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Statistics about PEGI

Included in these statistics are all the PEGI ratings that were issued using the traditional PEGI pre-release rating procedure, which applies to all games released on discs or cartridges for consoles of Microsoft, Nintendo and Sony, and PC.

If a game is not released in a physical format but is only available as a digital download, the publisher can choose to use the traditional pre-release rating procedure, or it can use the widely implemented IARC procedure (which is based on the exact same criteria. Games that receive their PEGI rating via IARC are not included in the statistics below.

1. Number of products rated, by age category until end of 2025:

PEGI

2020

%

2021

%

2022

%

2023

%

2024

%

2025

%

ALL

%

3

435

25.0%

421

24.3%

441

25.2%

435

26.1%

294

20.9%

308

20%

14,816

34.5%

7

354

20.3%

320

18.5%

282

16.1%

268

16.1%

233

16.5%

224

15%

7381

17.2%

12

376

21.5%

394

22.8%

511

29.2%

488

29.3%

422

29.9%

468

31%

10351

24.1%

16

296

17.0%

329

19.0%

316

18.1%

268

16.1%

287

20.4%

287

19%

6360

14.8%

18

282

16.2%

267

15.4%

198

11.3%

207

12.4%

174

12.3%

224

15%

3943

9%

Total

1741

100%

1731

100%

1748

100%

1666

100%

1410

100%

1511

100%

42941

100%

 

2. Number of products per content descriptor in 2025: 
(* Note: the In-Game Purchases descriptor is not linked to a particular age classification)

PEGI

3

7

12

16

18

Total

%

Violence

-

215

352

248

217

1032

68.3%

Bad Language

-

-

270

100

171

541

35.8%

Fear/Horror

-

57

56

48

-

161

10.7%

Sex

-

-

108

5

5

118

7.8%

Drugs/Alcohol

-

-

-

34

12

46

3%

Gambling

-

-

11

0

33

44

2.9%

Discrimination

-

-

-

-

0

0

0%

In-Game Purchases*

109

21

137

72

81

420

27.8%

Paid Random Items

37

2

22

8

5

74

4.9%

  

PEGI Awareness in 2025

This research was carried out by Ipsos as part of the GameTrack study on behalf of Video Games Europe (VGE). Individuals aged 6-75 were surveyed across 15 EU Countries. The data looks at Parents with children who play video games (aged 0-17). 

The focus is on awareness of the PEGI age rating labels and usage:

  • Among parents with children that play video games, awareness of the PEGI age rating labels rises to 79%. Of those aware of the PEGI age ratings labels:
    • 75% of parents with children that play video games said they use PEGI labels to make an informed decision when considering to buy a video game for their children.
      • 50% claim to use the age rating labels and do follow the advice.
      • 25% claim to use the age rating labels but do not always follow the advice.
    • 68% think the PEGI labels are clear
    • 71% feel that the PEGI age rating labels are useful
    • 79% agree it’s important to have a standardized age rating system available across digital platforms and storefronts
    • 79% apply one or more tools to monitor or limit their child's gameplay 
    • 74% of parents have an agreement, monitor, and/or use family setting tools to manage their children’s online interactions
    • 75% of parents want to have a say on their children’s video game restrictions

Sample size: 5,114 (EU15 markets)
Sample methodology: Quota sampling. Representative sample of video game players aged 6-75, weighted to the known population of this audience, using an online self-completion survey, with natural fallout of Parents with Children who play video games aged 0-17.  
PEGI-specific questions were answered by all participants immediately after the main GameTrack survey questions.