From 79e245a5baca3a41a65c1f22fd29ea919d1c3406 Mon Sep 17 00:00:00 2001 From: Lutece Date: Tue, 14 May 2019 04:48:17 +0900 Subject: [PATCH] =?UTF-8?q?=ED=81=B4=EB=9E=98=EC=8A=A4=20=EC=95=84?= =?UTF-8?q?=ED=8B=B0=ED=81=B4=20=EB=B2=88=EC=97=AD=20=EC=A7=84=ED=96=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 1-js/09-classes/01-class/article.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/1-js/09-classes/01-class/article.md b/1-js/09-classes/01-class/article.md index d78d009114..93954611ce 100644 --- a/1-js/09-classes/01-class/article.md +++ b/1-js/09-classes/01-class/article.md @@ -1,11 +1,14 @@ # Class basic syntax +# 클래스 기본 문법 ```quote author="Wikipedia" In object-oriented programming, a *class* is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). +객체지향 프로그래밍에서 클래스는 객체 생성, 상태(state)를 위한 초기 값(멤버 변수) 제공, 행동 실행(멤버 함수 또는 메서드)을 위한 확장성있는 프로그램 코드 템플릿(program-code-template)입니다. ``` In practice, we often need to create many objects of the same kind, like users, or goods or whatever. +실제로, 우리는 종종 유저(user) 또는 상품(good)과 같이 같은 종류의 많은 객체들을 생성하길 필요로 합니다. As we already know from the chapter , `new function` can help with that.