Fable of Legends is a MOBA I've been working on for a few weeks... (with Fable π)
The game is playable at 200ms+ ping thanks to the client-side prediction tools I'm about to release on @colyseus 0.18 π
Game assets from @KenneyNL and custom characters by @joaobaltieri π
Indie OSS developer making @colyseus β’ Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more π
- my ADHD is forcing me to create multiple @colyseus demos... v0.18 incoming! FPS π« prediction + lag-compensated hitscan Platformer π prediction + reckon + rollback MOBA βοΈ prediction + click-to-move over deterministic A* Racing ποΈ prediction + rollback of continuous physics
- Fable is really another level... it just finished re-skinning my FPS demo to use @KenneyNL's CC0 assets, and after 4 hours this is the result π€― (it used to look like this before x.com/endel/status/2β¦)

