I enjoy building intelligent systems that combine decision-making, path planning, and real-time simulation.
My focus is on bridging game AI techniques with robotics and autonomous systems engineering.
- C++ Software Development
- Intelligent Autonomous Systems
- Game AI & Agent-Based Systems
- Behavior Trees & Decision Architectures
- Pathfinding & Planning (A*, graph algorithms)
- Real-time Simulation Systems
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Sentinel Drone Autonomy System (ROS2 + BehaviorTree.CPP)
Autonomous drone simulation system featuring behavior-driven decision-making, path planning, and simulated perception. -
Combatant AI (Unreal Engine 5, C++)
Tactical AI system inspired by squad-based shooters, focused on Behavior Trees, perception systems, and combat decision-making. -
Pathfinding Visualization (C++ / SFML)
Interactive A* pathfinding system with visualization and experiments in algorithm performance and optimization.

