Included in these statistics are all the PEGI ratings that were issued using the traditional PEGI pre-release rating procedure, which applies to all games released on discs or cartridges for consoles of Microsoft, Nintendo and Sony, and PC.
If a game is not released in a physical format but is only available as a digital download, the publisher can choose to use the traditional pre-release rating procedure, or it can use the widely implemented IARC procedure (which is based on the exact same criteria. Games that receive their PEGI rating via IARC are not included in the statistics below.
1. Number of products rated, by age category until end of 2025:
PEGI
2020
%
2021
%
2022
%
2023
%
2024
%
2025
%
ALL
%
3
435
25.0%
421
24.3%
441
25.2%
435
26.1%
294
20.9%
308
20%
14,816
34.5%
7
354
20.3%
320
18.5%
282
16.1%
268
16.1%
233
16.5%
224
15%
7381
17.2%
12
376
21.5%
394
22.8%
511
29.2%
488
29.3%
422
29.9%
468
31%
10351
24.1%
16
296
17.0%
329
19.0%
316
18.1%
268
16.1%
287
20.4%
287
19%
6360
14.8%
18
282
16.2%
267
15.4%
198
11.3%
207
12.4%
174
12.3%
224
15%
3943
9%
Total
1741
100%
1731
100%
1748
100%
1666
100%
1410
100%
1511
100%
42941
100%
2. Number of products per content descriptor in 2025:
(* Note: the In-Game Purchases descriptor is not linked to a particular age classification)
PEGI
3
7
12
16
18
Total
%
Violence
-
215
352
248
217
1032
68.3%
Bad Language
-
-
270
100
171
541
35.8%
Fear/Horror
-
57
56
48
-
161
10.7%
Sex
-
-
108
5
5
118
7.8%
Drugs/Alcohol
-
-
-
34
12
46
3%
Gambling
-
-
11
0
33
44
2.9%
Discrimination
-
-
-
-
0
0
0%
In-Game Purchases*
109
21
137
72
81
420
27.8%
Paid Random Items
37
2
22
8
5
74
4.9%
PEGI Awareness in 2025
This research was carried out by Ipsos as part of the GameTrack study on behalf of Video Games Europe (VGE). Individuals aged 6-75 were surveyed across 15 EU Countries. The data looks at Parents with children who play video games (aged 0-17).
The focus is on awareness of the PEGI age rating labels and usage:
- Among parents with children that play video games, awareness of the PEGI age rating labels rises to 79%. Of those aware of the PEGI age ratings labels:
- 75% of parents with children that play video games said they use PEGI labels to make an informed decision when considering to buy a video game for their children.
- 50% claim to use the age rating labels and do follow the advice.
- 25% claim to use the age rating labels but do not always follow the advice.
- 68% think the PEGI labels are clear
- 71% feel that the PEGI age rating labels are useful
- 79% agree it’s important to have a standardized age rating system available across digital platforms and storefronts
- 79% apply one or more tools to monitor or limit their child's gameplay
- 74% of parents have an agreement, monitor, and/or use family setting tools to manage their children’s online interactions
- 75% of parents want to have a say on their children’s video game restrictions
- 75% of parents with children that play video games said they use PEGI labels to make an informed decision when considering to buy a video game for their children.
Sample size: 5,114 (EU15 markets)
Sample methodology: Quota sampling. Representative sample of video game players aged 6-75, weighted to the known population of this audience, using an online self-completion survey, with natural fallout of Parents with Children who play video games aged 0-17.
PEGI-specific questions were answered by all participants immediately after the main GameTrack survey questions.