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Version 2.0.76
Image
r/factorio
Version 2.0.76

Bugfixes

  • Fixed that items with no rocket launch products couldn't be launched manually to orbit. more

  • Fixed that asteroid collectors could get stuck computing. more

  • Fixed another case of cargo wagon door sound stuck playing on deconstruction order.more

  • Fixed that platform auto construction requests could request 1 too many items. more

  • Fixed Space Map sometimes not using free cursor in controller input method.

  • Fixed a crash when modded furnaces are configured with fluid output and no result inventory.

Scripting

  • Added LuaEntityPrototype::reversing_power_modifier read.

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


Version 2.0.75
Image
r/factorio
Version 2.0.75

Bugfixes

  • Fixed a consistency issue with cargo pods and variable result rocket-launch-products. more

  • Fixed an ordering issue with ghost trains being built. more

Modding

  • space-age, quality and elevated-rails mod versions were not bumped for this update as nothing has changed.

Previous changelog: Version 2.0.74

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


Version 2.0.74
Image
r/factorio
Version 2.0.74

Bugfixes

  • Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. more

  • Fixed a crash with agricultural towers and some graphics definitions. more

  • Fixed that cloning resource entities would remove some trees at the destination. more

  • Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. more

  • Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. more

  • Fixed that you could put items into ghost rocket silos. more

  • Fixed Mods gui showing a dependency warning even for mods to be deleted.

  • Fixed cargo wagon door sound stuck playing on deconstruction order. more

  • Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. more

  • Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. more

  • Fixed that fast-replacing inserters with held items could result in the items being removed. more

  • Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. more

  • Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. more

Modding

  • space-age, quality and elevated-rails mod versions were not bumped for this update as nothing has changed.

Scripting

  • Added LuaEntityPrototype::inserter_max_belt_stack_size read.

  • Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons.

Previous changelog: Version 2.0.73

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


Version 2.0.73
Image
r/factorio
Version 2.0.73

Gui

  • Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

  • Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more

  • Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more

  • Fixed a crash when reading LuaPlayer::blueprints in a simulation.

  • Fixed a crash related to give-item modifier not rejecting count of 0. more

  • Fixed that the default config.ini file would not be written on first startup. more

  • Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more

  • Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more

  • Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more

  • Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more

  • Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more

  • Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more

  • Fixed inserter control behavior not updating stack size when selecting different signal. more

  • Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more

  • Fixed a crash when ammo spoils in cars or spider vehicles. more

  • Fixed a crash when mods would create surfaces during built events on space platforms. more

  • Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more

  • Fixed a crash when migrations remove a lighting attractor. more

  • Fixed a crash when mods error during ghost revival. more

  • Fixed transparent tile sprites on aquilo.

  • Added missing Lua defines for cargo landing pad logistic points. more

Scripting

  • Added LuaEntity::send_to_orbit_automatically read/write.

Previous changelog: Version 2.0.72

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.



Version 2.0.72
Image
r/factorio
Version 2.0.72

Changes

  • Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.

  • Reduced selector combinator energy usage from 5kW to 1kW.

  • When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.

Bugfixes

  • Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method.

  • Fixed turrets would clear "read ammo" when migrating a save file. more

  • Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. more

  • Fixed a crash when cloning trees/rocks marked for deconstruction.

  • Fixed a crash when using roboport requests with spoilable robots. more

  • Fixed electric poles would connect when checking pole buildability by script. more

  • Fixed double space in fuel pollution tooltip lines. more

Previous changelog: Version 2.0.71

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


Version 2.0.71
Image
r/factorio
Version 2.0.71

Bugfixes

  • Fixed asteroid collector navmesh would in rare cases be stuck computing forever. more

  • Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.

  • Fixed freeze with unknown cause when placing rails. more

Previous changelog: Version 2.0.70

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


Version 2.0.70
Image
r/factorio
Version 2.0.70

Bugfixes

  • Fixed scripted technology trigger was unable to load layered icons. more

  • Fixed tips and tricks item was unable to load layered icons.

  • Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more

  • Fixed electric turret was suggesting it is possible to read ammo. more

  • Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. more

  • Fixed startup crashes on some Intel Macbook Pros. more

  • Fixed that changing player's character could cause equipment related events to not fire. more

  • Fixed upgrading programmable speaker would clear settings. more

  • Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. more

  • Fixed that on_chart_tag_modified was not called when name/icon was modified by script. more

  • Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. more

  • Fixed some OpenGL lighting issues when light occlusion was enabled.

  • Fixed color saturation problems on some Intel Macs. more

  • Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.

  • Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. more

Modding

  • Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. more

Previous changelog: Version 2.0.69

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.