WebGPU and WGSL (WebGPU Shading Language) are W3C standards for GPU acceleration on the Web.
There are also implementations of WebGPU in other languages, for both WebAssembly and native applications.
webgpu.org is a work in progress - contribute here !
Implementation Status \& Bug Reporting
Samples & Demos
Learning Resources
Specifications & References
Browser News & Articles
Videos & Presentations
Meetups - click through for lists of presentations
Shaders
Engines
Machine Learning
… and many more here
Language bindings for WebGPU
TypeScript
C
webgpu.h - standardized stable header for C and FFI
C++
Dawn and Emdawnwebgpu include C++ bindings
WebGPU-cpp
Rust - see below
JavaScript (Node/Deno) - see below
WebAssembly (C/C++/Rust) - see below
Libraries implementing WebGPU
wgpu - Rust, used in Firefox, Servo, and Deno
Available for: Rust, C (wgpu-native - contributions wanted)
Native + WebAssembly
Dawn - C++, used in Chrome, Edge, and other Chromium browsers
Available for: C, C++, Node
Native only
Emdawnwebgpu - bindings for Emscripten
WebAssembly only, via Emscripten