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    <title>【CEDEC2026】Creative Approaches to Localizing the Dialects and Unique Speech of  Umamusume: Pretty Derby Characters in English</title>
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    <title>【CEDEC2026】アートとゲームデザインをつなぐVFX設計『GRANBLUE FANTASY: Relink - Endless Ragnarok』における表現と可読性の両立</title>
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    <title>【CEDEC2026】『GRANBLUE FANTASY: Relink - Endless Ragnarok』のバトル制作事例 ～最高のキャラゲーを目指して～</title>
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    <title>【CEDEC2026】『Relink』を拡張せよ - 『GRANBLUE FANTASY: Relink - Endless Ragnarok』の開発速度と品質を守るCI運用</title>
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    <title>【CEDEC2026】『Shadowverse: Worlds Beyond』続編開発におけるUIデザイン・アニメーション演出の「超進化」 ～継承と挑戦を両立するデザイン手法～</title>
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    <title>【CEDEC2026】派手さと見やすさは両立できる！『Shadowverse: Worlds Beyond』エフェクト・3D背景の超進化したビジュアル設計</title>
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    <title>【CEDEC2026】次世代デジタルカードゲームのサーバー設計と運用 〜『Shadowverse: Worlds Beyond』の舞台裏～</title>
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    <title>【CEDEC2026】『ウマ娘 プリティーダービー』 英語版のキャラクターの方言や口調をローカライズするための創造的アプローチ</title>
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    <published>2026-08-03T01:14:10-04:00</published>
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    <title>【CEDEC2026】コードレビュー支援ツール開発から学ぶ：LLMを用いた業務システムの実践的な運用設計と誤出力対策</title>
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    <published>2026-08-02T23:13:23-04:00</published>
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    <title>【CEDEC2026】グラフィックスエンジニアのためのニューラルシェーディング入門</title>
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    <id>tag:speakerdeck.com,2005:Talk/1576166</id>
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    <title>【CEDEC2026】専門性の高いデフォルメチームが挑んだ人材育成戦略 〜Cygames Academiaの企画から実施まで〜</title>
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    <title>【CEDEC2026】ゲームシナリオライターを支援するAIツール開発の実践 ― 設計とプロンプトの工夫 ― </title>
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    <published>2025-12-17T22:44:11-05:00</published>
    <updated>2025-12-21T21:30:13-05:00</updated>
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    <title>【U/Day Tokyo 2025】Cygames流 最新スマートフォンゲームの技術設計 〜『Shadowverse: Worlds Beyond』におけるアーキテクチャ再設計の挑戦～</title>
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    <id>tag:speakerdeck.com,2005:Talk/1475164</id>
    <published>2025-12-04T21:03:33-05:00</published>
    <updated>2026-03-13T06:51:23-04:00</updated>
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    <title>【CEDEC+KYUSHU2025】学生・若手必見！テクニカルアーティスト 大全 ～仕事・スキル・キャリアパス、TAの「わからない」を徹底解剖～</title>
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    <id>tag:speakerdeck.com,2005:Talk/1449105</id>
    <published>2025-10-08T23:21:18-04:00</published>
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    <title>【TiDB User Day2025】リリース時のアクセス急増をいかにしてノーメンテで乗り越えたか 〜『Shadowverse: Worlds Beyond』におけるTiDB採用のゲームサーバー設計〜</title>
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    <published>2025-08-01T00:58:18-04:00</published>
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    <title>【CEDEC2025】『Shadowverse: Worlds Beyond』二度目のDCG開発でゲームをリデザインする～遊びやすさと競技性の両立～</title>
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    <id>tag:speakerdeck.com,2005:Talk/1415720</id>
    <published>2025-07-29T02:06:02-04:00</published>
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    <title>【CEDEC2025】『ウマ娘 プリティーダービー』における映像制作のさらなる高品質化へ！～ 豊富な素材出力と制作フローの改善を実現するツールについて～</title>
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    <id>tag:speakerdeck.com,2005:Talk/1415709</id>
    <published>2025-07-29T02:01:15-04:00</published>
    <updated>2025-07-29T07:20:18-04:00</updated>
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    <title>【CEDEC2025】ブランド力アップのためのコンテンツマーケティング～ゲーム会社における情報資産の活かし方～</title>
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