

  • Ma...

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13 Oct

Post
    Vitaliy on Steam - Thread - Direct

A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.

For instructions on how to opt into a CS2 beta depot build, visit the following page:

https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

\[ ENGINE ]

  • Updated engine code to the latest version of Source 2.

  • Reworked bullet penetration simulation to reduce CPU...

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03 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ MAPS ]

  • Updated Palacio to the latest Community Workshop version. (Update Notes)

  • Removed Transit from official matchmaking.

\[ MAP SCRIPTING ]

  • Fixed Instance.OnPlayerPing not sending pos...

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02 Oct

Post
    Vitaliy on Steam - Thread - Direct

\[ MAPS ]

  • Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.

\[ MISC ]

  • Adjusted AUG and SG 553 scope dot sizes.

  • Added game options for dot scale and sniper rifle scope thickness.

  • Added letterbox for camera path transitions.

  • Fixed a regression in certain bullet penetration scenarios.

  • Stability improvements.

\[ MAP SCRIPTING ]

  • Fixed a bug where old callbacks could be invoked after a script reload.

  • Fixed a bug where new callbacks could be invoked multiple times after a script relo...

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01 Oct

Post
    jo on Steam - Thread - Direct

\[ ARMORY ]

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.

  • Added Dr. Boom Charms collection featuring 22 new charms.

  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.

  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.

  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

\[ GAMEPLAY ]

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.

  • Limited Zeus-x27 kill streak bonus in deathmatch.

  • ...
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Post
    gautam on Steam - Thread - Direct

Let's get right into it. Today's update features new Wingman and Competitive community maps, along with brand new charms (including community designs), stickers, and more.

Community Maps

From the mines of Golden to the moving train in Transit, we've got four new Community maps for you to check out. Golden and Palacio have been added to Competitive, Casual, and Deathmatch modes, and Rooftop and Transit have been added to Wingman.

New Armory Content

It's a lil' HE grenade... for your gun. It doesn't explode, but it sure is charming. Introducing the all new Dr. Boom Charms, now available in the Armory.

A few months ago we added charms to the workshop, and you responded. For some insight into the creative and occasionally twisted minds of the CS2 community, check out the Missing Link Community C...

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26 Sep

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Updated collision around Mirage top of ladder hole.
  • Updated R8 Revolver geometry and animation scale.
  • sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
  • Enabled Vulkan defragmentation to help alleviate texture streaming overhead.

25 Sep

Post
    Vitaliy on Steam - Thread - Direct
[ MAP SCRIPTING ]
  • Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
  • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
  • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
  • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
  • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
  • ...
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