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conradolson

u/conradolson

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Compact



In this shot, two reasons:

  1. To give the scene scale. The mountains are far away. Adding haze sells that idea. It shows that there is a lot of atmosphere between the mountains and the camera. This does happen in real life, even if it’s a clear day.

  2. To separate the background from the dragon. They have probably exaggerated the haze so there is some more obvious visual separate between the earthy colours of the mountains and the earthy colours of the dragon. Without the haze they would blend together and you wouldn’t know where to look.


Use a normal merge node to merge the rgba, and use a ZMerge to merge the depth. Then copy the depth over with a Copy node.

The reason you are getting crunchy edges is that z passes aren't usually filtered to get smooth edges like an alpha channel is. This is deliberate, you usually want unfiltered utility passes.


Just download the non-commercial version for free


Why does the plate change scale in the comp? Normally you want to keep it exactly the same unless there is a creative reason.


But it was a bad example. They have improved all the things that Furance was useful for. They just don’t call it Furnace any more because it’s standard in Nuke. You don’t need Furnace if you have Nuke


But almost everything that was in Furnace now has a better version native in Nuke. The new in paint tool is pretty amazing. Kronos is 100x better than a few years ago. What exactly are you looking to Furnace for?