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  1. Poincare disk model on HTML5 canvas. Engine ready for development. It allows you to draw polygons, rotate them, move them, it also has a built-in tessellation demo.

    TypeScript 1

  2. Gębalang is a simple imperative programming language. Let me introduce a a new georgus compiler of this awesome language - GCCompiler.

    C++ 3

  3. Classic 3D roguelike written in C++ with SFML library. Made with raycasting technique. Inspired by pixel dungeon. To be continued in my free time.

    C++ 4

  4. Simple 3D Labyrinth written in Javascript. Maze generator was written earlier in Java. It uses canvas to draw minimap and raycasting system.

    JavaScript 9 5

  5. Random tree fractals generation. Simple as it can be.

    JavaScript 4 1

  6. I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine lo…

    TypeScript 1

24 contributions in the last year

Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mon Wed Fri
Activity overview
Contributed to okkindel/sample, Try/OpenGothic, Adimus11/CityBuilderAR and 4 other repositories

Contribution activity

February 2021

Created 4 commits in 1 repository
Created 1 repository

Created a pull request in okkindel/sample that received 1 comment

fix(#2): invalid file extension fix

Resolves #2

+0 −0 1 comment
Opened 1 other pull request in 1 repository
okkindel/sample
1 merged
Reviewed 3 pull requests in 1 repository
okkindel/sample 3 pull requests

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